Editing Midgar

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The basic layout of the stage consists, like {{SSB4|Battlefield}}, of a main platform with three overhanging soft platforms in a triangle formation; however, the stage is slightly larger.
The basic layout of the stage consists, like {{SSB4|Battlefield}}, of a main platform with three overhanging soft platforms in a triangle formation; however, the stage is slightly larger.


Summon Materia occasionally float around the stage and stops in a random location with a flash. When a character touches it they are surrounded by magical symbols, a monster is summoned which unleashes an attack with greatly disruptive effects. The summoner is immune to any attack by the summon.
Summon Materia occasionally float around the stage and stops in a random location with a flash. When a character touches it they are surrounded by magical symbols, then a monster is summoned which unleashes an attack with greatly disruptive effects.


[[File:Ifrit uses Hellfire.jpg|thumb|left|200px|Ifrit's Hellfire.]]
===Ifrit===
===Ifrit===
[[File:Ifrit uses Hellfire.jpg|thumb|left|200px|Ifrit's Hellfire.]]
'''[[Ifrit]]''': uses [http://finalfantasy.wikia.com/wiki/Hellfire_(ability) Hellfire] (called '''Inferno''' by [[Masahiro Sakurai]] during the [[Final Video Presentation]]). A huge flame erupts randomly either under the middle of the stage (raising it), under one of its sides (heavily tilting it to the side), or from one of the lateral [[blast line]]s (pushing the stage towards the other lateral blast line). Contact with the main body of the flame deals 26%, while contact with its weaker parts deals 1% with no knockback. The summoner is immune. Unlike the rest of the summons, Ifrit's design comes from ''{{iw|wikipedia|Final Fantasy VIII}}'' rather than ''Final Fantasy VII''.
'''[[Ifrit]]''' uses [https://finalfantasy.fandom.com/wiki/Hellfire_(ability) Hellfire] (called '''Inferno''' by [[Masahiro Sakurai]] during the [[Final Video Presentation]]). A huge flame erupts randomly either under the middle of the stage (raising it), under one of its sides (heavily tilting it to the side), or from one of the lateral [[blast line]]s (pushing the stage towards the other lateral blast line). Contact with the main body of the flame deals 26%, while contact with its weaker parts deals 1% with no knockback. Unlike the rest of the summons, Ifrit's design comes from ''{{iw|wikipedia|Final Fantasy VIII}}'' rather than ''Final Fantasy VII''.
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[[File:Ramuh Judgment Bolt.jpg|thumb|left|200px|Ramuh's Judgment Bolt.]]


===Ramuh===
===Ramuh===
[[File:Ramuh Judgment Bolt.jpg|thumb|left|200px|Ramuh's Judgment Bolt.]]
'''[[Ramuh]]''': uses [http://finalfantasy.wikia.com/wiki/Judgment_Bolt Judgment Bolt]. The three floating platforms are electrified and their arrangement changes to another random one. The three platforms then, one by one, randomly glow and get electrified again. After all three have undergone this process they return to their original position. Landing on an electrified platform [[paralyze]]s fighters and deals continuous damage (up to 21%) before launching them; simply passing through them deals damage but will not paralyze. The summoner is immune.
'''[[Ramuh]]''' uses [https://finalfantasy.fandom.com/wiki/Judgment_Bolt Judgment Bolt]. The three floating platforms are electrified and their arrangement changes to another random one. The three platforms then, one by one, randomly glow and get electrified again. After all three have undergone this process they return to their original position. Landing on an electrified platform [[paralyze]]s fighters and deals continuous damage (up to 21%) before launching them; simply passing through them deals damage but will not paralyze.
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[[File:Odin Midgar split.jpg|thumb|left|200px|The stage split in half by Odin's attack.]]
===Odin===
===Odin===
[[File:Odin Midgar split.jpg|thumb|left|200px|The stage split in half by Odin's attack.]]
'''[[Odin]]''': uses [http://finalfantasy.wikia.com/wiki/Zantetsuken_(ability) Zantetsuken] called Steel-Bladed Sword in Final Fantasy VII. Odin slices through the stage with his sword, splitting the main platform and the top floating platform in half. Characters hit by this attack, except the summoner, receive 100% damage, and in most cases are [[KO]]'d. In ''Ultimate'', this attack triggers a [[Special Zoom]]. While the stage is split, its inner ledges can be grabbed. The stage pulls itself back together after a while, [[crush]]ing any character, summoner included, caught between the two halves or hanging from the inner ledges.
'''[[Odin]]''': uses [https://finalfantasy.fandom.com/wiki/Zantetsuken_(ability) Zantetsuken] (called '''Steel-Bladed Sword''' in ''Final Fantasy VII''). Odin slices through the stage with his sword, splitting the main platform and the top floating platform in half. Characters hit by this attack receive 100% damage, and in most cases are [[KO]]'d. In ''Ultimate'', this attack triggers a [[Special Zoom]]. While the stage is split, its inner ledges can be grabbed. The stage pulls itself back together after a while, [[crush]]ing any character, summoner included, caught between the two halves or hanging from the inner ledges.
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[[File:Leviathan uses Tsunami.jpg|thumb|left|200px|The stage flooded by Leviathan's attack.]]


===Leviathan===
===Leviathan===
[[File:Leviathan uses Tsunami.jpg|thumb|left|200px|The stage flooded by Leviathan's attack.]]
'''[[Leviathan]]''': uses [http://finalfantasy.wikia.com/wiki/Tsunami Tidal Wave]. The entire arena is flooded, making the main platform surf across a huge body of water. A strong current pushes swimming characters to the left; getting slammed into the right side of the stage deals 9% damage or, if the character has 100% or more damage, an [[instant KO]]. The summoner is susceptible to the current and the slam damage, but not to the instant KO. If a player happens to have [[invincibility]] and enters the water on the right side of the stage, the player may be carried away by the current when it subsides or pushed under the stage to the left side due to not slamming into it.<ref>{{YouTube|vKU_BIO86Vk|t=30}}</ref> Fighters who enter the water under the effects of the [[Super Mushroom]] are trapped in the water (if on the right side) due to the low knockback and potentially KOed. This feature is not present in ''Super Smash Bros. for Nintendo 3DS'', due to the removal of swimming in said game.
'''[[Leviathan]]''' uses [https://finalfantasy.fandom.com/wiki/Tsunami_(ability) Tidal Wave]. The entire arena is flooded, making the main platform surf across a huge body of water. A strong current pushes swimming characters to the left; getting slammed into the right side of the stage deals 9% damage or, if the character has 100% or more damage, an [[instant KO]]. The summoner is susceptible to the current and the slam damage, but not to the instant KO. If a player happens to have [[invincibility]] and enters the water on the right side of the stage, the player may be carried away by the current when it subsides or pushed under the stage to the left side due to not slamming into it.<ref>{{YouTube|vKU_BIO86Vk|t=30}}</ref> Fighters who enter the water under the effects of the [[Super Mushroom]] are trapped in the water (if on the right side) due to the low knockback and potentially KOed. This feature is not present in ''Super Smash Bros. for Nintendo 3DS'', due to the removal of swimming in said game.
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[[File:Bahamut ZERO Teraflare.jpg|thumb|left|200px|Bahamut ZERO's Teraflare.]]


===Bahamut===
===Bahamut===
[[File:Bahamut ZERO Teraflare.jpg|thumb|left|200px|Bahamut ZERO's Teraflare.]]
'''[[Bahamut ZERO]]''': Attacks with a devastating [http://finalfantasy.wikia.com/wiki/Teraflare Teraflare], which destroys the city in the background and creates a damaging pillar of light covering about 1/3 of the stage. Getting caught in the beam deals continuous damage, up to 39%. The summoner is immune.
'''[[Bahamut ZERO]]''': Attacks with a devastating [https://finalfantasy.fandom.com/wiki/Teraflare Teraflare], which destroys the city in the background and creates a damaging pillar of light covering about 1/3 of the stage. Getting caught in the beam deals continuous damage, up to 39%.
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Any opponent [[KO]]'d by a monster's attack counts as a KO on behalf of the summoner.
Any opponent [[KO]]'d by a monster's attack counts as a KO on behalf of the summoner.

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