Editing Power Suit Piece
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
To shed her Power suit and play as Zero Suit Samus during gameplay, one must use Samus' [[Final Smash]], the {{b|Zero Laser|Samus}}, and she will shed her Power Suit promptly after the blast, or rapidly alternate pressing the input for her up and down [[taunt]]s. One can start as Zero Suit Samus in a match by holding the [[shield]] button while advancing from the [[character select screen]]. When one does this, Samus' [[on-screen appearance]] is replaced with her suit dismantle animation, which will also produce Power Suit Pieces. | To shed her Power suit and play as Zero Suit Samus during gameplay, one must use Samus' [[Final Smash]], the {{b|Zero Laser|Samus}}, and she will shed her Power Suit promptly after the blast, or rapidly alternate pressing the input for her up and down [[taunt]]s. One can start as Zero Suit Samus in a match by holding the [[shield]] button while advancing from the [[character select screen]]. When one does this, Samus' [[on-screen appearance]] is replaced with her suit dismantle animation, which will also produce Power Suit Pieces. | ||
The Power Suit Pieces are considered to be useful [[projectile]]s in competitive play, and players will usually try to keep one on the screen for repeated use. The pieces can be thrown rather far, which is further supported by Zero Suit Samus's quick [[glide toss]], that also covers a moderately large distance. The pieces also have decent knockback (very high for a projectile - they even have some KO power against offstage opponents). Glide tossing a piece while throwing it up is considered a solid [[approach]] option that covers Zero Suit Samus while she can [[short hop]] and [[space]] with a forward or back aerial. However, there are ways to deal with the pieces, such as {{SSBB|Falco}}'s | The Power Suit Pieces are considered to be useful [[projectile]]s in competitive play, and players will usually try to keep one on the screen for repeated use. The pieces can be thrown rather far, which is further supported by Zero Suit Samus's quick [[glide toss]], that also covers a moderately large distance. The pieces also have decent knockback (very high for a projectile - they even have some KO power against offstage opponents). Glide tossing a piece while throwing it up is considered a solid [[approach]] option that covers Zero Suit Samus while she can [[short hop]] and [[space]] with a forward or back aerial. However, there are ways to deal with the pieces, such as {{SSBB|Falco}}'s {{h1|Reflector|Falco}}. Characters with quick [[air dodge]]s such as {{SSBB|Meta Knight}} can also grab them relatively easily if they see it coming, and if the opponent has access to a glide toss that covers large distance (most notably Meta Knight, {{SSBB|Sonic}}, and {{SSBB|Pit}}), they can use it to their advantage as well. | ||
In ''[[Super Smash Bros. 4]]'', Power Suit Pieces are no longer items. This comes with the fact that Samus and Zero Suit Samus are now separated characters, so Samus' Power Suit will no longer break into pieces after using her Final Smash, and additionally, Zero Suit Samus' on-screen appearance no longer involves her shedding her Power Suit. | In ''[[Super Smash Bros. 4]]'', Power Suit Pieces are no longer items. This comes with the fact that Samus and Zero Suit Samus are now separated characters, so Samus' Power Suit will no longer break into pieces after using her Final Smash, and additionally, Zero Suit Samus' on-screen appearance no longer involves her shedding her Power Suit. |