Editing Neutral aerial

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:''"Nair" redirects here. For the Mexican smasher, see {{Sm|Nair^}}.''
[[File:Neutral Aerial Snake Brawl.png|250px|thumb|Snake's neutral aerial in ''Brawl''.]]
[[File:Neutral Aerial Snake Brawl.png|250px|thumb|Snake's neutral aerial in ''Brawl''.]]
[[File:Mario's Nair.png|thumb|250px|Mario's neutral aerial in {{forwiiu}}.]]
The '''neutral aerial''' (often abbreviated as "nair", "Nair", or "ANA", and referred to as '''AttackAirN''' in internal ''Brawl'' files) is an [[aerial attack]] that is performed by pressing only the [[A button]], and no direction on the control stick, while in midair. Its official term varies between titles, where it is known as a "Standard Midair Attack" in ''[[Super Smash Bros. Melee]]'', and a "Standard Air Attack" in ''[[Super Smash Bros. Brawl|Brawl]]''. Most characters' neutral aerials are fast, high-range moves useful for bettering other air attacks. Many neutral aerials are also [[sex kick]]s. With [[A-sticking]], one is able to do neutral aerials without losing any horizontal momentum. Most neutral aerials have no landing lag if the player lands whilst the aerial is still being performed.
[[File:MrGame&WatchNairSSBM.gif|thumb|250px|Mr. Game & Watch's neutral aerial in ''Melee''.]]
[[File:Mario's Nair.png|thumb|250px|Mario's neutral aerial in ''Super Smash Bros. for Wii U''.]]
A '''neutral aerial''' ({{ja|ニュートラル空中攻撃|Nyūtoraru kūchū kōgeki}}, ''Neutral midair attack''; often abbreviated as '''Nair''' or '''n-air''', and referred to as '''AttackAirN''' internally) is an [[aerial attack]] that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles; it is known as a '''standard midair attack''' in ''[[Super Smash Bros. Melee]]'', a '''standard air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and a '''neutral air attack''' in ''[[Super Smash Bros. Ultimate]]''. Most characters' neutral aerials are fast moves that hit around themselves, making them useful at particularly close ranges and for stuffing the opponent by beating out slower aerial attacks. Many neutral aerials are also [[sex kick]]s, and tend to have little landing lag, especially in ''Melee'' when [[L-cancel]]ed. In ''Brawl'' and ''Smash 4'', with [[A-sticking]], the player is able to do neutral aerials without losing any horizontal momentum.


==List of neutral aerials==
==List of neutral aerials in ''[[Super Smash Bros.]]''==
{| class="wikitable"
{|class="wikitable" width="75%"
!Character
!Description
!Damage
|-
|-
! Character !! Description
|{{SSB|Pikachu}}|| Does a sex kick. A very good combo move (as a starter or finisher).|| 9-14%
|-
|-
|[[Banjo]] & [[Kazooie]]||Performs the Twirling Wing Whack, hitting multiple times.
|{{SSB|Yoshi}}|| Does a sex kick. A well known DJC move, very good at breaking shields.||9-14%
|-
|-
|[[Bayonetta]]||Performs a spin kick all around herself. If the button is held, Bayonetta continues to spin at a faster rate while firing [[Bullet Arts]] from her feet for up to around one second.
|{{SSB|Samus}}|| Does a sex kick. A good [[gimp]]ing move that allows Samus one of her few [[Edge-guarding|edge guard]] tools.|| 16%
|-
|-
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Retreats into his shell and spins horizontally.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a cartwheel that hits multiple times.
|{{SSB|Donkey Kong}}|| Spins around, attacking with his arms. DK's best aerial for comboing outside of his up air. Usually comboed into his [[forward aerial]] and rising up aerial.|| 15%
|-
|-
|[[Bowser Jr.]]||Deploys two boxing gloves from the [[Koopa Clown Car]] to his respective sides and spins horizontally.
|{{SSB|Link}}|| Does a sex kick. Link's quickest aerial, moderate range, usually comboed into a down air or projectiles, OOS move.||6-10%
|-
|-
|[[Byleth]]||Spins Failnaught around in a circle, hitting multiple times.
|{{SSB|Luigi}}|| Does a sex kick. Usually used for [[edgeguarding]]. The later hits of the sex kick can combo into an [[up special]] due to its low knockback.|| 14%
|-
|-
|[[Captain Falcon]]||{{GameIcon|SSB}} Performs a [[sex kick]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws out two consecutive kicks with his respective legs.
|{{SSB|Mario}}|| Same as Luigi. Great [[OOS]] move. Can combo into an [[up smash]].|| 14%
|-
|-
|[[Charizard]]||Somersaults forward and swings its tail around itself.
|{{SSB|Kirby}}|| Flattens himself and attacks with both feet extended. A very high power combo move, good at edgeguarding and OOS play. The lighter damages combo into an F-smash.|| 15%
|-
|-
|[[Chrom]]||Slashes horizontally inward in front of himself, then horizontally outward around himself.
|{{SSB|Jigglypuff}}|| Flattens itself and attacks with both feet extended. One of Jigglypuff's main approach tactics is to [[Teleport (SSB)|teleport]] into a neutral aerial. Jigglypuff's main spacing aerial.|| 7-14%
|-
|-
|[[Cloud]]||Slashes in a full circle around himself with the Buster Sword, starting from behind and above.
|{{SSB|Fox}}|| Does a sex kick. A very useful combo move, combos into practically every single aerial and ground move in Fox's arsenal.|| 14%
|-
|-
|[[Corrin]]||Swings both the Omega Yato and an arm transformed into a spear in a circle around himself.
|{{SSB|Captain Falcon}}|| Does a sex kick. Usually used as an out of shield move. Too high an ending lag even with [[Z-canceling]] to be used too often.|| 16%
|-
|-
|[[Daisy]]||Twirls at an angle with her arms extended.
|{{SSB|Ness}}|| Does a split kick with the properties of a sex kick. It is a good spacing move as it turns Ness's entire body into a hitbox.|| 14%
|}
 
==List of neutral aerials in ''[[Super Smash Bros. Melee|Melee]]''==
{|class="wikitable" width="75%"
!Character
!Description
!Damage
|-
|-
|[[Dark Pit]]||Spins the Silver Bow around himself, hitting multiple times.
|{{SSBM|Captain Falcon}}|| Double kick. A very useful move in [[combo]]ing because its two kicks and its [[knockback]] give Falcon the spacing and timing needed to continue with another [[aerial attack]].|| First hit 6%, second hit 7% for total of 13%.
|-
|-
|[[Dark Samus]]||Throws out a spin kick in front of herself, then behind herself.
|{{SSBM|Ganondorf}}|| Basically a slower version of Captain Falcon's neutral aerial. Both kicks have high knockback, making it impossible to land his second kick at above 25%.|| 12% first kick, 10% second kick for total of 22%.  
|-
|-
|[[Diddy Kong]]||Performs a cartwheel.
|{{SSBM|Samus}}|| Sex kick which lasts a long time, combos efficiently, can KO, and is generally considered one of the best aerial attacks in the game.|| 14%
|-
|-
|[[Donkey Kong]]||Spins horizontally with his arms extended.
|{{SSBM|Mewtwo}}|| An electrical spark field with good knockback and a quick start-up, aiding in its safe recovery.|| 20% if all hits connect.
|-
|-
|[[Dr. Mario]]||Performs a sex kick.
|{{SSBM|Link}}|| Sex kick which has high range, combos effectively, and can be [[IASA|interrupted]] before its [[hitbox]] finishes, making it a completely [[lag]]less attack.|| 5-11%
|-
|-
|[[Duck Hunt]]||The dog performs a cartwheel.
|{{SSBM|Young Link}}|| Sex kick which is a shorter-ranged version of Link's sex kick.|| 6-12%
|-
|-
|[[Falco]]||{{GameIcon|SSBM}} Performs a sex kick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Twirls with his wings spread, hitting multiple times.
|{{SSBM|Mario}}|| A simple sex kick.|| 12%
|-
|-
|[[Fox]]||Performs a sex kick.
|{{SSBM|Dr. Mario}}|| A sex kick that grows from weaker to stronger, an unusual trait in sex kicks. Can be used to force an opponent offstage or as an edgeguard.|| 10% early, 14% late.
|-
|-
|[[Ganondorf]]||Throws out two consecutive kicks with his respective legs.
|{{SSBM|Luigi}}|| A sex kick that sends enemies at an upward trajectory. Good, fast KO move.|| 4-15%
|-
|-
|[[Greninja]]||Puts its hands and feet together and unleashes a blast of water around itself.
|{{SSBM|Marth}}|| Marth spins twice, hitting any enemy and throwing him horizontally with some upward knockback.||4% (hit 1), 10% (hit 2)
|-
|-
|[[Hero]]||Slashes around himself, starting from behind and above.
|{{SSBM|Roy}}|| Essentially a clone of Marth's neutral air; one of Roy's best combo moves.|| 4% first slash, 7% second slash for total of 11%.
|-
|-
|[[Ice Climbers]]||Swing their hammers at an angle horizontally around themselves.
|{{SSBM|Peach}}|| A very fast move, coming out on frame 2, which makes it a very fast move for escaping combos, retaliations out of shields, and quick KOs.|| 4-14%.
|-
|-
|[[Ike]]||Slashes around himself with Ragnell, starting from the front and above.
|{{SSBM|Fox}}|| A powerful, quick, and relatively lagless sex kick.|| 12%
|-
|-
|[[Incineroar]]||Performs a [[wikipedia:Professional wrestling aerial techniques#Diving splash|splash]].
|{{SSBM|Falco}}|| A clone of Fox's neutral aerial.|| 12%
|-
|-
|[[Inkling]]||Performs a {{s|wikipedia|headspin}}.
|{{SSBM|Ice Climbers}}|| A spin with hammers extended. It usually goes unused, due to being relatively useless combined to other aerial attacks.|| 8-15%
|-
|-
|[[Isabelle]]||Spins horizontally while holding pom-poms.
|{{SSBM|Bowser}}|| A weak aerial shell spin.|| 7-13%
|-
|-
|[[Ivysaur]]||{{GameIcon|SSBB}} Aims diagonally below itself and spins in a corkscrew.<br/>{{GameIcon|SSBU}} Turns its bud towards the screen and spins its leaves around itself, hitting multiple times.
|{{SSBM|Jigglypuff}}|| A sex kick often used for spacing or combos. ||12%
|-
|-
|[[Jigglypuff]]||Performs a sex kick.
|{{SSBM|Pikachu}}|| An aerial spin. It is somewhat weak, hampering its effectiveness.||12%
|-
|-
|[[Joker]]||Slashes in a full circle around himself while performing a twirling somersault, starting from the front. If active, Arsene performs a twirling kick parallel to Joker's slash, forming a perfect circle around themselves.
|{{SSBM|Pichu}}|| A clone of Pikachu's neutral aerial.|| 12%
|-
|-
|[[Kazuya Mishima|Kazuya]]||Performs the Jumping Knuckle, a downward-angled punch that [[Meteor smash|meteor smashes]] opponents if sweetspotted.
|{{SSBM|Mr. Game & Watch}}|| A parachute expansion that is used mostly as a potent edgeguard. However, it cannot be L-cancelled.|| 16%
|-
|-
|[[Ken]]||Kicks at a diagonally downward angle.
|{{SSBM|Sheik}}|| A sex kick that can serve as an edgeguard or a spacer.|| 14%
|-
|-
|[[King Dedede]]||Performs a splash.
|{{SSBM|Zelda}}|| A multihit shower of magic, much like Mewtwo's but not as useful.|| 14% if all hits connect.  
|-
|-
|[[King K. Rool]]||Performs a splash.
|{{SSBM|Ness}}|| An aerial spin with arms extended that can serve as a combo finisher. Similar in appearance to Peach's neutral aerial.|| 11%
|-
|-
|[[Kirby]]||{{GameIcon|SSB}} Performs a sex kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a cartwheel (dubbed by the ''Kirby'' franchise as "Twinkle Star").
|{{SSBM|Donkey Kong}}|| A spin with arms extended. Can be used as an OOS option or a combo finisher. ||10-12%
|-
|-
|[[Link]]||Performs a sex kick.
|{{SSBM|Yoshi}}|| A sex kick that works well with [[Double jump cancel|DJC]].|| 14%
|-
|-
|[[Little Mac]]||Throws out a weak punch at a diagonally downward angle.
|{{SSBM|Kirby}}|| An aerial spin. Hits all around Kirby, but that has poor range and power.|| 10%
|}
 
==List of neutral aerials in ''[[Super Smash Bros. Brawl|Brawl]]''==
{|class="wikitable" width="85%"
!Character
!Description
!Damage
|-
|-
|[[Lucario]]||Spins horizontally and releases aura from its hands.
|{{SSBB|Bowser}}|| Spins in his shell. || 13% clean, 9% late. Generally avoided due to its short hitbox duration and massive ending lag.
|-
|-
|[[Lucas]]||Generates PSI blasts around himself while tumbling, hitting multiple times.
|{{SSBB|Captain Falcon}}|| 2 kicks, one after the other. First kick usually leads into second, very strong kick.|| 4% first kick, 6% second kick. Total 10%
|-
|-
|[[Lucina]]||Slashes horizontally inward in front of herself, then horizontally outward around herself.
|{{SSBB|Charizard}}|| Spins with tail slightly jutting out. Gives a fire effect.|| 9%
|-
|-
|[[Luigi]]||Performs a sex kick.
|{{SSBB|Diddy Kong}}|| A midair cartwheel with kick-like properties.|| 6%
|-
|-
|[[Mario]]||Performs a sex kick.
|{{SSBB|Donkey Kong}}|| Spins with both arms extended. Similar to the Spinning Kong, but much faster to execute.|| 11% clean, 8% late.
|-
|-
|[[Marth]]||Slashes horizontally inward in front of himself, then horizontally outward around himself.
|{{SSBB|Falco}}|| Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks.|| 3% on the first two hits, 2% on the third hit, and 4% on the fourth hit. Total 12%
|-
|-
|[[Mega Man]]||Fires up to three energy shots forward from the Mega Buster. Like his neutral attack and forward tilt, it is a three-stage [[natural combo]].
|{{SSBB|Fox}}|| A sex kick. Comes out quick (has a start-up of 4 frames) and is good for spacing.|| 9%
|-
|-
|[[Meta Knight]]||Performs a somersaulting slash.
|{{SSBB|Ganondorf}}|| 2 kicks, one after the other, with different power. The first kick has moderate knockback, and the second kick has mediocre knockback.|| First hit 11%, second hit 7% for total of 18%.  
|-
|-
|[[Mewtwo]]||Discharges electricity around itself, hitting multiple times.
|{{SSBB|Ice Climbers}}|| Spin around with their hammers.|| Leader 7%, partner 5%. 5-12%
|-
|-
|[[Mii Brawler]]||Performs a sex kick.
|{{SSBB|Ike}}|| Ike swings Ragnell in an arc around his body. Low knockback (although it can still KO at high percentages). The attack is shorter ranged than most of his aerials, but covers almost 360°.|| 9%
|-
|-
|[[Mii Gunner]]||Swings their arm cannon around themselves, starting from behind and above.
|{{SSBB|Ivysaur}}|| Spins facing diagonally downwards. It is possible to meteor smash with it.|| Does 10% damage if all hits connect.
|-
|-
|[[Mii Swordfighter]]||Slashes in a full circle around themselves while performing a twirling somersault, starting from behind and above.
|{{SSBB|Jigglypuff}}|| A sex kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback.|| 10% clean, 6% late.  
|-
|-
|[[Min Min]]||Rotates her Dragon ARM around herself.
|{{SSBB|King Dedede}}|| Moves into a belly flop position. Exactly the same as Wario's, without a spin.|| 12% clean, 7% late.  
|-
|-
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}} Opens up a parachute.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses out a pair of fish from a bowl at his respective sides, hitting multiple times.
|{{SSBB|Kirby}}|| Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal.|| 6-12%
|-
|-
|[[Mythra]]||Spins the Aegis Sword in front of herself, hitting multiple times.
|{{SSBB|Link}}|| A very fast sex kick. Has almost no landing lag at all, being great to use to land safely from juggles.|| 10% clean, 6% late.
|-
|-
|[[Ness]]||{{GameIcon|SSB}} Performs a split kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls at an angle with his arms extended.<br/>{{GameIcon|SSBU}} Twirls at an angle and releases PSI sparks from his hands.
|{{SSBB|Lucario}}|| Spins with aura at the end of his hands. It has long ending lag in the air, but minimal landing lag along with almost no start-up (6 frames). ||8% weakest, 15% strongest.  
|-
|-
|[[Olimar]]||Spins horizontally, hitting multiple times.
|{{SSBB|Lucas}}|| Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game.|| Seven hits of 2%, then a hit of 3% for a total of 17% damage.
|-
|-
|[[Pac-Man]]||Changes into his Classic Form and somersaults.
|{{SSBB|Luigi}}|| A [[sex kick]] with powerful upward knockback. One of the strongest sex kicks in the game.|| 14% clean, 6% late.
|-
|-
|[[Palutena]]||Spins her staff around herself, hitting multiple times.
|{{SSBB|Mario}}|| A [[sex kick]], with varying directional knockback.|| 10% clean, 5% late.
|-
|-
|[[Peach]]||Twirls at an angle with her arms extended.
|{{SSBB|Marth}}|| Spins forwards then backwards with his sword. If tipped, second hit can KO.|| Does 3% base, 6% tip on first hit, second hit does 9% base, 12% tipped.
|-
|-
|[[Pichu]]||Attacks with a somersault.
|{{SSBB|Meta Knight}}|| Spins with his sword jutting out. High knockback, can hit twice.|| 19% damage (12% for 1 hit).
|-
|-
|[[Pikachu]]||{{GameIcon|SSB}} Performs a sex kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Attacks with a somersault.<br/>{{GameIcon|SSBU}} Discharges electricity around itself, hitting multiple times.
|{{SSBB|Mr. Game & Watch}}|| Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage.|| 17% if all hits connect.  
|-
|-
|[[Piranha Plant]]||Turns towards the screen and spins its leaves around itself, hitting multiple times.
|{{SSBB|Ness}}|| Similar to Peach's, spins around in place.|| 11%
|-
|-
|[[Pit]]||Spins the Palutena Bow around himself, hitting multiple times.
|{{SSBB|Olimar}}|| Spins with his arms sticking out. Multiple hits, similar to up tilt. Does not involve the use of [[Pikmin]].|| 12% if all hits connect.
|-
|-
|[[Pyra]]||Spins the Aegis Sword in front of herself.
|{{SSBB|Peach}}|| Spins around in midair. Similar to Ness's. One of her few KO moves at above 120% when the opponent is near the ledge.|| 13% clean, 9-10% late. Deals 22-23% damage if she performs [[Float double aerial]], but it is difficult to land both hits at high percentage.
|-
|-
|[[R.O.B.]]||Somersaults backward with his thrusters activated.
|{{SSBB|Pikachu}}|| Spins around in a ball in midair.|| 12%
|-
|-
|[[Richter]]||Twirls the Vampire Killer around himself, hitting multiple times.
|{{SSBB|Pit}}|| Spins his bow around. Multiple hits available.|| 11% if all hits connect.  
|-
|-
|[[Ridley]]||Somersaults backward and swings his tail around himself.
|{{SSBB|R.O.B.}}|| Pauses for a second, then fires his boosters as he spins vertically.||11%
|-
|-
|[[Robin]]||Slashes in an outward arc in front of himself, then behind himself. It can be done only with the Bronze Sword in ''Smash 4'', and either with the Bronze Sword or the Levin Sword in ''Ultimate''.
|{{SSBB|Samus}}|| A sex kick. Below-average knockback. Samus's large character model makes this neutral longer-ranged than many of the others in the game, but it's still a primarily defensive maneuver. Hits on frame 5-24.||9% clean, 6% late.  
|-
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' {{GameIcon|SSB4}} Flips forward slowly and emits a starry trail from her feet around herself.<br/>{{GameIcon|SSBU}} Swings her wand around herself, emitting a trail of stardust.<br/>''Luma:'' Kicks forward, then backward.
|{{SSBB|Sheik}}|| A somewhat weak sex kick, though it is one of her few KO moves at 120%.|| 13% clean, 5% late.
|-
|-
|[[Roy]]||Slashes horizontally inward in front of himself, then horizontally outward around himself.
|{{SSBB|Snake}}|| 4 kicks. Last kick has powerful knockback. Easily [[Directional influence|DI]]'d out of, but does good damage if the opponent does not DI. Most damaging neutral aerial in the game.||28% if all hits connect.
|-
|-
|[[Ryu]]||Strikes with his knee at a diagonally downward angle.
|{{SSBB|Sonic}}|| Curls up into a ball like in the Sonic games. Has sex kick properties. Animation similar to Wolf's.|| 11%
|-
|-
|[[Samus]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs a sex kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws out a spin kick in front of herself, then behind herself.
|{{SSBB|Squirtle}}|| Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick.|| 9%
|-
|-
|[[Sephiroth]]||Snaps his fingers and surrounds himself with dark energy.
|{{SSBB|Toon Link}}|| Slices his sword in the direction he is facing and then in the opposite direction. Functions like his [[down smash]].|| Both hits do 10% for a total of 20%.  
|-
|-
|[[Sheik]]||Performs a sex kick.
|{{SSBB|Wario}}|| Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback. ||9% clean, 4% late.
|-
|-
|[[Shulk]]||Slashes in a full circle around himself with the Monado, starting from behind and below.
|{{SSBB|Wolf}}|| Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos.|| If the attack connects on the first hit, it hits once and deals 8%. Otherwise, it hits several times and deals 1% per hit.
|-
|-
|[[Simon]]||Twirls the Vampire Killer around himself, hitting multiple times.
|{{SSBB|Yoshi}}|| A sex kick. His foot expands, which gives large range.|| 12% clean, 9% mid, 6% late.
|-
|-
|[[Snake]]||Performs four kicks in quick succession.
|{{SSBB|Zelda}}|| Spins with magic at the end of her arms.|| 13% if all hits connect.  
|-
|-
|[[Sonic]]||Curls into a ball and somersaults.
|{{SSBB|Zero Suit Samus}}|| Swishes her whip around herself. Fairly long range, but with below average knockback.|| 10%
|-
|}
|[[Sora]]||A 3 hit combo of a front-flip swing, an upward slash, and a second front-flip. Can be canceled after each phase.
 
|-
==List of neutral aerials in ''[[Smash 4]]''==
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and spins horizontally while squirting water around itself.<br/>{{GameIcon|SSBU}} Performs a cartwheel.
{|class="wikitable" width="85%"
|-
!Character
|[[Steve]]||A quick swing with his sword.
!Description
|-
!Damage
|[[Terry]]||A quick aerial chop.
|-
|[[Toon Link]]||Slashes horizontally outward in front of himself, then behind himself.
|-
|[[Villager]]||Performs a cartwheel.
|-
|[[Wario]]||Spins horizontally while in a splash pose.
|-
|[[Wii Fit Trainer]]||Assumes the Jackknife pose, stretching her arms and legs outward and clashing them above herself.
|-
|[[Wolf]]||{{GameIcon|SSBB}} Attacks with a somersault, hitting multiple times.<br/>{{GameIcon|SSBU}} Performs a sex kick.
|-
|[[Yoshi]]||Performs a sex kick.
|-
|-
|[[Young Link]]||Performs a sex kick.
|-
|[[Zelda]]||Twirls at an angle and releases magic sparks from her hands, hitting multiple times.
|-
|[[Zero Suit Samus]]||Swings the Plasma Whip horizontally around herself.
|}


==Notable neutral aerials==
==Notable neutral aerials==
[[File:MarioNairSSBM.gif|thumb|Mario's neutral aerial in ''Melee''.]]
[[File:MrGame&WatchNairSSBM.gif|thumb|right|Mr. Game & Watch's neutral air attack in ''Melee''.]]
*{{SSB|Donkey Kong}} is the only character in the original ''[[Super Smash Bros.]]'' not to have a [[sex kick]] as his neutral aerial.
{{incomplete|OK there are more for sure}}
*[[Dr. Mario]]'s neutral aerial is the only sex kick in the series that is stronger during its late frames, rather than during its early frames.
*{{SSB|Donkey Kong}} is the only character in the original [[Super Smash Bros.|SSB]] not to have a sex kick as his neutral air.
*[[Luigi]]'s neutral aerial from ''Melee'' onward is the only sex kick in the series to launch opponents straight upward. It is considered one of Luigi's best moves in all these games, as well as one of the best neutral aerials in the series, due to its fast startup and the clean hit's sheer power allowing it to function as an effective combo breaker that can KO at high percents, while it is also capable of starting combos of its own with either the clean hit or late hit in combination with its low [[landing lag]].
*{{SSBM|Dr. Mario}}'s neutral air is the only sex kick which becomes stronger the longer it is out in the whole of the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]''.
*{{SSB|Ness}} in ''Smash 64'' and {{SSBM|Link}} in ''Melee'' have an interesting property on their neutral aerials as once their [[hitbox]]es are activated, they do not end until the animation ends. In Ness' case, this happens because the timer used before the command to end the move's hitbox is the wrong type of timer, making the hitboxes last longer than they should, to the point that they last the entire rest of the animation. In Link's case, there is no command to end the hitboxes, so they just continue for as long as the animation continues.
*{{SSBM|Mr. Game & Watch}} has the only neutral air which cannot be [[L-canceling|L-cancelled]] in ''Melee''.
*{{SSBM|Mr. Game & Watch}} has the only neutral aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[back aerial]] and [[up aerial]].  
*{{SSBB|Ivysaur}} and {{SSB4|Little Mac}} are the only two characters whose neutral airs can [[meteor smash]] in the whole series.
*{{SSBB|R.O.B.}}'s neutral aerial in ''Brawl'' sports a slow startup, but has a long-lasting [[hitbox]] that maintains extreme power throughout the entire move, and [[auto-cancel]]s immediately after the hitbox ceases. This is often cited as R.O.B.'s best finisher, as well as one of the best neutral aerials in the game. In ''Smash 4'', its power has been drastically reduced, but it is a much more effective combo starter in combination with the changes to [[hitstun canceling]] and [[DI]]. This continues to be the case in ''Ultimate'' as well.
*{{SSBB|R.O.B.}}'s neutral aerial has a relatively long duration that, while sporting some startup, has almost no ending lag, with a [[hitbox]] that maintains extreme power throughout the entire move. This is often cited as R.O.B.'s best finisher.
*{{SSB4|Cloud}}'s neutral aerial is long ranged, fast and auto-cancels from a short hop, making it difficult to punish. In ''Ultimate'', it is much harder to use due to having noticeably less range.
*{{SSBU|Ike}}'s neutral aerial in ''Ultimate'' has noticeable startup lag, but long-range with coverage all around Ike, alongside a very low landing lag in proportion to these attributes, and launches opponents vertically. This makes it one of his safest approach options and gives it a myriad of combos even up to high percents, with KO setups into his up aerial. While update 8.0.0 nerfed his neutral aerial reduced this combo into [[up aerial]] at high percents, it still deals low knockback at low percents and has a new KO setup with [[Aether]]. Since Ike's optimal strategy relies heavily on his neutral aerial, it has become quite infamous in the ''Smash'' community.
**{{SSBU|Palutena}}'s neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, [[autolink angle|autolinking]] multi-hits and moderate landing lag combined with her fast [[dashing speed]] allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest [[punish]] options. This move was also nerfed like Ike's instead it was nerfed in patch 7.0.0, which made it have less knockback in the finishing hit, albeit it can still combo into lower percents.
*{{SSBU|King K. Rool}}'s neutral aerial has [[Belly Super Armor]] through its duration. Coupled with its fast startup and landing lag, it is a versatile move that can be used for starting combo, contesting approaches or juggling, edgeguarding and a variety of other purposes.
*{{SSBU|Steve}}'s neutral aerial can uniquely be repeated if the attack button is held, and is comparable to his very similar [[neutral attack]]/[[forward tilt]].
*{{SSBU|Min Min}}'s neutral aerial has several unique properties:
**It can be performed from both sides depending on the attack or special button.
**It can change speed and damage depending on the ARM she's using.
*{{SSBU|Kazuya}}'s neutral aerial is the first and only one that can [[Meteor smash|meteor smash]] opponents.
*Both Mega Man and Sora's neutral aerials are the only ones in the series to consist of a [[natural combo]].
 
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[[Category:Game controls]]
[[Category:Game Controls]]
[[es:Ataque aéreo normal]]

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