Editing Mario (SSBM)

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*[[Up smash]]:
*[[Up smash]]:
**{{change|Up smash's animation has been altered with Mario now taking a massive step forward as he leans for the headbutt.}}
**{{change|Up smash's animation has been altered with Mario now taking a massive step forward as he leans for the headbutt.}}
***{{buff|The animation change gives the move more horizontal range than before.}}
**{{buff|The animation change gives the move more horizontal range than before.}}
***{{buff|It also gives the move significantly less ending lag (FAF 60 → 40) than before.}}
***{{buff|It also gives the move significantly less ending lag (FAF 60 → 40) than before.}}
***{{nerf|However, Mario no longer performs a small jump, reducing its vertical range.}}
***{{nerf|However, Mario no longer performs a small jump, reducing its vertical range.}}
Line 121: Line 121:
**{{nerf|It deals much less damage (19% → 15%), knockback (26 (base), 120 (scaling) → 32/97), and launches at a slightly lower angle (85° → 83°). This greatly hinders its KO potential; no longer being one of the strongest up smashes.}}
**{{nerf|It deals much less damage (19% → 15%), knockback (26 (base), 120 (scaling) → 32/97), and launches at a slightly lower angle (85° → 83°). This greatly hinders its KO potential; no longer being one of the strongest up smashes.}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash has less startup lag (frame 8 → 5) and a shorter total duration (FAF 45 → 38).}}
**{{buff|Down smash has less startup (frame 8 → 5) and a shorter total duration (FAF 45 → 38).}}
**{{nerf|It has a much shorter duration due to now possessing a front hit and a back hit rather than a constantly active hitbox (frames 8-29 → 5-6 (front), 14 (back)).}}
**{{nerf|It has a much shorter duration due to now possessing a front hit and a back hit rather than a constantly active hitbox (frames 8-29 → 5-6 (front), 14 (back)).}}
***{{nerf|This also gives the move more ending lag as its total duration was not fully compensated (now having 23 frames of cooldown as opposed to 15).}}
***{{nerf|This also gives the move more ending lag as its total duration was not fully compensated (now having 23 frames of cooldown as opposed to 15).}}
***{{buff|However, this also allows the move to hit twice.}}
**{{nerf|The front hit deals less damage (17% → 16%) and knockback (20 (base), 100 (scaling) → 40/75) significantly hindering its KO potential.}}
**{{nerf|The front hit deals less damage (17% → 16%) and knockback (20 (base), 100 (scaling) → 40/75), significantly hindering its KO potential.}}
**{{nerf|The back hit deals much less damage (17% → 10%/12% (back)) and knockback (20 (base), 100 (scaling) → 35/75), drastically hindering its KO potential.}}
**{{nerf|The back hit deals much less damage (17% → 10%/12%) and knockback (20 (base), 100 (scaling) → 35/75), drastically hindering its KO potential.}}


===Aerial attacks===
===Aerial attacks===

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