Editing Perfect shield
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====1. Digital==== | ====1. Digital==== | ||
''GuardReflect'' is triggered. Reflecting projectiles is possible during the first two frames. During the first four frames, physical attacks will enable the subsequent cancellation of the ''GuardOff'' animation. Both are only possible if the incoming hitbox also overlaps the inner powershield sphere on the first frame of its collision with the shield. | ''GuardReflect'' is triggered. Reflecting projectiles is possible during the first two frames. During the first four frames, physical attacks will enable the subsequent cancellation of the ''GuardOff'' animation. Both are only possible if the incoming hitbox also overlaps the inner powershield sphere on the first frame of its collision with the shield: | ||
http://imageshack.com/a/img543/2783/du3h.png | |||
:1.1 If a projectile collides with the powershield sphere during the first two frames, it will get reflected. This has no effect whatsoever on the ''GuardReflect'' animation – it will play on just as if nothing had hit the character or his shield. Thus, physical powershields are still possible after a projectile has been powershielded. | :1.1 If a projectile collides with the powershield sphere during the first two frames, it will get reflected. This has no effect whatsoever on the ''GuardReflect'' animation – it will play on just as if nothing had hit the character or his shield. Thus, physical powershields are still possible after a projectile has been powershielded. |