Editing Short hop fast fall L-cancel

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:Shffl.gif|thumb|SHFFLing with {{SSBM|Captain Falcon}}.]]
[[Image:Shffl.gif|thumb|SHFFLing with {{SSBM|Captain Falcon}}.]]
The '''short hop fast fall L-cancel''', commonly abbreviated as "'''SHFFL'''" (pronounced - and sometimes written - like the word "shuffle"), is a combination of advanced techniques that, for most characters, results in the quickest and least laggy way to jump and perform an [[Aerial attack|aerial]] from the ground in ''[[Super Smash Bros. Melee]]''.  
The '''short hop fast fall L-cancel''', commonly abbreviated as "'''SHFFL'''" (pronounced - and sometimes written - like the word "shuffle"), is a combination of advanced techniques that, for most characters, results in the quickest and least laggy way to jump and perform an [[Aerial attack|aerial]] from the ground in ''[[Super Smash Bros. Melee]]''.  
A SHFFL, per its name, contains the initials of a [[short hop|'''s'''hort '''h'''op]], a [[fast-falling|'''f'''ast-'''f'''all]], and an [[L-canceling|'''L'''-cancel]], and an aerial attack that occurs while the user is in mid-air.
A SHFFL, per its name, comprises a [[short hop|'''s'''hort '''h'''op]], a [[fast-falling|'''f'''ast-'''f'''all]] and an [[L-canceling|'''L'''-cancel]], and an aerial attack that occurs while the user is in mid-air.


When teaching advanced techniques to new players, higher-leveled smashers often emphasize the importance of SHFFLing because the technique reflects a mastery of several important [[gameplay#Advanced_Movement|advanced technique]]s. SHFFLing is highly useful in battle and in [[competitive play]] because its speed allows players to use aerial attacks in tandem with ground moves.
When teaching advanced techniques to new players, higher-leveled smashers often emphasize the importance of SHFFLing because the technique reflects a mastery of several important [[gameplay#Advanced_Movement|advanced technique]]s. SHFFLing is highly useful in battle and in [[competitive play]] because its speed allows players to use aerial attacks in tandem with ground moves.
Line 11: Line 11:
*Down
*Down
*[[L]], [[R]], or [[Z]]
*[[L]], [[R]], or [[Z]]
The last one can be skipped for certain aerials if the aerial is performed very early and has reached its [[Auto-canceling|auto-cancel frames]] or ended completely upon landing. For example, {{SSBM|Marth}}'s [[neutral aerial]] and [[forward aerial]] do not have a very long duration, so Marth will hit the ground after his aerial is over. This can be tested by using a short hop fast fall (without the L-cancel) with the aforementioned moves. The player should land without the usual special effects and minor lag. This phenomenon is known as an "Autocanceled aerial" or an "Early SHFFL", and in Marth's case, an "AC Nair."
The last one can be skipped for certain aerials if the aerial is performed very early and has reached its [[Auto-canceling|auto-cancel frames]] or ended completely upon landing. For example, {{SSBM|Marth}}'s [[neutral aerial]] and [[forward aerial]] do not have a very long duration, so Marth will hit the ground after his aerial is over. This can be tested by using a [[short hop fast fall]] (without the L-cancel) with the aforementioned moves. The player should land without the usual special effects and minor lag. This phenomenon is known as an "Autocanceled aerial" or an "Early SHFFL", and in Marth's case, an "AC Nair."


==Outside of ''Melee''==
==Outside of ''Melee''==
Line 17: Line 17:


==Short hop fast fall==
==Short hop fast fall==
The '''short hop fast fall''', commonly abbreviated as "'''SHFF'''", is a technique in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' that enables the player to perform and land [[aerial]]s quickly, though not as fast as a SHFFL.
The '''short hop fast fall''', commonly abbreviated as "'''SHFF'''", is a technique in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' that enables the player to perform and land [[aerials]] quickly. SHFFing plays a large role in the [[metagame]]s of characters with quick, long-ranged aerials, such as {{SSBB|Marth}}, as it is an effective way of [[spacing]], [[edge-guard]]ing and applying [[pressure]] to the opponent. While technically possible in ''Melee'', it is rarely used in competitive play in favor of SHFFLing.


SHFFing plays a large role in the [[metagame]]s of characters with quick, long-ranged aerials, such as {{SSBB|Marth}}, as it is an effective way of [[spacing]], [[edge-guard]]ing, and applying [[pressure]] to the opponent. While technically possible in ''Melee'', it is only used in competitive play if the player is unaware on how to L-cancel or forgets/misses it, in favor of SHFFLing. Additionally, even when moves autocancel, an advantage of still "L-cancelling" is that it will option-select a buffered [[tech]], which can be advantageous when using a move that is unsafe on crouch cancel and can be responded to with an option like crouch cancel [[Fox (SSBM)/Down special|Shine]].
As ''Brawl'' and ''Smash 4'' lack [[L-canceling]], the SHFF is the closest substitute to [[SHFFL]]ing in ''[[Melee]]''.


As ''Brawl'', ''SSB4'', and ''Ultimate'' lack [[L-canceling]], the SHFF is the closest substitute to SHFFLing in ''[[Melee]]''.
To perform this technique, the player must first do a [[short hop]]. He/she must then perform an aerial attack, and quickly [[fast fall]].
 
To perform this technique, the player must first do a [[short hop]]. They must then perform an aerial attack, and quickly [[fast fall]].
 
In ''Ultimate'', landing lag on most moves have been reduced by a large amount, so the use of SHFFing has been increased, allowing for better pressure utilization.


===Button inputs===
===Button inputs===
Line 43: Line 39:
*D-Pad down
*D-Pad down


====[[Classic Controller]]====
===[[Classic Controller]]===
*x / y / Left Control Stick up slightly
*x / y / Left Control Stick up slightly
*a / a+direction / Right Control Stick
*a / a+direction / Right Control Stick
Line 54: Line 50:


====[[Wii U GamePad]]====
====[[Wii U GamePad]]====
*X / Y / Left control stick up slightly
*X / Y / Right control stick up slightly
*A / A+direction
*A / A+direction
*Left control stick down
*Right control stick down
 
====Dual [[Joy-Con]]====
*X / Y / Left control stick up slightly
*A / A+direction / Right control stick
*Left control stick down
 
====[[Nintendo Switch Pro Controller]]====
*X / Y / Left control stick up slightly
*A / A+direction / Right control stick
*Left control stick down


==See also==
==See also==
Line 75: Line 61:


[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Advanced techniques]]
[[Category:Advanced Techniques]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: