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In the European version of ''Brawl'', Latin uppercase and lowercase characters (including versions with diacritics) can be used, as well as punctuation and numbers. The [[PAL]] version of ''Melee'' allows the same possibilities. The [[NTSC]] version of ''Brawl'' allows uppercase Latin letters, punctuation, numbers and Japanese characters. | In the European version of ''Brawl'', Latin uppercase and lowercase characters (including versions with diacritics) can be used, as well as punctuation and numbers. The [[PAL]] version of ''Melee'' allows the same possibilities. The [[NTSC]] version of ''Brawl'' allows uppercase Latin letters, punctuation, numbers and Japanese characters. | ||
There is also an option to have the game enter a random name | There is also an option to have the game enter a random name. Most of the random names that can appear are names of existing [[Nintendo]] characters. | ||
The Name Entry will refuse to set names such as "[[CPU]]" and "[[Player|P1]]", likely due to them being tags for players without names. However, variations with lowercase letters, such as "Cpu" and "p1", can be set. In {{forwiiu}}, in addition to this, the Name Entry uses the Wii U's native word filter, preventing names with potentially inappropriate jargon from being set. Neither of these restrictions are present in ''Ultimate'', partially due to the absence of a word filter on the [[Nintendo Switch]]. | The Name Entry will refuse to set names such as "[[CPU]]" and "[[Player|P1]]", likely due to them being tags for players without names. However, variations with lowercase letters, such as "Cpu" and "p1", can be set. In {{forwiiu}}, in addition to this, the Name Entry uses the Wii U's native word filter, preventing names with potentially inappropriate jargon from being set. Neither of these restrictions are present in ''Ultimate'', partially due to the absence of a word filter on the [[Nintendo Switch]]. |