Editing Pause

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==Camera==
==Camera==
Pausing also allows the players to look around by adjusting the [[camera ]]angle and zooming in. In ''Super Smash Bros.'', tilting the analog stick allows the camera rotate around the current target, limited by angle, but not by solidity, allowing players to move the camera into walls and similar objects.  
Pausing also allows the players to look around by adjusting the [[camera ]]angle and zooming in. In ''Super Smash. Bros'', tilting the analog stick allows the camera rotate around the current target, limited by angle, but not by solidity, allowing players to move the camera into walls and similar objects.  


''[[Melee]]'' further expanded the camera by allowing players to switch between different characters by pressing the {{button|GCN|L}} or {{button|GCN|R}} buttons, as well as allowing players to zoom in and out of the action by pressing the {{button|GCN|X}} or {{button|GCN|Y}} buttons. A [[Camera]] mode was also included in ''Melee'', allowing players further control over the camera to assist them in taking [[snapshots]].
''[[Melee]]'' further expanded the camera by allowing players to switch between different characters by pressing the {{button|GCN|L}} or {{button|GCN|R}} buttons, as well as allowing players to zoom in and out of the action by pressing the {{button|GCN|X}} or {{button|GCN|Y}} buttons. A [[Camera]] mode was also included in ''Melee'', allowing players further control over the camera to assist them in taking [[snapshots]].

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