Editing Pivoting

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 13: Line 13:
==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
[[File:SSB Falcon Pivot Ledgegrab.gif|thumb|250px|{{SSB|Captain Falcon}} performing a pivot ledgegrab.]]
[[File:SSB Falcon Pivot Ledgegrab.gif|thumb|250px|{{SSB|Captain Falcon}} performing a pivot ledgegrab.]]
When dashing back during the [[dashdance]] window, there's a small turn state, treated as a stand state, that takes place before the dashback. Continuing to hold the dash input throughout the turn state will proceed into a backdash, but releasing the joystick to neutral before the dashback cancels into a regular standing state instead, and any action (such as jabs, grabs, tilts or smashes) can be taken immediately. This cancel out of the dash is the pivot, and the turn state is effectively the pivot window. Additionally, the turn state itself can be immediately cancelled into any action.
When dashing back during the [[dashdance]] window, there's a small turn state, treated as a stand state, that takes place before the dashback. Continuing to hold the dash input throughout the turn state will proceed into a dashback, but releasing the joystick to neutral before the dashback cancels into a regular standing state instead, and any action (such as jabs, grabs, tilts or smashes) can be taken immediately. This cancel out of the dash is the pivot, and the turn state is effectively the pivot window. Additionally, the turn state itself can be immediately cancelled into any action.


In ''SSB64'' the pivot window is 5 frames for all characters, except {{SSB|Samus}} and {{SSB|Captain Falcon}}, who uniquely have a 3 frame window. Because of this leniency, pivots are a ubiquitous movement and spacing option for all characters, and also the major way to use tilt attacks, forward/down smashes, and down specials out of a dash.  A prime example of this is with {{SSB|Kirby}}, where pivoting is used to fully exploit his {{mvsub|Kirby|SSB|up tilt}}. Captain Falcon, and to an extent other characters, can also make use of pivots in combos, such as comboing a forward throw into a pivot {{mvsub|Captain Falcon|SSB|up aerial}} resulting in low percentage kills due to how powerful the [[semi-spike]] hitbox is.
In ''SSB64'' the pivot window is 5 frames for all characters, except {{SSB|Samus}} and {{SSB|Captain Falcon}}, who uniquely have a 3 frame window. Because of this leniency, pivots are a ubiquitous movement and spacing option for all characters, and also the major way to use tilt attacks, forward/down smashes, and down specials out of a dash.  A prime example of this is with {{SSB|Kirby}}, where pivoting is used to fully exploit his {{mvsub|Kirby|SSB|up tilt}}. Captain Falcon, and to an extent other characters, can also make use of pivots in combos, such as comboing a forward throw into a pivot {{mvsub|Captain Falcon|SSB|up aerial}} resulting in low percentage kills due to how powerful the [[semi-spike]] hitbox is.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: