Editing Smash directional influence

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 45: Line 45:
*ASDI has been removed almost entirely, only applicable on moves with an electric, [[paralyze]], or [[crumple]] effect, and a special attack effect only used for [[Kazuya (SSBU)|Kazuya's]] 10-hit combo, further limiting its application. Oddly enough, it now applies twice against moves with these effects. It also oddly still seems to apply for [[Final Edge]].
*ASDI has been removed almost entirely, only applicable on moves with an electric, [[paralyze]], or [[crumple]] effect, and a special attack effect only used for [[Kazuya (SSBU)|Kazuya's]] 10-hit combo, further limiting its application. Oddly enough, it now applies twice against moves with these effects. It also oddly still seems to apply for [[Final Edge]].
*For every five consecutive hits a character takes, the SDI distance for the next five hits is increased by 1.15×. As a result, the longer a character is trapped in a multi-hit attack, such as a [[rapid jab]], the easier it is to escape with SDI.
*For every five consecutive hits a character takes, the SDI distance for the next five hits is increased by 1.15×. As a result, the longer a character is trapped in a multi-hit attack, such as a [[rapid jab]], the easier it is to escape with SDI.
*If a character is hit at least 20 times, they are allowed to SDI upward even if the attack would keep them on the ground, which otherwise prevents vertical SDI, and thus go airborne. While this has very limited practical utility, it notably allows characters to escape {{SSBU|Isabelle}}'s "Wobbelle" setup, which involves her trapping opponents at the edge with repeated hits of her [[neutral attack]], due to its combination of low knockback and high [[hitstun]].
*If a character is hit at least 20 times, they are allowed to SDI upward even if on the ground, where vertical SDI is otherwise restricted, and thus go airborne. While this has very limited practical utility, it notably allows characters to escape {{SSBU|Isabelle}}'s "Wobbelle" setup, which involves her trapping opponents at the edge with repeated hits of her [[neutral attack]], due to its combination of low knockback and high [[hitstun]].
*Since version {{SSBU|4.0.0}}, characters with [[passive shield]]s (namely {{SSBU|Hero}}, {{SSBU|Link}}, {{SSBU|Toon Link}}, and {{SSBU|Young Link}}) can also shield SDI if they block a projectile with them.
*Since version {{SSBU|4.0.0}}, characters with [[passive shield]]s (namely {{SSBU|Hero}}, {{SSBU|Link}}, {{SSBU|Toon Link}}, and {{SSBU|Young Link}}) can also shield SDI if they block a projectile with them.


Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: