Editing Peach (SSB4)

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Line 84: Line 84:
**{{buff|The changes to [[hitstun canceling]]/[[Directional Influence]] improves forward tilt's ability to set up juggles.}}
**{{buff|The changes to [[hitstun canceling]]/[[Directional Influence]] improves forward tilt's ability to set up juggles.}}
**{{change|The late hit now launches opponents towards Peach (90° → 92°).}}
**{{change|The late hit now launches opponents towards Peach (90° → 92°).}}
**{{change|The late hit has a higher hitlag multiplier (1x → 1.2x).}}
**{{nerf|Forward tilt has more startup lag with a shorter duration (frames 6-8 (clean)/9-16 (late) → 7 (clean leg)/8-9 (clean leg and foot)/10-15 (late)).}}
**{{nerf|Forward tilt has more startup lag with a shorter duration (frames 6-8 (clean)/9-16 (late) → 7 (clean leg)/8-9 (clean leg and foot)/10-15 (late)).}}
***{{nerf|The increased startup lag on the foot hitbox in particular noticeably reduces the move's range below Peach.}}
***{{nerf|The increased startup lag on the foot hitbox in particular noticeably reduces the move's range below Peach.}}
Line 89: Line 90:
**{{nerf|The foot hitbox has been moved closer to Peach (x/y offset: 0/7 → 6/1), reducing its range.}}
**{{nerf|The foot hitbox has been moved closer to Peach (x/y offset: 0/7 → 6/1), reducing its range.}}
**{{nerf|The late hit's leg and body hitboxes have been removed.}}
**{{nerf|The late hit's leg and body hitboxes have been removed.}}
**{{nerf|The late hit has a higher hitlag multiplier (1x → 1.2x).}}
*[[Up tilt]]:
*[[Up tilt]]:
**{{buff|Up tilt has less startup lag (frame 10 → 9).}}
**{{buff|Up tilt has less startup lag (frame 10 → 9).}}
Line 287: Line 287:
**{{buff|The loop spores are larger (4.5u → 6u/7u/4u (early), 6u/9u/4u (mid), 6u/12u/4u (late)) and they overall have more range.}}
**{{buff|The loop spores are larger (4.5u → 6u/7u/4u (early), 6u/9u/4u (mid), 6u/12u/4u (late)) and they overall have more range.}}
**{{buff|The final spore deals more knockback (40 (base), 180 (scaling) → 15/300) and launches opponents at a more favorable angle (45° → 361°), improving its KO potential despite its lower damage.}}
**{{buff|The final spore deals more knockback (40 (base), 180 (scaling) → 15/300) and launches opponents at a more favorable angle (45° → 361°), improving its KO potential despite its lower damage.}}
**{{change|The final spore has a higher hitlag multiplier (1x → 2x).}}
**{{nerf|Toad's attack has less intangibility (frames 1-4 → 1-3).}}
**{{nerf|Toad's attack has less intangibility (frames 1-4 → 1-3).}}
**{{nerf|The final spore has a higher hitlag multiplier (1x → 2x).}}
*[[Peach Bomber]]:
*[[Peach Bomber]]:
**{{buff|[[Peach Bomber]] has much less startup lag (frame 24 → 14 (grounded), frame 34 → 20 (aerial)) which also reduces its ending lag if Peach lands with it.}}
**{{buff|[[Peach Bomber]] has much less startup lag (frame 24 → 14 (grounded), frame 34 → 20 (aerial)) which also reduces its ending lag if Peach lands with it.}}
Line 319: Line 319:
***{{nerf|However, it also has decreased knockback scaling (120 → 70), hindering its overall KO potential.}}
***{{nerf|However, it also has decreased knockback scaling (120 → 70), hindering its overall KO potential.}}
**{{buff|The final hit's upper hitbox is larger (5u → 5.2u) and it is now extended, giving it more range.}}
**{{buff|The final hit's upper hitbox is larger (5u → 5.2u) and it is now extended, giving it more range.}}
**{{change|The final hit has a much higher hitlag multiplier (1x → 3x).}}
**{{nerf|The final hit's arm hitbox is much smaller (6u → 3u) and it is now extended, with the hitbox now only covering Peach's arm and the space around it (rather than covering the entire area around her arm, head and hair).}}
**{{nerf|The final hit's arm hitbox is much smaller (6u → 3u) and it is now extended, with the hitbox now only covering Peach's arm and the space around it (rather than covering the entire area around her arm, head and hair).}}
**{{nerf|The final hit has a much higher hitlag multiplier (1x → 3x).}}
*Open Parasol:
*Open Parasol:
**{{buff|The open hit now uses an extended hitbox, giving it more horizontal range.}}
**{{buff|The open hit now uses an extended hitbox, giving it more horizontal range.}}

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