Editing Perfect shield
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[[File:Peach Powershield Laser.gif|thumb|220px|In ''Melee'', during the first two frames of shield activation, powershielding will reflect any projectile, even ones that have already been powershielded.]] | [[File:Peach Powershield Laser.gif|right|thumb|220px|In ''Melee'', during the first two frames of shield activation, powershielding will reflect any projectile, even ones that have already been powershielded.]] | ||
A '''perfect shield''' ({{ja|ジャストシールド|Jasuto shīrudo}}, '''Just shield''') (officially called the '''Power Shield''' in ''Melee'') is a technique where one activates a full [[shield]] such that it connects with an incoming [[attack]] on the first few frames. In order for the technique to be executed, one must rely on timing and skill. When the opponent is ready to strike, the player must quickly use the shield. If done correctly, the [[character]] takes no [[shield damage]] (or [[shieldstun]] if a projectile was powershielded) and may immediately perform a counterattack while the attacker is stuck in [[hitlag]]. The powershield technique in ''[[Melee]]'', ''[[Brawl]]'', ''[[Smash 4]]'' | A '''perfect shield''' ({{ja|ジャストシールド|Jasuto shīrudo}}, '''Just shield''') (officially called the '''Power Shield''' in ''Melee'') is a technique where one activates a full [[shield]] such that it connects with an incoming [[attack]] on the first few frames. In order for the technique to be executed, one must rely on timing and skill. When the opponent is ready to strike, the player must quickly use the shield. If done correctly, the [[character]] takes no [[shield damage]] (or [[shieldstun]] if a projectile was powershielded) and may immediately perform a counterattack while the attacker is stuck in [[hitlag]]. The powershield technique in ''[[Melee]]'', ''[[Brawl]]'', ''[[Smash 4]]'' and ''[[Ultimate]]'' is comparable to a parry in traditional fighting games, as it results in little to no knockback and freezes the opponent for a couple frames. | ||
Perfect shielding up until ''Smash 4'' is done by quickly and fully depressing a shield button four frames before an attack connects. If done correctly, there will be a significant flash on the shield and a distinctive "chlink" sound (with the exception of ''Smash 4'', where a softer sound plays instead). Because it is technically a shield, it is ineffective against [[grab]]s and [[unblockable attack]]s. In ''Melee'', powershielding can [[reflect]] [[projectile]]s during the first two frames, although they deal half their usual damage (unlike other reflectors, which increase their damage), and [[Poké Ball]]s reflected this way retain the ownership of the character that threw them. In ''Brawl'' and ''Smash 4'', perfect shielding merely redirects projectiles at an angle without changing their ownership. | Perfect shielding up until ''Smash 4'' is done by quickly and fully depressing a shield button four frames before an attack connects. If done correctly, there will be a significant flash on the shield and a distinctive "chlink" sound (with the exception of ''Smash 4'', where a softer sound plays instead). Because it is technically a shield, it is ineffective against [[grab]]s and [[unblockable attack]]s. In ''Melee'', powershielding can [[reflect]] [[projectile]]s during the first two frames, although they deal half their usual damage (unlike other reflectors, which increase their damage), and [[Poké Ball]]s reflected this way retain the ownership of the character that threw them. In ''Brawl'' and ''Smash 4'', perfect shielding merely redirects projectiles at an angle without changing their ownership. | ||
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==Trivia== | ==Trivia== | ||
[[File:Steve Shield.png|300px|thumb|Steve performing a perfect shield against {{SSBU|Marth}}'s attack, summoning the Minecraft shield.]] | [[File:Steve Shield.png|300px|thumb|right|Steve performing a perfect shield against {{SSBU|Marth}}'s attack, summoning the Minecraft shield.]] | ||
*In the {{uv|EarthBound}} series there exists an ability known as '''Power Shield''' that can be used by using the PSI techniques {{s|wikibound|PowerShield}} (in ''{{s|wikibound|EarthBound Beginnings}}'') and {{s|wikibound|Shield}} and {{s|wikibound|PSI Shield}}s β or Ω (in ''[[EarthBound]]''). Their function is to reflect attacks back to the owner, similar to how powershielding in ''Melee'' reflects projectiles. | *In the {{uv|EarthBound}} series there exists an ability known as '''Power Shield''' that can be used by using the PSI techniques {{s|wikibound|PowerShield}} (in ''{{s|wikibound|EarthBound Beginnings}}'') and {{s|wikibound|Shield}} and {{s|wikibound|PSI Shield}}s β or Ω (in ''[[EarthBound]]''). Their function is to reflect attacks back to the owner, similar to how powershielding in ''Melee'' reflects projectiles. | ||
*When performing a successful parry in ''Ultimate'', the performer's portrait briefly shows the eye glint used in the pre-match splash screen. Additionally, the parrying fighter's eyes will glow, the same effect which occurs when a fighter is ready to use a [[Final Smash]]. | *When performing a successful parry in ''Ultimate'', the performer's portrait briefly shows the eye glint used in the pre-match splash screen. Additionally, the parrying fighter's eyes will glow, the same effect which occurs when a fighter is ready to use a [[Final Smash]]. | ||
*Some fighters' perfect shields reference their original games aesthetically: | *Some fighters' perfect shields reference their original games aesthetically: | ||
**{{SSBU|Wario}}'s parry animation resembles his official Artwork from ''{{s|mariowiki|Super Mario Land 2}}''. | |||
**{{SSBU|Kirby}}'s parry animation is taken from his {{s|wikirby|Guard}} pose in ''{{s|wikirby|Kirby Super Star}}''. | **{{SSBU|Kirby}}'s parry animation is taken from his {{s|wikirby|Guard}} pose in ''{{s|wikirby|Kirby Super Star}}''. | ||
**{{SSBU|Ryu}} and {{SSBU|Ken}}'s parry animations and their accompanying sound effect are taken from ''{{s|wikipedia|Street Fighter III}}''. | **{{SSBU|Ryu}} and {{SSBU|Ken}}'s parry animations and their accompanying sound effect are taken from ''{{s|wikipedia|Street Fighter III}}''. | ||
**{{SSBU|Banjo| & Kazooie}} strikes a pose similar to the pose the [https://banjokazooiewiki.com/wiki/Extra_Life Extra Lives] depict him in, as well as an idle animation he can perform in ''{{s|wikipedia|Banjo-Kazooie: Nuts & Bolts}}''. | **{{SSBU|Banjo| & Kazooie}} strikes a pose similar to the pose the [https://banjokazooiewiki.com/wiki/Extra_Life Extra Lives] depict him in, as well as an idle animation he can perform in ''{{s|wikipedia|Banjo-Kazooie: Nuts & Bolts}}''. | ||
**{{SSBU|Terry}}'s parry animation is his [https://snk.fandom.com/wiki/Garou:_Mark_of_the_Wolves#Just_Defense_System Just Defense Pose] from ''{{s|wikipedia|Garou: Mark of the Wolves}}'' | **{{SSBU|Terry}}'s parry animation is his [https://snk.fandom.com/wiki/Garou:_Mark_of_the_Wolves#Just_Defense_System Just Defense Pose] from ''{{s|wikipedia|Garou : Mark of the Wolves}}'' | ||
**{{SSBU|Steve}} uses a [https://minecraft.wiki | **{{SSBU|Steve}} uses a [https://minecraft.fandom.com/wiki/Shield Shield] from ''{{s|wikipedia|Minecraft}}'' to block the attack. | ||
**{{SSBU|Sora}}'s parry animation is the pose he makes while using {{s|khwiki|Guard}} in ''Kingdom Hearts''. | **{{SSBU|Sora}}'s parry animation is the pose he makes while using {{s|khwiki|Guard}} in ''Kingdom Hearts''. | ||
*If the [[Shadow]] [[Assist Trophy]] freezes a character during the perfect shield window, the character will automatically perfect shield an attack while frozen. The character will even remain [[intangible]] afterwards until being unfrozen. | *If the [[Shadow]] [[Assist Trophy]] freezes a character during the perfect shield window, the character will automatically perfect shield an attack while frozen. The character will even remain [[intangible]] afterwards until being unfrozen. |