Editing R.O.B. (SSBB)

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Line 116: Line 116:
|dsname=Gyro
|dsname=Gyro
|dsdmg=7-18% (shoot), 2-5% (idle), 8% (thrown), 9% (smash & dash thrown), 3-7% (dropped)
|dsdmg=7-18% (shoot), 2-5% (idle), 8% (thrown), 9% (smash & dash thrown), 3-7% (dropped)
|dsdesc=Produces a Gyro that he begins to spin. The Gyro can be fired off by using the move again while charging or when fully charged. The Gyro can be picked up after hitting foes or landing on the ground, and can continue to damage foes in this state, as it will deal slight damage to foes who contact it while the Gyro is spinning. When a Gyro on the ground stops spinning, it will disappear. As an item, foes can pick it back up to throw back at R.O.B., or he can pick it up to throw again himself, but the Gyro cannot be charged again if picked up. The Gyro can be [[glide toss]]ed, and is generally considered one of the more powerful glide tosses in ''Brawl'', due to its high range and knockback.
|dsdesc=Produces a Gyro that he begins to spin. The Gyro can be fired off by using the move again while charging or when fully charged. The Gyro can be picked up after hitting foes or landing on the ground, and can continue to damage foes in this state, as it will deal slight damage to foes who contact it while the Gyro is spinning. When a Gyro on the ground stops spinning, it will disappear. As an item, foes can pick it back up to throw back at R.O.B., or he can pick it up to throw again himself, but the Gyro cannot be charged again if picked up. The Gyro can be [[glide toss]]ed, and is generally considered one of the more powerful glide tosses in ''Brawl'', due to it's high range and knockback.
|fsname=Diffusion Beam
|fsname=Diffusion Beam
|fsdmg=2% (close range) 4% (long range) 15% (hard hit laser)
|fsdmg=2% (close range) 4% (long range) 15% (hard hit laser)

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