Editing Mute City SNES

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Throughout the stage, players must take caution to avoid touching the road, which will cause heavy damage and vertical knockback, similarly to a [[Mute City (SSBM)|couple]] [[Port Town Aero Dive|past]] ''F-Zero'' themed stages in the series. Additionally, there is still a bottom blast line below the road that players can be KO'd through, if a player falling downward misses the track boundary.
Throughout the stage, players must take caution to avoid touching the road, which will cause heavy damage and vertical knockback, similarly to a [[Mute City (SSBM)|couple]] [[Port Town Aero Dive|past]] ''F-Zero'' themed stages in the series. Additionally, there is still a bottom blast line below the road that players can be KO'd through, if a player falling downward misses the track boundary.


In ''Ultimate'', the fighters are now in 2D and [[Star KO]]s and [[Screen KO]]s can no longer occur. Additionally, the racer no longer races through the pit stop every other lap, instead doing so at random.
In ''Ultimate'', the fighters are now in 2D and [[Star KO]]s and [[Screen KO]]s can no longer occur.


===Ω forms and Battlefield form===
===Ω forms and Battlefield form===

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