Editing Moveset swap

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The exact results of moveset swapping can vary; while some characters can impersonate others with relatively little trouble (most commonly [[clone]]s or semi-clones, such as [[Fox]] and [[Falco]]), a majority of combinations are extremely unstable, often crashing the game whenever an attack is inputted, or even by merely attempting to load the character.
The exact results of moveset swapping can vary; while some characters can impersonate others with relatively little trouble (most commonly [[clone]]s or semi-clones, such as [[Fox]] and [[Falco]]), a majority of combinations are extremely unstable, often crashing the game whenever an attack is inputted, or even by merely attempting to load the character.


In ''Melee'', move-swapped characters retain their body proportions and simply rotate their bones to match the new animations; for example, {{SSBM|Donkey Kong}}'s legs would pass through platforms if he was given the moveset of someone like {{SSBM|Jigglypuff}}. However, in ''Brawl'' and after, characters change body shape to match their new animations, leading to unique distortions; for example, a character with short legs such as {{SSB4|Mario}} would have his limbs stretched if given the moveset of a tall character such as {{SSB4|Captain Falcon}}.
In ''Melee'', move-swapped characters retain their body proportions and simply rotate their bones to match the new animations; for example, {{SSBM|Donkey Kong}}'s legs would pass through platforms if he was given the moveset of someone like {{SSBM|Jigglypuff}}. However, in ''Brawl'' and after, characters change body shape to match their new animations, leading to unique distortions; for example, a character with short legs such as {{SSBB|Mario}} would have his limbs stretched if given the moveset of a tall character such as {{SSBB|Snake}}.


If the character used has loose hair, a dress, or the like, it will remain stiff if the animations do not include it. This extends to all parts of a character; for example, Mario's ring fingers will remain "closed" when using {{SSBB|Yoshi}}'s three-fingered animations.
If the character used has loose hair, a dress, or the like, it will remain stiff if the animations do not include it. This extends to all parts of a character; for example, Mario's ring fingers will remain "closed" when using {{SSBB|Yoshi}}'s three-fingered animations.

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