Editing Mute City SNES
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Throughout the stage, players must take caution to avoid touching the road, which will cause heavy damage and vertical knockback, similarly to a [[Mute City (SSBM)|couple]] [[Port Town Aero Dive|past]] ''F-Zero'' themed stages in the series. Additionally, there is still a bottom blast line below the road that players can be KO'd through, if a player falling downward misses the track boundary. | Throughout the stage, players must take caution to avoid touching the road, which will cause heavy damage and vertical knockback, similarly to a [[Mute City (SSBM)|couple]] [[Port Town Aero Dive|past]] ''F-Zero'' themed stages in the series. Additionally, there is still a bottom blast line below the road that players can be KO'd through, if a player falling downward misses the track boundary. | ||
In ''Ultimate'', the fighters are now in 2D and [[Star KO]]s and [[Screen KO]]s can no longer occur | In ''Ultimate'', the fighters are now in 2D and [[Star KO]]s and [[Screen KO]]s can no longer occur. | ||
===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== |