Editing Pokémon Change

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 93: Line 93:
[[File:PokemonSwapScreen.png|thumb|left|The mid-battle Pokémon swap screen in ''Pokémon Red'' and ''Pokémon Blue''.]]
[[File:PokemonSwapScreen.png|thumb|left|The mid-battle Pokémon swap screen in ''Pokémon Red'' and ''Pokémon Blue''.]]
[[File:GoPikachu.gif|thumb|The animation for sending out a Pokémon in ''Pokémon Sun'' and ''Pokémon Moon''.]]
[[File:GoPikachu.gif|thumb|The animation for sending out a Pokémon in ''Pokémon Sun'' and ''Pokémon Moon''.]]
While the phrase "Pokémon Change" itself is only an official term in the Japanese version, it describes the act of switching out a Pokémon mid-battle. It is a crucial tactic in the games, both in-game and competitively, and takes place before all other actions for that turn, unless the change was initiated by a move such as {{iw|bulbapedia|Baton Pass|move}}. {{iw|bulbapedia|Pursuit|move}} is an exception to this, as it is designed to counter switching. In the games, as switching takes up the user's turn, the benefits of switching in a Pokémon to face a target it is effective against must be weighed against the risks of being hit hard, setup on, or simply out-predicted by the opponent.
While the phrase "Pokémon Change" itself is only an official term in the Japanese name, it describes the act of switching out a Pokémon mid-battle. It is a crucial tactic in the games, both in-game and competitively, and takes place before all other actions for that turn, unless the change was initiated by a move such as {{iw|bulbapedia|Baton Pass|move}}. {{iw|bulbapedia|Pursuit|move}} is an exception to this, as it is designed to counter switching. In the games, as switching takes up the user's turn, the benefits of switching in a Pokémon to face a target it is effective against must be weighed against the risks of being hit hard, setup on, or simply out-predicted by the opponent.


In the ''Pokémon'' games, switching out a Pokémon cures minor status effects and all temporary stat modifications, but major status effects (such as paralysis and sleep) will remain unchanged,  and HP is tracked individually for each Pokémon. This can be compared and contrasted to ''Brawl'', where the whole Pokémon team share the same damage, but a switched-out Pokémon regains stamina and has almost all status effects removed.
In the ''Pokémon'' games, switching out a Pokémon cures minor status effects and all temporary stat modifications, but major status effects (such as paralysis and sleep) will remain unchanged,  and HP is tracked individually for each Pokémon. This can be compared and contrasted to ''Brawl'', where the whole Pokémon team share the same damage, but a switched-out Pokémon regains stamina and has almost all status effects removed.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)