Editing Marth (SSBU)

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|neutral1dmg=3%/5%
|neutral1dmg=3%/5%
|neutral2dmg=4%/6%
|neutral2dmg=4%/6%
|neutraldesc=Slashes Falchion twice in front of himself. The first hit's tipper pulls opponents toward Marth, ensuring that the second hit connects, although connecting it into the tippered second hit can be difficult. The first hit can also [[jab lock]].
|neutraldesc=Slashes Exalted Falchion twice in front of himself. The first hit's tipper pulls opponents toward Marth, ensuring that the second hit connects, although connecting it into the tippered second hit can be difficult. The first hit can also [[jab lock]].
|ftiltname=Hard Edge ({{ja|ハードエッジ|Hādo Ejji}})
|ftiltname=Hard Edge ({{ja|ハードエッジ|Hādo Ejji}})
|ftiltdmg=9%/12%
|ftiltdmg=9%/12%
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|utiltname=Anti-air Slash ({{ja|アンチエアスラッシュ|Anchi Ea Surasshu}})
|utiltname=Anti-air Slash ({{ja|アンチエアスラッシュ|Anchi Ea Surasshu}})
|utiltdmg=6% (blade), 5% (body), 10% (tip)
|utiltdmg=6% (blade), 5% (body), 10% (tip)
|utiltdesc=Swings Falchion in a large arc above his head, with a large hitbox that can hit enemies behind him. Can combo into itself or aerials at low percentages and KO at high percents when tippered. Covers platforms very well and is useful for juggling, and as of update 12.0, when tippered it is the 6th strongest up tilt in the game, narrowly beating {{SSBU|Roy}}’s and only losing to {{SSBU|King Dedede}}’s.
|utiltdesc=Swings Exalted Falchion in a large arc above his head, with a large hitbox that can hit enemies behind him. Can combo into itself or aerials at low percentages and KO at high percents when tippered. Covers platforms very well and is useful for juggling, and as of update 12.0, when tippered it is the 6th strongest up tilt in the game, narrowly beating {{SSBU|Roy}}’s and only losing to {{SSBU|King Dedede}}’s.
|dtiltname=Low Thrust ({{ja|ロースラスト|Rō Surasuto}})
|dtiltname=Low Thrust ({{ja|ロースラスト|Rō Surasuto}})
|dtiltdmg=7%/10%
|dtiltdmg=7%/10%
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|dsmashname=Whirlwind ({{ja|ワールウインド|Wāru'uindo}})
|dsmashname=Whirlwind ({{ja|ワールウインド|Wāru'uindo}})
|dsmashdmg={{ChargedSmashDmgSSBU|8}}/{{ChargedSmashDmgSSBU|12}} (hit 1), {{ChargedSmashDmgSSBU|12}}/{{ChargedSmashDmgSSBU|17}} (hit 2)
|dsmashdmg={{ChargedSmashDmgSSBU|8}}/{{ChargedSmashDmgSSBU|12}} (hit 1), {{ChargedSmashDmgSSBU|12}}/{{ChargedSmashDmgSSBU|17}} (hit 2)
|dsmashdesc=Sweeps Falchion on the ground toward the front-outward then toward the back inward. The back hit has much stronger power, while the front hit is somewhat weak unless tippered, where it will do considerable knockback. It also has high ending lag.
|dsmashdesc=Sweeps Exalted Falchion on the ground toward the front-outward then toward the back inward. The back hit has much stronger power, while the front hit is somewhat weak unless tippered, where it will do considerable knockback. It also has high ending lag.
|nairname=Double Slash ({{ja|ダブルスラッシュ|Daburu Surasshu}})
|nairname=Double Slash ({{ja|ダブルスラッシュ|Daburu Surasshu}})
|nairdmg={{ShortHopDmgSSBU|3.5}}/{{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|7}}/{{ShortHopDmgSSBU|9.5}} (hit 2)
|nairdmg={{ShortHopDmgSSBU|3.5}}/{{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|7}}/{{ShortHopDmgSSBU|9.5}} (hit 2)
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|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Spins around gracefully and slashes Falchion in a circle.
|floorfdesc=Spins around gracefully and slashes Exalted Falchion in a circle.
|floorbname= 
|floorbname= 
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=Swings Falchion behind, then in front of him before getting up.
|floorbdesc=Swings Exalted Falchion behind, then in front of him before getting up.
|floortname= 
|floortname= 
|floortdmg=5%
|floortdmg=5%
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|nsname=Shield Breaker
|nsname=Shield Breaker
|nsdmg=8%/9% (uncharged), 22%/24% (fully charged)
|nsdmg=8%/9% (uncharged), 22%/24% (fully charged)
|nsdesc=Marth assumes a readying stance and charges Falchion at chest level before powerfully thrusting it forward. This attack deals massive [[shield damage]] even when uncharged, and will instantly break shields at full charge, although it can be safely [[perfect shield]]ed. The aerial version gives Marth a very slight horizontal boost, while a fully charged aerial version will thrust Marth in whatever direction he's facing, giving him a strong horizontal recovery option, albeit with a very high startup. Deals very high knockback when tippered, making it a powerful KOing option, (bring one of the strongest neutral specials in the game) although it is still weaker than his tippered forward smash. It can be angled up or down, though this does not change the damage or knockback. The attack deals 1.15× regular damage if it hits the opponent's head.
|nsdesc=Marth assumes a readying stance and charges Exalted Falchion at chest level before powerfully thrusting it forward. This attack deals massive [[shield damage]] even when uncharged, and will instantly break shields at full charge, although it can be safely [[perfect shield]]ed. The aerial version gives Marth a very slight horizontal boost, while a fully charged aerial version will thrust Marth in whatever direction he's facing, giving him a strong horizontal recovery option, albeit with a very high startup. Deals very high knockback when tippered, making it a powerful KOing option, (bring one of the strongest neutral specials in the game) although it is still weaker than his tippered forward smash. It can be angled up or down, though this does not change the damage or knockback. The attack deals 1.15× regular damage if it hits the opponent's head.
|ssname=Dancing Blade
|ssname=Dancing Blade
|ssdmg=Varies (see below)
|ssdmg=Varies (see below)
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|fsname=Critical Hit
|fsname=Critical Hit
|fsdmg=60%
|fsdmg=60%
|fsdesc=Marth raises Falchion skyward, then lunges in one direction, attacking the first opponent he connects. Immense knockback, enough to [[one-hit KO]] any character on any roofless stage. This move is impossible to [[tech]] unless using Final Smash Meter or against Shulk's [[Monado Arts|Shield Monado Art]] at a very low percentage. Pressing the special button again will cause him to stop mid-dash.
|fsdesc=Marth raises Exalted Falchion skyward, then lunges in one direction, attacking the first opponent he connects. Immense knockback, enough to [[one-hit KO]] any character on any roofless stage. This move is impossible to [[tech]] unless using Final Smash Meter or against Shulk's [[Monado Arts|Shield Monado Art]] at a very low percentage. Pressing the special button again will cause him to stop mid-dash.
}}
}}


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===[[Taunt]]s===
===[[Taunt]]s===
*'''Up taunt''': Hoists the Falchion into the air, emitting light from the tip while saying "This is it!" ({{ja|行くぞ!|Iku zo!}}, ''Let's go!'') Resembles his critical hit animation from ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''.
*'''Up taunt''': Hoists the Exalted Falchion into the air, emitting light from the tip while saying "This is it!" ({{ja|行くぞ!|Iku zo!}}, ''Let's go!'') Resembles his critical hit animation from ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''.
*'''Side taunt''': Swings the Falchion once before resheathing it, saying "I won't lose!" ({{ja|僕は負けない!|Boku wa makenai!}}, ''I won't lose!'')
*'''Side taunt''': Swings the Exalted Falchion once before resheathing it, saying "I won't lose!" ({{ja|僕は負けない!|Boku wa makenai!}}, ''I won't lose!'')
*'''Down taunt''': Swings the Falchion around and says "Keep your eyes open!" ({{ja|みんな、見ていてくれ!|Minna, miteite kure!}} ''Everyone, watch over me!'')
*'''Down taunt''': Swings the Exalted Falchion around and says "Keep your eyes open!" ({{ja|みんな、見ていてくれ!|Minna, miteite kure!}} ''Everyone, watch over me!'')
<gallery>
<gallery>
SSBUMarthTaunt1.gif|Marth's up taunt.
SSBUMarthTaunt1.gif|Marth's up taunt.
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===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Performs Shield Breaker, then poses with Falchion at his right side, saying "The day is mine!" ("{{ja|今回は僕の勝ちだね。|Konkai wa boku no kachi da ne.}}", ''This time victory is mine.''). His ending pose mirrors his official artwork from '' Smash 4''.
*'''Left:''' Performs Shield Breaker, then poses with Exalted Falchion at his right side, saying "The day is mine!" ("{{ja|今回は僕の勝ちだね。|Konkai wa boku no kachi da ne.}}", ''This time victory is mine.''). His ending pose mirrors his official artwork from '' Smash 4''.
*'''Up:''' Performs a flare with his sword before sheathing it, and while still gripping it, says "I live to fight again." ("{{ja|今日も生き延びることが出来た。|Kyō mo ikinobiru koto ga dekita.}}", ''I was able to survive again today.'').
*'''Up:''' Performs a flare with his sword before sheathing it, and while still gripping it, says "I live to fight again." ("{{ja|今日も生き延びることが出来た。|Kyō mo ikinobiru koto ga dekita.}}", ''I was able to survive again today.'').
*'''Right:''' Jumps in the air swinging his sword twice, then lands in a pose resembling his Counter animation, saying "I cannot afford to lose!" ("{{ja|僕は負ける訳には行かないんだ。|Boku wa makeru wake ni wa ikanainda.}}", ''I can't afford to lose.'').
*'''Right:''' Jumps in the air swinging his sword twice, then lands in a pose resembling his Counter animation, saying "I cannot afford to lose!" ("{{ja|僕は負ける訳には行かないんだ。|Boku wa makeru wake ni wa ikanainda.}}", ''I can't afford to lose.'').

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