Editing Online play

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{{ArticleIcons|allgames=y|unofficial=y|online=y}}
{{ArticleIcons|allgames=y|unofficial=y|online=y}}


'''Online play''', also known as '''network play''' or '''netplay''', is the act of playing games in the ''{{b|Super Smash Bros.|series}}'' series with other players via the Internet. Thus far, ''[[Super Smash Bros. Brawl]]'', both versions of ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' have had netplay officially supported by [[Nintendo]]; while released without native netplay capabilities, modern methods exist for playing both ''[[Smash 64]]'' and ''[[Melee]]'' online.
'''Online play''', sometimes known as '''netplay''', is the act of playing games in the ''{{b|Super Smash Bros.|series}}'' series with other players via the Internet. Thus far, ''[[Super Smash Bros. Brawl]]'', both versions of ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' have had netplay officially supported by [[Nintendo]]; while released without native netplay capabilities, modern methods exist for playing both ''[[Smash 64]]'' and ''[[Melee]]'' online.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
:''See also: [[Project Slippi]]''
:''See also: [[Slippi]]''
While the [[Nintendo GameCube]] does have limited support for internet connectivity with [[wikipedia:Nintendo GameCube Broadband Adapter and Modem Adapter|appropriate adapters]], ''Melee'' was released prior to the official release of these adapters, and as such, it does not natively support online play. Like ''Smash 64'', online play for ''Melee'' is generally accomplished through emulators, particularly [[Project Slippi]].
While the [[Nintendo GameCube]] does have limited support for internet connectivity with [[wikipedia:Nintendo GameCube Broadband Adapter and Modem Adapter|appropriate adapters]], ''Melee'' was released prior to the official release of these adapters, and as such, it does not natively support online play. Like ''Smash 64'', online play for ''Melee'' is generally accomplished through emulators, particularly [[Slippi]].


Prior to Slippi and [[Dolphin]] featuring netplay functionality, experimental online play was previously performed by a variety of [[wikipedia:Tunneling_protocol|tunneling softwares]] that could directly connect GameCube consoles to one another, such as via {{s|wikipedia|XLink Kai}} or exploits in ''{{s|wikipedia|Phantasy Star Online}}'' for the GameCube. [https://web.archive.org/web/20070217120842/http://www.geocities.com/the_psychotic_worm/ssbmonlinetutorial.htm These methods], however, were difficult to set up, required extensive knowledge of the software on hand and networking protocols, and required both players to be using the same [[List of regional version differences (SSBM)|version of ''Melee'']]. Matches themselves often had [[Online desynchronization|desyncs]], with [[item]]s notably being implicated.
Prior to Slippi and [[Dolphin]] featuring netplay functionality, experimental online play was previously performed by a variety of [[wikipedia:Tunneling_protocol|tunneling softwares]] that could directly connect GameCube consoles to one another, such as via {{s|wikipedia|XLink Kai}} or exploits in ''{{s|wikipedia|Phantasy Star Online}}'' for the GameCube. [https://web.archive.org/web/20070217120842/http://www.geocities.com/the_psychotic_worm/ssbmonlinetutorial.htm These methods], however, were difficult to set up, required extensive knowledge of the software on hand and networking protocols, and required both players to be using the same [[List of regional version differences (SSBM)|version of ''Melee'']]. Matches themselves often had [[Online desynchronization|desyncs]], with [[item]]s notably being implicated.
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==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
:''See also: [[Nintendo Wi-Fi Connection]], [[Dolphin]]''
:''See also: [[Nintendo Wi-Fi Connection]], [[Dolphin]]''
[[File:Wi-Fi Anyone.jpg|thumb|The "With Anyone" menu from ''Brawl''.]]
[[File:Wi-Fi Anyone.jpg|thumb|right|The "With Anyone" menu from ''Brawl''.]]
The [[Nintendo Wii]] was the first Nintendo home console to support online play out of the box, with Nintendo allowing the device to take advantage of the [[Nintendo Wi-Fi Connection]] (WFC). As a result, ''Brawl'' was the first game in the series to officially support online play, allowing players to fight against either strangers or friends. In addition, gameplay [[mod]]s for ''Brawl'' could also be unofficially played online via this protocol, though all players would need the mod in order to prevent desyncs from occurring.  
The [[Nintendo Wii]] was the first Nintendo home console to support online play out of the box, with Nintendo allowing the device to take advantage of the [[Nintendo Wi-Fi Connection]] (WFC). As a result, ''Brawl'' was the first game in the series to officially support online play, allowing players to fight against either strangers or friends. In addition, gameplay [[mod]]s for ''Brawl'' could also be unofficially played online via this protocol, though all players would need the mod in order to prevent desyncs from occurring.  


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Official support for online play in ''Brawl'' was ended on May 20, 2014. A variety of methods, however, still allow for ''Brawl'' to be played online; replacement WFC servers, primarily [[Wiimmfi]], make WFC mode continue to work just like it used to. The [[Dolphin]] emulator also runs ''Brawl'' and supports netplay with less latency than WFC.
Official support for online play in ''Brawl'' was ended on May 20, 2014. A variety of methods, however, still allow for ''Brawl'' to be played online; replacement WFC servers, primarily [[Wiimmfi]], make WFC mode continue to work just like it used to. The [[Dolphin]] emulator also runs ''Brawl'' and supports netplay with less latency than WFC.
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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
:''Main article: [[Nintendo Network]]''
:''Main article: [[Nintendo Network]]''
[[File:With Anyone For Fun WiiU.png|thumb|The "With Anyone" menu in ''Super Smash Bros for Wii U''.]]
[[File:With Anyone For Fun WiiU.png|thumb|right|The "With Anyone" menu in ''Super Smash Bros for Wii U''.]]
Like ''Brawl'', both {{forwiiu}} and {{for3ds}} natively support online play, this time via the [[Nintendo Network]]. The service offers a variety of improvements over ''Brawl's'' online play, particularly in regards to options and matchmaking. The overall concept, however, remains the same, with players being able to play against either strangers or friends via the internet. The latest version of the game must be downloaded to access online modes.
Like ''Brawl'', both {{forwiiu}} and {{for3ds}} natively support online play, though this time, the service is provided via the [[Nintendo Network]]. The service also offers a variety of benefits over ''Brawl's'' online play, particularly in regards to options and matchmaking. The overall concept, however, remains the same, with players being able to play against either strangers or friends via the internet. The latest version of the game must be downloaded to access online modes, as different players going online with different versions would cause compatibility issues and desyncing, if not break the game entirely.


As of version 1.1.0, upon entering the ''Online'' submenu, the player is given five options: ''[[With Anyone]]'', ''[[With Friends]]'', ''[[Tourney]]'', ''[[Conquest]]'', ''[[Spectate]]'', and ''[[Share]]''. Upon selecting ''With Anyone'', there are two options to choose from: ''[[For Fun]]'' and ''[[For Glory]]''. ''For Fun'' is an unranked mode that can be used with any ruleset. ''For Glory'' uses a matchmaking system based on [[Global Smash Power]] and is restricted to no items, and Ω Form stages only. ''With Friends'' functions similarly to ''Brawl''. ''Tourney'' is similar to the mode in previous games, except online with occasional tourneys run by Nintendo themselves. This mode went defunct on November 8, 2017 after the discontinuation of [[Miiverse]]. ''Conquest'' aggregated global wins among specific groups of characters (known as teams) in With Anyone during a limited time, and determined the victor based on the number of wins. Players who backed the winning team would win prizes. The mode was discontinued on January 3, 2019. ''Share'' is a server that allowed players to upload content for others to view. Several options in this mode were discontinued on November 8, 2017 after the discontinuation of Miiverse, including uploads to [[YouTube]], sharing snapshots and sharing custom stages. However, sharing replay data and Mii Fighters remained available.
As of version 1.1.0, upon entering the ''Online'' submenu, the player is given five options: ''[[With Anyone]]'', ''[[With Friends]]'', ''[[Tourney]]'', ''[[Conquest]]'', ''[[Spectate]]'', and ''[[Share]]''. Upon selectin ''With Anyone'', there are two options to choose from: ''[[For Fun]]'' and ''[[For Glory]]''. For Fun is an unranked mode that can be used with any ruleset. For Glory uses a matchmaking system based on [[Global Smash Power]] and is restricted to no items, and Ω Form stages only. ''With Friends'' functions similarly to ''Brawl''. ''Tourney'' is similar to the mode in previous games, except online with occasional tourneys run by Nintendo themselves. This mode went defunct on November 8, 2017 after the discontinuation of [[Miiverse]]. ''Conquest'' aggregated global wins among specific groups of characters (known as teams) in With Anyone during a limited time, and determined the victor based on the number of wins. Players who backed the winning team would win prizes. The mode was discontinued on January 3, 2019. ''Share'' is a server that allowed players to upload content for others to view. Several options in this mode were discontinued November 8, 2017 after the discontinuation of Miiverse, including uploads to [[YouTube]], sharing snapshots and sharing custom stages. However, sharing replay data and Mii Fighters is still available.
 
Official support for all online functionality in ''Smash 4'' has ended on April 8, 2024, with the discontinuation of online services for the Nintendo 3DS and Wii U consoles.


Citra and Cemu, emulators for the 3DS and Wii U respectively, have the ability to play online, though the process is not as refined as other projects like Slippi and requires some technical knowhow.
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''Ultimate'' has native online support much like ''Brawl'' and ''Smash 4''. However, this time online play is a paid service as part of {{s|wikipedia|Nintendo Switch Online}}. Rather than selecting from modes with specific rules, players can now choose their own preferred rules and the game will attempt to match players with similar desires. Compared to previous games, ''Ultimate'' allows for a wider selection of rules when playing with anyone. Just like ''Smash 4'', the latest version of the game must be downloaded to access the online modes for the same reasons.
''Ultimate'' has native online support much like ''Brawl'' and ''Smash 4''. However, this time online play is a paid service as part of {{s|wikipedia|Nintendo Switch Online}}. Rather than selecting from modes with specific rules, players can now choose their own preferred rules and the game will attempt to match players with similar desires. Compared to previous games, ''Ultimate'' allows for a wider selection of rules when playing with anyone. Just like ''Smash 4'', the latest version of the game must be downloaded to access the online modes for the same reasons.


As of version 4.0.0, upon opening the ''Online'' submenu, the player is given four options: ''Smash'', ''[[Spectate]]'', ''[[Shared Content]]'', or ''[[Online Tourney]]''. Upon choosing ''Smash,'' there are three options to choose from: '''[[Quickplay]]''', '''[[Battle Arena]]s''', and '''[[Background Matchmaking]]'''. Quickplay has the player select ''Solo'' or ''Co-op'' (local), with a ''Preferred Rules'' switch underneath the two options. Preferred rules include the format, time limit, stage, stock count, whether Final Smash Meter is on or off, and which items should be turned on. If a player accrues enough Global Smash Power with a single fighter, the player can use that fighter in ''[[Elite Smash]]'': a mode similar to Quickplay where players are only matched with other players in Elite smash. However, the player needs to maintain that GSP count, and will be kicked from Elite smash if they dip below the threshold.
As of version 4.0.0, upon opening the ''Online'' submenu, the player is given four options: ''Smash'', ''[[Spectate]]'', ''[[Shared Content]]'', or ''[[Online Tourney]]''. Upon choosing ''Smash,'' there are three options to choose from: '''Quickplay''', '''Battle Arenas''', and '''Background Matchmaking'''. Quickplay has the player select ''Solo'' or ''Co-op'' (local), with a ''Preferred Rules'' switch underneath the two options. Preferred rules include the format, time limit, stage, stock count, whether Final Smash Meter is on or off, and which items should be turned on. If a player accrues enough Global Smash Power with a single fighter, the player can use that fighter in ''[[Elite Smash]]'': a mode similar to Quickplay where players are only matched with other players in Elite smash. However, the player needs to maintain that GSP count, and will be kicked from Elite smash if they dip below the threshold.


Upon choosing Solo or Co-op, the player(s) can choose their character(s), and are taken to the [[Online Practice Stage]]. There they can train with CPU partner(s) while waiting for opponent(s).
Upon choosing Solo or Co-op, the player(s) can choose their character(s), and are taken to the [[Online Practice Stage]]. There they can train with CPU partner(s) while waiting for opponent(s).
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If the player(s) choose '''Background Matchmaking''', they can choose ''Solo'' or ''Co-op,'' their fighters and preferred rules. While waiting for their opponent(s), they can participate in various different modes.
If the player(s) choose '''Background Matchmaking''', they can choose ''Solo'' or ''Co-op,'' their fighters and preferred rules. While waiting for their opponent(s), they can participate in various different modes.


'''Battle Arenas''' are a new form of online play for the series, being able to make it visible for all (Public), or for Friends only.
'''[[Battle Arena]]s''' are a new form of online play for the series, being able to make it visible for all (Public), or for Friends only.
Arenas can have a password set, preventing unauthorized players from entering. The type can also be set, for ''All Skill Levels, Veteran Players, Glorious Smashers, Anything Goes, Playground, [[amiibo]] Battle'' (available after update 3.1.0), ''Elite Only'', and ''Beginners Only'' (both available after update 6.0.0).
Arenas can have a password set, preventing unauthorized players from entering. The type can also be set, for ''All Skill Levels, Veteran Players, Glorious Smashers, Anything Goes, Playground, [[amiibo]] Battle'' (available after update 3.1.0), ''Elite Only'', and ''Beginners Only'' (both available after update 6.0.0).


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==In competitive play==
==In competitive play==
Online competition has been a fixture of the scene ever since the introduction of network play in ''Brawl'', though serious online tournaments were unheard of until the release of ''Smash 4'' outside of [[AllisBrawl]]'s ladder playoffs, due to ''Brawl'''s notoriously poor online performance and players at the time predominantly playing on poor Wi-Fi connections. The ability to match with players regardless of location makes it an important avenue for players who wish to compete but are either unable or unwilling to travel to large-scale gatherings like tournaments. Like offline tournaments, online tournaments usually have an organizer that oversees the bracket, while having players that are matched friend each other on their respective systems, play their matches, and then report the results to the tournament organizer.
Online battles being an outlet for serious competition has proven controversial since its introduction in ''Brawl''. The inherent flaws of online play that offline play simply does not possess have always and will continue to be sticking points for the community. The inevitable latency caused by playing a game online makes the game being played less reaction-based, which has always been a hallmark of competitive ''Smash''. This issue is exacerbated if at least one player has a poor internet connection, causing significant [[frame]]rate drops, [[desync]]s, and even complete disconnections. The issues of hackers is also a prevalent issue, as there is very little anyone can do to prevent someone from hacking the game, only disqualifying and banning them after the fact. These concerns have led the community to prefer offline play whenever possible and disregard most online competition as little more than diversions for the longest time.
 
The use of online battles as an outlet for serious competition, however, is controversial. The inherent latency that comes with playing a game online, thus resulting in [[frame]]rate drops, [[online desynchronization]], and even complete disconnections, makes them significantly less suitable for testing the skills between players, especially for a game that tests players' reaction times in competition like ''Smash''. The need of an internet connection also opens up other issues, such as worse performance if one participant does not have a stable internet connection, and interference or some other form of [[griefing]]. These concerns have led the community to prefer offline play whenever possible and disregard most online competition as little more than diversions before 2020. Masahiro Sakurai himself has expressed the opinion that playing any ''Smash'' game online is not ideal, feeling the lack of camaraderie from playing against unseen strangers instead of one's friends makes the game less fun.<ref>[https://www.youtube.com/watch?v=dXpFTHtlmCo&t=59s Masahiro Sakurai on online play]</ref> However, the majority of players would still play online to practice, as it allowed them to conveniently play whenever they want, and play far more different players than they would have access to at their locals, being an invaluable source for obtaining [[matchup]] experience.
 
As with many other games, online competition received renewed attention during the [[COVID-19 pandemic]]. Starting from the beginning of 2020 and continuing into the end of 2021, nearly all public events and gatherings either put strict regulations on in-person attendance or were cancelled entirely, including most offline ''Smash'' tournaments. As such, the community began prioritizing online tournaments, some of which acted as stand-ins for cancelled offline tournaments. While the aforementioned problems with online still persist, the competitive scene has slowly begun to recognize that, given the proper equipment and preparation, online play is a valid method for competition, with many high profile tournaments being online-only and annual circuits integrating online tournaments into their roster for credit towards the finals.
 
The necessity of unofficial tools to play the older ''Smash'' games online resulted in renewed friction between the community and Nintendo, the latter of which openly disapproves of the use of any mods. This came to a head with the [[cancellation of The Big House Online]], the planned online replacement to The Big House 10, in November of 2020, after Nintendo ordered a cease-and-desist of the tournament due to its planned use of Project Slippi for the ''Melee'' tournament. Many community members felt that Nintendo's actions were in poor taste during a pandemic that prevented most offline tournaments from occurring, the backlash of which eventually culminated into the #SaveSmash movement.


A player that predominantly plays online is often called a "[[Wi-Fi Warrior]]" or Online Warrior. These players have historically had the community doubt their ability to perform as well in an offline environment, due the belief that these players adapted to an online environment that would not have their skills translate to an offline environment without the input lag of online play (or less charitably, believe these players outright exploit the increased input lag and instability of online play in their play styles). Whether this ideology is fair or not is debated, as often these players do perform at a comparable level when they compete offline, and since ''Brawl'', many top players, if not the majority of them, were initially "Wi-Fi Warriors" or players that did play online a significant amount.
However, this mentality has begun to shift in more recent years. The rise of the [[COVID-19 pandemic and its impact on competitive Smash|COVID-19 pandemic]] in 2020 forced nearly all public events to be heavily restricted in terms of attendance, move away from in-person and be held online, or shut down entirely. ''Smash'' tournaments were and to an extant still are no exception to this. Games like ''Smash 4'' and ''Ultimate'' had a relatively smooth transition to online with native support and the necessary infrastructure. On the other hand, games like ''SSB'' and ''Melee'' that never supported online play were forced to resort to unofficial methods like emulation and third-party online services. Luckily, many services designed for these games to be played online have already existed for years. This has caused some trouble between the competitive scene and Nintendo, as several tournaments were forced to shut down after emulators and legally dubious copies of these games were being used. While the aformentioned problems with online still persist, the competitive scene has slowly begun to recognize that, give the proper equipment and preparation, online play is a valid method for competition with many high profile tournaments being online-only and annual circuits integrating online tournaments into their roster for credit towards the finals.


==References==
Players that frequently attend and perform consistently well in online tournaments have earned the title of '''Wi-Fi Warrior'''. The greater competitive community through this title acknowledges that these players do have skill at the game, but doubt their ability to perform as well in an offline environment do to rarely if ever playing that way. Whether this ideology is fair or not is still debated, but many stand by this assumption with evidence of otherwise top-level players struggling to get notable results offline.
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==See also==
==See also==
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*[[Nintendo Dojo]]
*[[Nintendo Dojo]]
*[[Smashmate]]
*[[Smashmate]]
*[[Online desynchronization]]


[[Category:Multiplayer modes]]  
[[Category:Multiplayer modes]]  
[[Category:Online play]]
[[Category:Online play]]

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