Editing Power Suit Piece

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'''Power Suit Pieces''' are the pieces of {{SSBB|Samus}}' armor that fall after she depletes her Power Suit to fight in her [[Zero Suit Samus (SSBB)|Zero Suit]] in ''Super Smash Bros. Brawl''. Any player can then pick up and throw the three pieces of her Power Suit. Each piece, when thrown, deals much [[knockback]] and moderate [[damage]].
'''Power Suit Pieces''' are the pieces of {{SSBB|Samus}}' armor that fall after she depletes her Power Suit to fight in her [[Zero Suit Samus (SSBB)|Zero Suit]] in ''Super Smash Bros. Brawl''. Any player can then pick up and throw the three pieces of her Power Suit. Each piece, when thrown, deals much [[knockback]] and moderate [[damage]].


To shed her Power suit and play as Zero Suit Samus during gameplay, one must use Samus' [[Final Smash]], the {{b|Zero Laser|Samus}}, and she will shed her Power Suit promptly after the blast, or rapidly alternate pressing the input for her up and down [[taunt]]s. One can start as Zero Suit Samus in a match by holding the [[shield]] button while advancing from the [[character select screen]]. When one does this, Samus' [[on-screen appearance]] is replaced with her suit dismantle animation, which will also produce Power Suit Pieces.
To shed her Power suit and play as Zero Suit Samus during gameplay, one must use Samus' [[Final Smash]], the [[Zero Laser]], and she will shed her Power Suit promptly after the blast, or rapidly alternate pressing the input for her up and down [[taunt]]s. One can start as Zero Suit Samus in a match by holding the [[shield]] button while advancing from the [[character select screen]]. When one does this, Samus' [[on-screen appearance]] is replaced with her suit dismantle animation, which will also produce Power Suit Pieces.


The Power Suit Pieces are considered to be useful [[projectile]]s in competitive play, and players will usually try to keep one on the screen for repeated use. The pieces can be thrown rather far, which is further supported by Zero Suit Samus's quick [[glide toss]], that also covers a moderately large distance. The pieces also have decent knockback (very high for a projectile - they even have some KO power against offstage opponents). Glide tossing a piece while throwing it up is considered a solid [[approach]] option that covers Zero Suit Samus while she can [[short hop]] and [[space]] with a forward or back aerial. However, there are ways to deal with the pieces, such as {{SSBB|Falco}}'s [[Reflector (Falco)|Reflector]]. Characters with quick [[air dodge]]s such as {{SSBB|Meta Knight}} can also grab them relatively easily if they see it coming, and if the opponent has access to a glide toss that covers large distance (most notably Meta Knight, {{SSBB|Sonic}}, and {{SSBB|Pit}}), they can use it to their advantage as well.
The Power Suit Pieces are considered to be useful [[projectile]]s in competitive play, and players will usually try to keep one on the screen for repeated use. The pieces can be thrown rather far, which is further supported by Zero Suit Samus's quick [[glide toss]], that also covers a moderately large distance. The pieces also have decent knockback (very high for a projectile - they even have some KO power against offstage opponents). Glide tossing a piece while throwing it up is considered a solid [[approach]] option that covers Zero Suit Samus while she can [[short hop]] and [[space]] with a forward or back aerial. However, there are ways to deal with the pieces, such as {{SSBB|Falco}}'s [[Reflector (Falco)|Reflector]]. Characters with quick [[air dodge]]s such as {{SSBB|Meta Knight}} can also grab them relatively easily if they see it coming, and if the opponent has access to a glide toss that covers large distance (most notably Meta Knight, {{SSBB|Sonic}}, and {{SSBB|Pit}}), they can use it to their advantage as well.

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