Editing Nerf
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*{{SSB4|King Dedede}}'s new back aerial, though stronger, is much slower, and the hitbox has shorter duration, hurting his approach game. As previously mentioned, his down throw can no longer infinitely chain grab and it no longer has set knockback. The changes to hitstun canceling have also hindered Dedede more than almost any other character as he is much easier to combo while still possessing a rather poor combo game of his own. | *{{SSB4|King Dedede}}'s new back aerial, though stronger, is much slower, and the hitbox has shorter duration, hurting his approach game. As previously mentioned, his down throw can no longer infinitely chain grab and it no longer has set knockback. The changes to hitstun canceling have also hindered Dedede more than almost any other character as he is much easier to combo while still possessing a rather poor combo game of his own. | ||
*{{SSB4|Marth}}'s range (despite his tippers on most of his moves reaching slightly further) is reduced overall, due to most of his hitboxes being reduced in size; coupled with moves that have decreased hitbox durations. Some of his more effective approach options in ''Brawl'' such as in his down tilt and forward aerial have been nerfed in various ways, noticeably hindering his approach in ''Smash 4''. His throws also have much higher base knockback, removing many of his previous set-ups and ability to [[tech-chase]]. Considered among the best ''Brawl'' characters, Marth was initially considered to be a low-tier in ''Smash 4'', though changes in [[update]]s, however, have since improved his viability in the competitive scene, which have allowed him to become a top tier character once again despite still being nerfed overall. | *{{SSB4|Marth}}'s range (despite his tippers on most of his moves reaching slightly further) is reduced overall, due to most of his hitboxes being reduced in size; coupled with moves that have decreased hitbox durations. Some of his more effective approach options in ''Brawl'' such as in his down tilt and forward aerial have been nerfed in various ways, noticeably hindering his approach in ''Smash 4''. His throws also have much higher base knockback, removing many of his previous set-ups and ability to [[tech-chase]]. Considered among the best ''Brawl'' characters, Marth was initially considered to be a low-tier in ''Smash 4'', though changes in [[update]]s, however, have since improved his viability in the competitive scene, which have allowed him to become a top tier character once again despite still being nerfed overall. | ||
*{{SSB4|Meta Knight}}'s damage output, range and frame data have been noticeably toned down with his up aerial being a clear example of these changes. Many of his | *{{SSB4|Meta Knight}}'s damage output, range and frame data have been noticeably toned down with his up aerial being a clear example of these changes. Many of his attacksalso lost their transcendent [[priority]]. He can no longer glide, nerfing his recovery that was previously extremely powerful in ''Brawl''. His [[falling speed]] and [[gravity]] have been significantly increased which makes him far more vulnerable to combos and noticeably reduces the height of his mid-air jumps. His [[Mach Tornado]] and [[Shuttle Loop]] also saw various nerfs although his new Shuttle Loop in particular is still an effective move. Despite his heavy nerfs, Meta Knight is still generally seen as a viable character in tournaments as the game's universal changes benefited him overall despite the clear hindrances he also received from them, though he still went from being considered the best character in ''Brawl'' to only a high tier especially after update [[1.1.5]]. | ||
===''Smash 4'' game updates=== | ===''Smash 4'' game updates=== |