Editing Samus (SSBB)

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==Changes from ''[[Super Smash Bros. Melee]]''==
==Changes from ''[[Super Smash Bros. Melee]]''==
When making the transition from ''Melee'' to ''Brawl'', Samus has received a mix of buffs and nerfs but was heavily nerfed overall. Her most useful benefit is being able to transform into {{SSBB|Zero Suit Samus}}, allowing her to pivot out of difficult matchups as Zero Suit Samus is a much more competitively viable character. As for Samus' more direct buffs, her mobility has improved in the air, although the removal of [[wavedashing]] does hinder her ground movement. Her multi-hit moves are also more reliable and her [[grab aerial]] has been significantly improved. In addition, it now travels in a straight consistent arc, it has a stronger sweetspot, it has more favorable knockback and it now has minimal landing lag making it an excellent spacing and combo tool.
When making the transition from ''Melee'' to ''Brawl'', Samus has received a mix of buffs and nerfs but was heavily nerfed overall. Her most useful benefit is being able to transform {{SSBB|Zero Suit Samus}}, allowing her to pivot out of difficult matchups. As for Samus' more direct buffs, her mobility has improved in the air, although the removal of [[wavedashing]] does hinder her ground movement. Her multi-hit moves are also more reliable and her [[grab aerial]] has been significantly improved. In addition, it now travels in a straight consistent arc, it has a stronger sweetspot, it has more favorable knockback and it now has minimal landing lag making it an excellent spacing and combo tool.


However, she has received some significant nerfs to both her overall damage output and knockback. Her projectiles, such as her Super Missiles, are significantly weaker, making her overall zoning game less effective. Many of her other moves, such as her neutral aerial, have been nerfed to the point where they are largely unviable KOing tools outside of extremely high percents. One of Samus' strongest KO options is her back aerial (and even it is weaker than in ''Melee'' and it still requires the sweetspot to hit in order to reliably KO). Samus' frame data has been toned down, with many of her useful [[advanced technique]]s such as her [[Super Wavedash]] being no longer applicable in ''Brawl''.
However, she has received some significant nerfs to both her overall damage output and knockback. Her projectiles, such as her Super Missiles, are significantly weaker, making her overall zoning game less effective. Many of her other moves, such as her neutral aerial, have been nerfed to the point where they are largely unviable KOing tools outside of extremely high percents. One of Samus' strongest KO options is her back aerial (and even it is weaker than in ''Melee'' and it still requires the sweetspot to hit in order to reliably KO). Samus' frame data has been toned down, with many of her useful [[advanced technique]]s such as her [[Super Wavedash]] being no longer applicable in ''Brawl''.

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