Super Smash Bros. series

Share stock

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

Sharing stock, also known as life stealing, is the action of taking a remaining stock from a teammate while having no more stocks of one's own. This causes the player to respawn with one stock, and removes one stock from a team member. This is initiated by the defeated player by pressing Start/Pause in Super Smash Bros. and Super Smash Bros. Melee, and A+B in Super Smash Bros. Brawl and onward when out of stocks. Naturally, this can only be done in a team stock battle, and it requires that at least one teammate has more than one stock remaining. In both Brawl and SSB4, the announcer will say "Share Stock!" ("Share Player Stock!" in the Japanese version) when this action is performed; in Ultimate, he will instead say "Restocked!".

If a team has multiple living players, the stock will be taken from the player with the lowest-numbered port. If multiple players try to steal a stock simultaneously when there aren’t enough stocks for all of them, port priority determines that the lowest-numbered player gets the stock.

Starting with the Super Smash Bros. for Wii U, CPUs will always take a teammate's stock at every opportunity until no more are available. When SSB4 was released, CPUs would take the stock immediately after being KO'd; a later update introduced a realistic delay. In previous games, CPUs never use the share stock function, although players can manually have CPUs share stock in Melee by pressing Start-Pause on a controller connected to the same port as the defeated CPU.

Strategy[edit]

Knowing if and when to share stock is considered a critical strategy in team matches. It is generally preferred, if possible, to discuss with one's teammates whether or not to share stock, as doing so unprompted may not only be considered rude, but could put their team in a worse position. For example, if one were to steal a stock from a teammate with two stocks and a high damage percentage, the players would essentially be swapping lives, as that teammate is likely to be KO'd soon afterward (although this may be preferred in case the player "swapping in" has a better chance against the opposing team). The stage is also an important factor, as larger stages like Temple allow players to survive to much higher damage percentages compared to smaller stages like Final Destination. When communication is not possible, such as during online play, players either use their own judgements or abstain from using the technique entirely.

In tournament doubles, one of the two players on a team is sometimes designated as the "stock tank", typically whichever is controlling the character with higher survivability and/or better camping. General strategy then revolves around the stock tank playing a defensive role, while the other player plays offensively, borrowing stocks as necessary (as they will be KO'd more often), as being caught in a two-on-one with two stocks is worse than having a two-on-two with one stock each.

Transport glitch[edit]

The transport glitch is a glitch in Super Smash Bros. Melee. If one team member has lost all of their stocks, the other teammate jumps a little higher to where the character would re-appear after falling. Then, the screen is paused, and the defeated teammate simultaneously shares stock. If performed correctly, the character that was defeated should instantly appear on screen when the game is unpaused.