Editing Pound

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{{CustomSet|Jigglypuff|Side|name1=Pound|desc1=Step forward and slap your opponents so hard they fly straight into the air.|name2=Sideways Pound|desc2=Slap opponents, and launch them sideways.|name3=Pound Blitz|desc3=A lunging strike that sends you sliding across the ground. Can hit multiple times.}}
{{CustomSet|Jigglypuff|Side|name1=Pound|desc1=Step forward and slap your opponents so hard they fly straight into the air.|name2=Sideways Pound|desc2=Slap opponents, and launch them sideways.|name3=Pound Blitz|desc3=A lunging strike that sends you sliding across the ground. Can hit multiple times.}}
# '''Pound''': Default.
# '''Pound''': Default.
# '''Sideways Pound''': A somewhat altered version of Pound. The startup and ending lag is increased somewhat, and the move does less damage (11% -> 7%) and shield damage (20 -> 10 ground, 0 air), while also negating Jigglypuff's momentum almost entirely with none at all for the aerial version. However, the move is now a semi-spike, improving its edgeguarding and gimping potential.
# '''Sideways Pound''': A somewhat altered version of Pound. The startup and ending lag is increased somewhat, and the move does less damage (11% -> 7%) and shield damage (20 -> 10 ground, 0 air), while also cutting off Jigglypuff's momentum almost entirely with none at all for the aerial version. However, the move is now a semi-spike, improving its edgeguarding and gimping potential.
:{{Main|Jigglypuff (SSB4)/Side special/Custom 1}}
:{{Main|Jigglypuff (SSB4)/Side special/Custom 1}}
# '''Pound Blitz''': The Pound is now a multi-hit. Additionally, Jigglypuff slides further while using the move, and it has a larger hitbox, improving its usage for recovery and significantly boosting its range. However, it deals slightly less damage if all hits connect, is less effective on shields and has noticeably increased startup and ending lag, making it somewhat of a commitment, as well as less safe.
# '''Pound Blitz''': The Pound is now a multi-hit. Additionally, Jigglypuff slides further while using the move, and it has a larger hitbox, improving its usage for recovery and significantly boosting its range. However, it deals slightly less damage if all hits connect, is less effective on shields and has noticeably increased startup and ending lag, making it somewhat of a commitment, as well as less safe.

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