Editing Mushroom Kingdom (SSB)

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There are three [[Warp Pipe|pipe]]s which characters can warp in between. When standing on a pipe, if the player presses down on the controller, their character will transfer through to another pipe. In ''Ultimate'', down must be held for a moment before the pipe will be entered, and after a character travels through one, they cannot use the pipes again for another 13 seconds to prevent abuse of the warps. One of these pipes is on the ground to the right of the stage, and another is on top of the brick platform to the left. There is a third pipe embedded in the left wall of the chasm, in such a way that only its mouth can be seen; in ''64'' this pipe is exit-only but enterable in ''Ultimate'' by holding left while next to it, although there is a chance the pipe will reject the character and immediately spit them back out. Characters are randomly sent to either pipe, although if one pipe is blocked, the character will always come out of the alternate pipe. Additionally, two [[Piranha Plant]]s occasionally come out of the pipes and inflict damage (5% in ''64'', 12% in ''Ultimate''), but can be knocked away with a powerful attack (or by hitting them enough times). The Piranha Plants knock any characters who hit them straight upward with relatively high base knockback albeit low knockback scaling, usually not KOing until very high percentages, except for the top pipe. They can be used during [[combo]]s or to setup moves. Using the pipes is not typically a reliable strategy, as the player may exit into the abyss, which could lead to the player falling down the bottom [[blast line]] and self-destructing, or at minimum being left open to attack.
There are three [[Warp Pipe|pipe]]s which characters can warp in between. When standing on a pipe, if the player presses down on the controller, their character will transfer through to another pipe. In ''Ultimate'', down must be held for a moment before the pipe will be entered, and after a character travels through one, they cannot use the pipes again for another 13 seconds to prevent abuse of the warps. One of these pipes is on the ground to the right of the stage, and another is on top of the brick platform to the left. There is a third pipe embedded in the left wall of the chasm, in such a way that only its mouth can be seen; in ''64'' this pipe is exit-only but enterable in ''Ultimate'' by holding left while next to it, although there is a chance the pipe will reject the character and immediately spit them back out. Characters are randomly sent to either pipe, although if one pipe is blocked, the character will always come out of the alternate pipe. Additionally, two [[Piranha Plant]]s occasionally come out of the pipes and inflict damage (5% in ''64'', 12% in ''Ultimate''), but can be knocked away with a powerful attack (or by hitting them enough times). The Piranha Plants knock any characters who hit them straight upward with relatively high base knockback albeit low knockback scaling, usually not KOing until very high percentages, except for the top pipe. They can be used during [[combo]]s or to setup moves. Using the pipes is not typically a reliable strategy, as the player may exit into the abyss, which could lead to the player falling down the bottom [[blast line]] and self-destructing, or at minimum being left open to attack.


In the middle of this stage is a fissure, which is the only place in the stage where players can be KO'd by falling down. Above the crevasse is a scale with two soft platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the crevasse, and then regenerate a few seconds afterwards. This gap is the cause of many [[AI]] flaws.
In the middle of this stage is a fissure, which is the place players can be KO'd by falling down. Above the crevasse is a scale with two soft platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the crevasse, and then regenerate a few seconds afterwards. This gap is the cause of many [[AI]] flaws.


Occasionally, a small, rectangular [[POW Block]] will appear in one of several locations in the air. Hitting it with an attack will cause the screen to vibrate, with every character touching the ground or a platform being dealt 20% [[damage]] and great [[knockback]], though in ''Ultimate'', it has low knockback scaling, and so won't KO until very high percents unless the opponent is on a high platform.
Occasionally, a small, rectangular [[POW Block]] will appear in one of several locations in the air. Hitting it with an attack will cause the screen to vibrate, with every character touching the ground or a platform being dealt 20% [[damage]] and great [[knockback]], though in ''Ultimate'', it has low knockback scaling, and so won't KO until very high percents unless the opponent is on a high platform.

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