Editing Perfect shield

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:''AttackAirLw 6'': The initial dair hitbox is still active. Because Marth's shield has already been hit by it, there is no collision on this frame.
:''AttackAirLw 6'': The initial dair hitbox is still active. Because Marth's shield has already been hit by it, there is no collision on this frame.
:''AttackAirLw 7'': No hitbox is out on this frame. Marth is still in shieldstun.
:''AttackAirLw 7'': No hitbox is out on this frame. Marth is still in shieldstun.
:''AttackAirLw 8'': The second kick hitbox comes out. Because this is still the 4th frame of Marth's ''GuardReflect'' (the entire shield hitlag is counted as only one frame), the powershield sound and graphical effects are triggered again.
:''AttackAirLw 8'': The second kick hitbox comes out. Because this ist still the 4th frame of Marth's ''GuardReflect'' (the entire shield hitlag is counted as only one frame), the powershield sound and graphical effects are triggered again.


:Later kick hitboxes cause normal shield hitlag and hitstun without the powershield effects.  
:Later kick hitboxes cause normal shield hitlag and hitstun without the powershield effects.  

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