Editing Roy (SSB4)

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Roy is ranked 41st out of 54 on the [[tier list]], placing him in the E tier. This is a slight improvement to Roy's low-tier placement in ''Melee'', where he was ranked 21st out of 26. However, due to ''SSB4''{{'}}s tier structure, Roy is actually rendered as a mid-tier character.
Roy is ranked 41st out of 54 on the [[tier list]], placing him in the E tier. This is a slight improvement to Roy's low-tier placement in ''Melee'', where he was ranked 21st out of 26. However, due to ''SSB4''{{'}}s tier structure, Roy is actually rendered as a mid-tier character.


Roy boasts good overall mobility and attack speed, owing to very fast [[dash]]ing and [[air speed]]s, alongside fast-starting attacks that allow him to quickly react to openings. When coupled with the [[fireemblemwiki:Binding Blade (weapon)|Binding Blade]]'s highly damaging sweetspots, which are close to its hilt, he boasts impressive power and a number of strong KOing options at close range.
Roy boasts good overall mobility and attack speed, owing to very fast [[dash]]ing and [[air speed]]s, alongside fast-starting attacks that allow him to quickly react to openings. When coupled with the [[fireemblemwiki:Binding Blade (weapon)|Binding Blade]]'s highly damaging sweetspots, which are close to its hilt, he boasts impressive power and a number of strong KOing options at close range.  


He also benefits from gameplay changes brought about by ''SSB4'': the [[rage]] mechanic supplements his strong sweetspotted attacks, the changes to hitstun and shieldstun make his sweetspots significantly safer on hit, while the updated edge mechanics improve his recovery. Roy also has a varied combo game that is difficult to predict and grants him above average damage racking potential, with reliable combo starters from low to medium percents including forward and down throw, neutral attack, neutral and up aerial, and [[Double-Edge Dance]].
He also benefits from gameplay changes brought about by ''SSB4'': the [[rage]] mechanic supplements his strong sweetspotted attacks, the changes to hitstun and shieldstun make his sweetspots significantly safer on hit, while the updated edge mechanics improve his recovery. Roy also has a varied combo game that is difficult to predict and grants him above average damage racking potential, with reliable combo starters from low to medium percents including forward and down throw, neutral attack, neutral and up aerial, and [[Double-Edge Dance]].
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**{{buff|Up aerial's duration is longer (5 frames → 7) and its sweetspot has increased knockback (20 (base)/70 (scaling) → 40/80), improving its juggling potential.}}
**{{buff|Up aerial's duration is longer (5 frames → 7) and its sweetspot has increased knockback (20 (base)/70 (scaling) → 40/80), improving its juggling potential.}}
*[[Down aerial]]:
*[[Down aerial]]:
**{{buff|Roy has a new down aerial, a two-handed downward slash between his legs, similar to {{SSB4|Ike}}'s down aerial. Compared to the previous down aerial, it deals much more damage (6%/9% → 10%/15%), has more vertical range, its sweetspot is easier to land, and its sourspot has KO potential against grounded opponents. It also has higher knockback (40 (base)/70 (scaling) → 20/30 (base)/90 (scaling)) compared to the previous down aerial, improving its KO potential.}}
**{{buff|Roy has a new down aerial, a two-handed downward slash between his legs, similar to {{SSB4|Ike}}'s down aerial. Compared to the previous down aerial, it deals much more damage (6%/9% → 10%/15%), has more vertical range, its sweetspot is easier to land, and its sourspot has KO potential against grounded opponents. It also has higher knockback (40 (base)/70 (scaling) → 20/30 (base)/90 (scaling)) compared to the previous down aerial, improving its KO potential.}}
**{{nerf|Down aerial has less horizontal range, more start-up lag, and a shorter duration (frames 7-10 → 16-17) compared to the previous down aerial.}}
**{{nerf|Down aerial has less horizontal range, more start-up lag, and a shorter duration (frames 7-10 → 16-17) compared to the previous down aerial.}}
**{{buff|The removal of [[Meteor smash#Meteor canceling|meteor canceling]] makes down aerial significantly better at meteor smashing compared to the previous down aerial.}}
**{{buff|The removal of [[Meteor smash#Meteor canceling|meteor canceling]] makes down aerial significantly better at meteor smashing compared to the previous down aerial.}}
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==[[Trophies]]==
==[[Trophies]]==
{{Trophy/Fighter
:'''Roy'''
|name=Roy
::''Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father’s stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade.''
|image-3ds=RoyTrophy3DS.png
 
|image-wiiu=RoyTrophyWiiU.png
{{Trophy games|console1=GBA|game1=Fire Emblem: The Binding Blade}}
|mode=Classic
 
|desc=Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father's stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade.
:'''Roy (Alt.)'''
|gamelist={{Trophy games|console1=GBA|game1=Fire Emblem: The Binding Blade|release1=2002 (JP)}}
::''Flare Blade creates an explosion in front of Roy that can be charged by holding down the button. Take care, though, because at the highest levels of charge, Roy himself will catch fire and take damage! His side special, Double-Edge Dance, changes for each strike after the first depending on whether you hold up or down while attacking.''
}}
 
{{clrl}}
{{Trophy games|console1=GBA|game1=Fire Emblem: The Binding Blade}}


{{Trophy/Fighter
:'''Critical Hit (Roy)'''
|name=Roy (Alt.)
::''For Roy's Final Smash, he traps enemies in a circular swing of the blade, brings it up behind him, and then, in a blast of fire, brings the blade down for a powerful finisher! The downward attack is powerful on its own but doesn't have much range, so make sure you’re close enough to hit your enemies with the full combo and really seal their fate!''
|image-3ds=RoyAltTrophy3DS.png
|image-wiiu=RoyAltTrophyWiiU.png
|mode=Alt
|desc=Flare Blade creates an explosion in front of Roy that can be charged by holding down the button. Take care, though, because at the highest levels of charge, Roy himself will catch fire and take damage! His side special, Double-Edge Dance, changes for each strike after the first depending on whether you hold up or down while attacking.
|gamelist={{Trophy games|console1=GBA|game1=Fire Emblem: The Binding Blade|release1=2002 (JP)}}
}}
{{clrl}}


{{Trophy/Fighter
<center>
|name=Critical Hit (Roy)
<gallery>
|image=CriticalHitRoyTrophyWiiU.png
RoyTrophy3DS.png|Classic (3DS)
|desc-ntsc=For Roy's Final Smash, he traps enemies in a circular swing of the blade, brings it up behind him, and then, in a blast of fire, brings the blade down for a powerful finisher! The downward attack is powerful on its own but doesn't have much range, so make sure you're close enough to hit your enemies with the full combo and really seal their fate!
RoyAltTrophy3DS.png|Alt. (3DS)
|desc-pal=For Roy's Final Smash, he traps enemies in a circular swing of the blade, brings it up behind him and then, in a blast of fire, brings the blade down for a powerful finisher! The downward attack is powerful on its own, but doesn't have much range, so make sure you're close enough to hit your enemies with the full combo and really seal their fate!
RoyTrophyWiiU.png|Classic (Wii U)
|game=ssb4-wiiu
RoyAltTrophyWiiU.png|Alt. (Wii U)
}}
CriticalHitRoyTrophyWiiU.png|[[Critical Hit]] (Roy)
{{clrl}}
</gallery>
</center>


==[[Alternate costume (SSB4)#Roy|Alternate costumes]]==
==[[Alternate costume (SSB4)#Roy|Alternate costumes]]==
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**He uses more than one voice clip for his smash attacks.
**He uses more than one voice clip for his smash attacks.
**He only has one voice clip for taking light knockback (shared with {{SSB4|Mario}}, {{SSB4|Kirby}}, {{SSB4|Dr. Mario}}, {{SSB4|Ness}} and {{SSB4|Mewtwo}}).
**He only has one voice clip for taking light knockback (shared with {{SSB4|Mario}}, {{SSB4|Kirby}}, {{SSB4|Dr. Mario}}, {{SSB4|Ness}} and {{SSB4|Mewtwo}}).
**He only has one voice clip upon being blast KO'd (also shared with Mewtwo, as well as {{SSB4|Jigglypuff}} and {{SSB4|Bayonetta}}).
**He only has one voice clip upon being blast KO'd (also shared with Mewtwo, as well as {{SSB4|Jigglypuff}} and {{SSB4|Bayonetta}}).  
*Roy's up smash, Flame Sword, shares the same name as {{SSB4|Mega Man}}'s forward aerial.
*Roy's up smash, Flame Sword, shares the same name as {{SSB4|Mega Man}}'s forward aerial.
*Roy, {{SSB4|Marth}}, and {{SSB4|Cloud}} are the only characters to speak Japanese in every regional version of ''SSB4''.
*Roy, {{SSB4|Marth}}, and {{SSB4|Cloud}} are the only characters to speak Japanese in every regional version of ''SSB4''.

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