Editing Neutral aerial

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*{{SSBU|Ike}}'s neutral aerial in ''Ultimate'' has noticeable startup lag, but long-range with coverage all around Ike, alongside a very low landing lag in proportion to these attributes, and launches opponents vertically. This makes it one of his safest approach options and gives it a myriad of combos even up to high percents, with KO setups into his up aerial. While update 8.0.0 nerfed his neutral aerial reduced this combo into [[up aerial]] at high percents, it still deals low knockback at low percents and has a new KO setup with [[Aether]]. Since Ike's optimal strategy relies heavily on his neutral aerial, it has become quite infamous in the ''Smash'' community.
*{{SSBU|Ike}}'s neutral aerial in ''Ultimate'' has noticeable startup lag, but long-range with coverage all around Ike, alongside a very low landing lag in proportion to these attributes, and launches opponents vertically. This makes it one of his safest approach options and gives it a myriad of combos even up to high percents, with KO setups into his up aerial. While update 8.0.0 nerfed his neutral aerial reduced this combo into [[up aerial]] at high percents, it still deals low knockback at low percents and has a new KO setup with [[Aether]]. Since Ike's optimal strategy relies heavily on his neutral aerial, it has become quite infamous in the ''Smash'' community.
**{{SSBU|Palutena}}'s neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, [[autolink angle|autolinking]] multi-hits and moderate landing lag combined with her fast [[dashing speed]] allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest [[punish]] options. This move was also nerfed like Ike's instead it was nerfed in patch 7.0.0, which made it have less knockback in the finishing hit, albeit it can still combo into lower percents.
**{{SSBU|Palutena}}'s neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, [[autolink angle|autolinking]] multi-hits and moderate landing lag combined with her fast [[dashing speed]] allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest [[punish]] options. This move was also nerfed like Ike's instead it was nerfed in patch 7.0.0, which made it have less knockback in the finishing hit, albeit it can still combo into lower percents.
*{{SSBU|King K. Rool}}'s neutral aerial has [[Belly Super Armor]] through its duration. Coupled with its fast startup and landing lag, it is a versatile move that can be used for starting combo, contesting approaches or juggling, edgeguarding and a variety of other purposes.
*{{SSBU|Steve}}'s neutral aerial can uniquely be repeated if the attack button is held, and is comparable to his very similar [[neutral attack]]/[[forward tilt]].
*{{SSBU|Steve}}'s neutral aerial can uniquely be repeated if the attack button is held, and is comparable to his very similar [[neutral attack]]/[[forward tilt]].
*{{SSBU|Min Min}}'s neutral aerial has several unique properties:
*{{SSBU|Min Min}}'s neutral aerial has the property that can:
**It can be performed from both sides depending on the attack or special button.
**Do it from both sides depending on the attack or special button.
**It can change speed and damage depending on the ARM she's using.
**Can change speed and damage depending on the ARM she's using.
*{{SSBU|Kazuya}}'s neutral aerial is the first and only one that can [[Meteor smash|meteor smash]] opponents.
*{{SSBU|Kazuya}}'s neutral aerial is the first and only one that can [[Meteor smash|meteor smash]] opponents.
*Both Mega Man and Sora's neutral aerials are the only ones in the series to consist of a [[natural combo]].
*Both Mega Man and Sora's neutral aerials are the only ones in the series to consist of a [[natural combo]].

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