Editing Ness (SSB4)

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Latest revision Your text
Line 95: Line 95:
**{{change|Yo-yo is colored green instead of yellow.}}
**{{change|Yo-yo is colored green instead of yellow.}}
*[[Up smash]]:
*[[Up smash]]:
**{{buff|Up smash has much less startup lag with a longer duration (frames 10-34 → 6-30).}}
**{{buff|Up smash has much less startup lag with a longer duration (frames 12-34 → 6-30).}}
**{{nerf|Up smash has more ending lag (FAF 55 → 56).}}
**{{nerf|Up smash has more ending lag (FAF 55 → 56).}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash has less ending lag (FAF 62 → 46).}}
**{{buff|Down smash has less startup (frame 12 → 10) and ending lag (FAF 62 → 46).}}
**{{buff|Down smash is now a semi-spike (55° → 28° (front), 33° (back)), greatly improving its edgeguarding ability.}}
**{{buff|Down smash is now a semi-spike (55° → 28° (front), 33° (back)), greatly improving its edgeguarding ability.}}
**{{nerf|Down smash's main hit deals less damage (13% → 10%) and its knockback was not fully compensated (90 (base), 60 (scaling) → 60/80 (front), 50/80 (back)).}}
**{{nerf|Down smash's main hit deals less damage (13% → 10%) and its knockback was not fully compensated (90 (base), 60 (scaling) → 60/80 (front), 50/80 (back)).}}
Line 104: Line 104:
***{{buff|Because of this, the front hit deals more damage overall (13% → 14%).}}
***{{buff|Because of this, the front hit deals more damage overall (13% → 14%).}}
***{{nerf|However, the back hit deals less damage overall (13% → 12%).}}
***{{nerf|However, the back hit deals less damage overall (13% → 12%).}}
**{{nerf|Down smash is no longer constantly active (frames 10-33 → 10-15/17-18/23-25/26-29/31-32).}}
**{{nerf|Down smash is no longer constantly active (frames 12-33 → 10-15/17-18/23-25/26-29/31-32).}}


===Aerial attacks===
===Aerial attacks===

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