Editing Platform

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{{disambig2|the common stage structure|the bonus game|Board the Platforms}}
{{disambig2|the common stage structure|the bonus game|Board the Platforms}}
[[File:BTLFD-PLATF-SSBM.png|thumb|''[[Super Smash Bros. Melee|Melee]]''{{'}}s {{SSBM|Battlefield}} showing platforms. Hard platforms are denoted with gray, soft platforms are denoted with blue.]]
[[File:BTLFD-PLATF-SSBM.png|thumb|''[[Super Smash Bros. Melee|Melee]]'''s {{SSBM|Battlefield}} showing platforms. Hard platforms are denoted with gray, soft platforms are denoted with blue.]]
'''Platforms''' are [[stage]] features that make up the [[floor]] upon which characters may stand and objects may land. The main difference between a platform and a standard floor is that a platform is mostly disconnected from other parts of a stage and usually hover in place like floating islands. There are four distinct types of platforms: hard, semisoft, soft, and supersoft, each of which differs in its tolerance of the vertical movement of characters and objects through it. Platforms sometimes accommodate [[ledge]]s from which characters can hang, and may also incorporate slopes, movement, hazards, and destructible and interactive features. Some [[boss]]es are also platforms, and characters can stand upon them. The appearance of platforms ranges from simple or abstract polygonal solids and flat planks, to recognisable objects such as buildings, ships and creatures. Items can land upon platforms, and some, such as the [[Hothead]] and [[Motion-Sensor Bomb]], interact with them. Most versus stages involve a large, central, hard or semisoft platform with ledges that may be grabbed, and additional, smaller platforms elsewhere.  [[Stage Builder]] in ''[[Super Smash Bros. Brawl]]'' offers a variety of platforms, some [[unlockable]], that can be arranged and customized by players, and {{forwiiu}} allows players to draw platforms of different shapes with the Wii U's [[GamePad]]. ''[[Super Smash Bros. Ultimate]]'' also gained the ability to create and draw platforms in Stage Builder that was added in version 3.0.0.
'''Platforms''' are [[stage]] features that make up the [[floor]] upon which characters may stand and objects may land. The main difference between a platform and a standard floor is that a platform is mostly disconnected from other parts of a stage and usually hover in place like floating islands. There are four distinct types of platforms: hard, semisoft, soft, and supersoft, each of which differs in its tolerance of the vertical movement of characters and objects through it. Platforms sometimes accommodate [[ledge]]s from which characters can hang, and may also incorporate slopes, movement, hazards, and destructible and interactive features. Some [[boss]]es are also platforms, and characters can stand upon them. The appearance of platforms ranges from simple or abstract polygonal solids and flat planks, to recognisable objects such as buildings, ships and creatures. Items can land upon platforms, and some, such as the [[Hothead]] and [[Motion-Sensor Bomb]], interact with them. Most versus stages involve a large, central, hard or semisoft platform with ledges that may be grabbed, and additional, smaller platforms elsewhere.  [[Stage Builder]] in ''[[Super Smash Bros. Brawl]]'' offers a variety of platforms, some [[unlockable]], that can be arranged and customized by players, and {{forwiiu}} allows players to draw platforms of different shapes with the Wii U's [[GamePad]]. ''[[Super Smash Bros. Ultimate]]'' also gained the ability to create and draw platforms in Stage Builder that was added in version 3.0.0.


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All airborne items and projectiles, including Pikachu's {{b|Thunder|Pokémon}}, will travel upward through soft platforms, but will not travel downward through them. The same is true of [[tumble|tumbling]] and reeling characters, who will fly upward through soft platforms, but will land in a [[floor recovery|lying position]] upon a soft platform if they contact it from above. When used under a soft platform, certain [[special move]]s, such as [[Ike]]'s [[Aether]] and [[Bowser]]'s grounded [[Bowser Bomb]], may send their performers upward through the platform during the rising portion of the move, and then downward onto the platform during the falling portion. This is also the case with Kirby and Meta Knight's [[up throw]]s; both the grabber and the victim will rise through soft platforms, but "crash land" onto them during the falling part of the move.
All airborne items and projectiles, including Pikachu's {{b|Thunder|Pokémon}}, will travel upward through soft platforms, but will not travel downward through them. The same is true of [[tumble|tumbling]] and reeling characters, who will fly upward through soft platforms, but will land in a [[floor recovery|lying position]] upon a soft platform if they contact it from above. When used under a soft platform, certain [[special move]]s, such as [[Ike]]'s [[Aether]] and [[Bowser]]'s grounded [[Bowser Bomb]], may send their performers upward through the platform during the rising portion of the move, and then downward onto the platform during the falling portion. This is also the case with Kirby and Meta Knight's [[up throw]]s; both the grabber and the victim will rise through soft platforms, but "crash land" onto them during the falling part of the move.


Characters performing [[aerial attack]]s, including [[stall-then-fall]] maneuvers, cannot fall through soft platforms during the attack. Most special moves also follow this rule, with exceptions such as [[Yoshi]]'s [[Yoshi Bomb]] (while down is held or within a certain timing window of starting the move) in ''[[Super Smash Bros. Ultimate]]'' and the [[up special]] moves of Fox, Falco, and Wolf when used in the air, which will pass down through soft platforms when directed at a downward angle.
Characters performing [[aerial attack]]s, including [[stall-then-fall]] maneuvers, cannot fall through soft platforms during the attack (with the exception of Snake's Bair, which can only fall through platforms if it is performed right after a platform drop). Most special moves also follow this rule, with exceptions such as [[Yoshi]]'s [[Yoshi Bomb]] (while down is held or within a certain timing window of starting the move) in ''[[Super Smash Bros. Ultimate]]'' and the [[up special]] moves of Fox, Falco, and Wolf when used in the air, which will pass down through soft platforms when directed at a downward angle.


===Supersoft platforms===
===Supersoft platforms===

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