Editing Meta Knight (SSB4)

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**{{change|Shuttle Loop now functions very differently. Instead of a single upwards loop that leads into a glide, Meta Knight performs two upwards loops with the first loop linking into the second one and after the loops, Meta Knight then enters [[helpless|free fall]].}}
**{{change|Shuttle Loop now functions very differently. Instead of a single upwards loop that leads into a glide, Meta Knight performs two upwards loops with the first loop linking into the second one and after the loops, Meta Knight then enters [[helpless|free fall]].}}
**{{change|The first hit has knockback which minimally scales in order to link into the second hit.}}
**{{change|The first hit has knockback which minimally scales in order to link into the second hit.}}
**{{buff|Shuttle Loop grants much more height, improving its vertical recovery potential.}}
**{{buff|Shuttle Loop grants much more height.}}
**{{buff|Due to the altered functionality of Shuttle Loop, Meta Knight can now connect both hits of grounded Shuttle Loop reliably while the aerial version's maximum damage output is higher (9% → 12%).}}
**{{buff|Due to the altered functionality of Shuttle Loop, Meta Knight can now connect both hits of grounded Shuttle Loop reliably while the aerial version's maximum damage output is higher (9% → 12%).}}
**{{nerf|Shuttle Loop now suffers from RCO lag.}}
**{{nerf|Shuttle Loop now suffers from RCO lag.}}
**{{nerf|The grounded version no longer has intangibility on startup, significantly hindering its ability to stuff out approaches as well as hindering its use as an [[out of shield]] option, especially against multi hitting moves.}}
**{{nerf|The grounded version no longer has intangibility on startup, significantly hindering its ability to stuff out approaches as well as hindering its use as an Out of Shield option, especially against multi hitting moves.}}
**{{buff|The grounded version's first hit has two new hitboxes positioned closer to Meta Knight on its first active frame, giving the move more range inside of him.}}
**{{buff|The grounded version's first hit has two new hitboxes positioned closer to Meta Knight on its first active frame, giving the move more range inside of him.}}
**{{nerf|The grounded version's first hit has smaller hitboxes (6.8u/6.8u (clean)/6u/6u (late) → (4u/4u)/5u/5u)), reducing its range despite its hitboxes being moved further away from Meta Knight on its first active frame (z offset: 12 → 14).}}
**{{nerf|The grounded version's first hit has smaller hitboxes (6.8u/6.8u (clean)/6u/6u (late) → (4u/4u)/5u/5u)), reducing its range despite its hitboxes being moved further away from Meta Knight on its first active frame (z offset: 12 → 14).}}

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