Editing Pitfall
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==Overview== | ==Overview== | ||
When thrown, the Pitfall can bounces off walls until it touches the ground, which it then embeds itself into with no trace, | When thrown, the Pitfall can bounces off walls until it touches the ground, which it then embeds itself into with no trace, but will disappear with a puff of smoke after a few minutes. Unless the opponent is invincible, the next enemy to walk onto its location will sustain damage and become [[buried]]. Characters on a [[platform]] will remain buried for the normal duration as determined how much [[damage]] they sustained, though characters on a fall-through platform will be spiked downwards through the platform after the "buried" animation has finished. This also happens when the item is thrown at a grounded enemy. When thrown at an airborne enemy or at an enemy hanging on an edge, the target is [[meteor smash]]ed. Having multiple Pitfall items and planting them in the exact same spot can cause more damage than usual. | ||
In ''Ultimate'', Pitfalls will not bury downed characters (including if [[Olimar]] lands on one after [[End of Day|his Final Smash]]), but the audience may still cheer as usual. | In ''Ultimate'', Pitfalls will not bury downed characters (including if [[Olimar]] lands on one after [[End of Day|his Final Smash]]), but the audience may still cheer as usual. |