Editing Shulk (SSB4)

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*Shulk's damage outputs and knockback can be manipulated by [[Monado Arts]]. The following moveset list details the properties of his attacks when he has no active Monado Arts.
*Shulk's damage outputs and knockback can be manipulated by [[Monado Arts]]. The following moveset list details the properties of his attacks when he has no active Monado Arts.
*Shulk is the only character who can [[interruptibility|interrupt]] all of his aerial attacks before their ending [[Auto-canceling|auto-cancel]] frames. This means he cannot actually auto-cancel his aerials at all, but can avoid or reduce landing lag by double jumping or using another move before hitting the ground. <!--Please do not change the following. Only applicable with a full hop.--> However, his up and down aerials can be canceled by [[special move]]s after a full hop without any Arts, negating landing lag. By extension, Monado Arts can be selected during landing lag.
*Shulk is the only character who can [[interruptibility|interrupt]] all of his aerial attacks before their ending [[Auto-canceling|auto-cancel]] frames. This means he cannot actually auto-cancel his aerials at all, but can avoid or reduce landing lag by double jumping or using another move before hitting the ground. <!--Please do not change the following. Only applicable with a full hop.--> However, his up and down aerials can be canceled by [[special move]]s after a full hop without any Arts, negating landing lag. By extension, Monado Arts can be selected during landing lag.
''For a gallery of Shulk's hitboxes, see [[/Hitboxes|here]].''
 
{{MovesetTable
{{MovesetTable
|game=SSB4
|game=SSB4

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