Editing Sheik (SSB4)

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==Update history==
==Update history==
Much like {{SSB4|Diddy Kong}}, Sheik initially started out as a much stronger character in the early metagame, being one of the strongest characters in earlier versions of the game. As a result, Sheik  has been nerfed significantly via game updates. Update [[1.0.4]] immediately gave Sheik some impactful nerfs, with Sheik receiving considerable power reductions to her forward aerial, up aerial and [[Bouncing Fish]]. These moves were some of her most effective KO options, as Sheik had numerous ways to combo into them and they could even lead into KO confirms at high enough percents. Naturally after their power reductions, the moves became more restrictive as KO confirms. Forward aerial's power reduction also made it a less potent combo tool at lower percents. In addition to Sheik having weaker KO power, [[Needle Storm]] received more ending lag on the ground, which not only made it a riskier camping tool but it also removed its ability to lead into comboes and KO confirms. Sheik now had to use the move in the air to land a KO confirm with a Bouncing Fish followup and as Bouncing Fish became weaker, the KO confirm became less potent overall.
Much like {{SSB4|Diddy Kong}}, Sheik initially started out as a much stronger character in earlier versions of the game, being one of the strongest characters in early versions of the game. As a result, Sheik  has been nerfed significantly via game updates. Update [[1.0.4]] immediately gave Sheik some impactful nerfs, with Sheik receiving considerable power reductions to her forward aerial, up aerial and [[Bouncing Fish]]. These moves were some of her most effective KO options, as Sheik had numerous ways to combo into them and they could even lead into KO confirms at high enough percents. Naturally after their power reductions, the moves became more restrictive as KO confirms. Forward aerial's power reduction also made it a less potent combo tool at lower percents. In addition to Sheik having weaker KO power, [[Needle Storm]] received more ending lag on the ground, which not only made it a riskier camping tool but it also removed its ability to lead into comboes and KO confirms. Sheik now had to use the move in the air to land a KO confirm with a Bouncing Fish followup and as Bouncing Fish became weaker, the KO confirm became less potent overall.


The universal changes in 1.0.4 were not particularly beneficial to Sheik. The removal of LSI for moves which launched between 65°-115° considerably hindered Sheik's endurance, making her easier to combo as well as making her easier to KO vertically. While it did improve the consistency of Sheik's vertical launching combo moves (particularly her throws), it did not benefit Sheik's combo game as much as numerous other members of the cast, and some of Sheik's main followups out of her vertical launching moves were weakened (mainly forward and up aerials). Sheik also had very few vertical KO moves which benefitted from the technique with up aerial's power reduction being significant enough to make up aerial a weaker KO move even though it could no longer be LSIed.  
The universal changes in 1.0.4 were not particularly beneficial to Sheik. The removal of LSI for moves which launched between 65°-115° considerably hindered Sheik's endurance, making her easier to combo as well as making her easier to KO vertically. While it did improve the consistency of Sheik's vertical launching combo moves (particularly her throws), it did not benefit Sheik's combo game as much as numerous other members of the cast, and some of Sheik's main followups out of her vertical launching moves were weakened (mainly forward and up aerials). Sheik also had very few vertical KO moves which benefitted from the technique with up aerial's power reduction being significant enough to make up aerial a weaker KO move even though it could no longer be LSIed.  
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Sheik was also hindered by the removal of [[DACUS]] as Sheik previously had one of the most effective DAUSes in the game. While very difficult to perform, Sheik's up smash was strong, her DACUS covered a large amount of distance and it had the potential to be a KO confirm out of moves such as neutral aerial and Needle Storm. With DACUS being removed, it significantly hindered the approach potential of Sheik's up smash and it largely removed the comboes and KO confirms Sheik could previously perform with a DACUS.
Sheik was also hindered by the removal of [[DACUS]] as Sheik previously had one of the most effective DAUSes in the game. While very difficult to perform, Sheik's up smash was strong, her DACUS covered a large amount of distance and it had the potential to be a KO confirm out of moves such as neutral aerial and Needle Storm. With DACUS being removed, it significantly hindered the approach potential of Sheik's up smash and it largely removed the comboes and KO confirms Sheik could previously perform with a DACUS.


Update [[1.0.6]] noticeably decreased back aerial's damage, considerably reducing the move's KO potential. From updates [[1.1.0]] - [[1.1.4]], Sheik only received a few minor nerfs, with forward aerial receiving a slightly decrease to its power in 1.1.0 and with Sheik become slightly lighter in 1.1.4.
Update [[1.0.6]] noticeably decreased back aerial's damage, considerably reducing the move's KO potential. From updates [[1.1.0]] - [[1.1.4]], Sheik only received a few minor nerfs, with forward aerial received a slightly decrease to its power in 1.1.0 and with Sheik become slightly lighter in 1.1.4.


Update [[1.1.5]] however would give Sheik the most impactful nerfs she had received since 1.0.4. Some minor nerfs Sheik received were that she became noticeably lighter, hindering her endurance and her forward aerial received a range reduction. Sheik's Needle Storm received a significant reduction on its range, which considerably toned down its potentially oppressive camping potential but the most significant nerfs Sheik received were to her forward and down throws. In earlier versions of the game, the throws were both capable of leading into long lasting 50-50es into potential KOes which were very powerful. In 1.1.5 however, both throws received significantly more knockback which greatly weakened their 50-50 potential at higher percents, making them considerably less scary at higher percents. Sheik could no longer rely on her throws to lead into potential KOes, instead having to rely more on situational KO confirms, edgeuarding and raw KO moves to take stocks.  
Update [[1.1.5]] however would give Sheik the most impactful nerfs she had received since 1.0.4. Some minor nerfs Sheik received were that she became noticeably lighter, hindering her endurance and her forward aerial received a range reduction. Sheik's Needle Storm received a significant reduction on its range, which considerably toned down its potentially oppressive camping potential but the most significant nerfs Sheik received were to her forward and down throws. In earlier versions of the game, the throws were both capable of leading into long lasting 50-50es into potential KOes which were very powerful. In 1.1.5 however, both throws received significantly more knockback which greatly weakened their 50-50 potential at higher percents, making them considerably less scary at higher percents. Sheik could no longer rely on her throws to lead into potential KOes, instead having to rely more on situational KO confirms, edgeuarding and raw KO moves to take stocks.  

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