Editing Olimar (SSB4)

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'''{{GameIcon|ssb4}} [[1.0.6]]'''
'''{{GameIcon|ssb4}} [[1.0.6]]'''
{{UpdateList/1.0.6|char=Olimar}}
*{{nerf|Forward smash deals less knockback (30 (base)/92/101/90 (scaling red/(yellow/blue/white)/purple) → 33/(86/94/84).}}
*{{nerf|Up smash has less knockback scaling (86/79/82 (red clean near/clean far/late)/94/86/90 (yellow/blue/white clean near/clean far/late)/84/77/81(purple clean near/clean far/late) → 83/74/78 (R)/91/81/85 (YBW)/81/72/76 (P)).}}
*{{nerf|Down smash deals less knockback (30/22/0 (base/late (red/yellow/blue/white/late (purple))/89/97/78 (scaling red/(yellow/blue/white)/purple) → (32/25 (RBYW)/32/0 (P)/(81/89/72).}}
*{{change|Pummel now has transcendent priority.}}
*{{change|Pikmin can no longer be seen immediately when plucked out of the ground (frame 1 → 2).}}
*{{change|Order tackle can no longer be reflected when the Pikmin return to Olimar.}}
**{{bugfix|As a result, this fixed a glitch where [[reflect]]ing Order Tackle would give the Pikmin a permanent power boost.}}
***{{nerf|This hinders Order Tackle's utility in doubles, as Olimar can no longer attach Pikmin to a {{SSB4|Fox}} holding out a [[Reflector (Fox)|Reflector]], return the Pikmin and have the Pikmin deal over[999% damage and [[OHKO]] opponents when used as an attack.}}


'''{{GameIcon|ssb4}} [[1.0.8]]'''
'''{{GameIcon|ssb4}} [[1.0.8]]'''
{{UpdateList/1.0.8|char=Olimar}}
*{{bugfix|Fixed a glitch where [[Pikmin Order]] no longer reverses from edge grabs.}}


==Moveset==
==Moveset==

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