Editing Perfect shield
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Powershield follow-up is also distance dependent. A laser is considered safe if fired when Falco and his opponent are standing a distance X between each other, where X is the max horizontal distance Falco can jump in 1 short hop. At this distance, powershielding the lasers yield no follow ups and attempting to move around them by jumping, rolling, or going under them with attacks that lower hurtboxes (like Marth's dash attack) put the opponent in positions Falco has an easier time winning [[Neutral game|neutral]] in. However, if the laser is fired too far away, for example at distance 1.5X, the laser is not safe, as powershielding does yield follow-ups such as a grab. | Powershield follow-up is also distance dependent. A laser is considered safe if fired when Falco and his opponent are standing a distance X between each other, where X is the max horizontal distance Falco can jump in 1 short hop. At this distance, powershielding the lasers yield no follow ups and attempting to move around them by jumping, rolling, or going under them with attacks that lower hurtboxes (like Marth's dash attack) put the opponent in positions Falco has an easier time winning [[Neutral game|neutral]] in. However, if the laser is fired too far away, for example at distance 1.5X, the laser is not safe, as powershielding does yield follow-ups such as a grab. | ||
{{SSBM|Yoshi}}'s shield sometimes powershields attacks even when the shield is already up<ref>http://smashboards.com/threads/frame-research-yoshis-parry.262911/#post-9415501</ref>. | |||
===Chronological frame data=== | ===Chronological frame data=== | ||
By pressing L or R during an actionable grounded frame, the ''Guard'' animation will be triggered immediately. The ability to powershield with it depends on whether the button press was digital or analog: | By pressing L or R during an actionable grounded frame, the ''Guard'' animation will be triggered immediately. The ability to powershield with it depends on whether the button press was digital or analog: |