Editing Mario (SSB)

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Like in his appearances before the game, Mario is voiced by {{s|mariowiki|Charles Martinet}}, albeit via recycled voice clips from ''Super Mario 64'', but low pitched.
Like in his appearances before the game, Mario is voiced by {{s|mariowiki|Charles Martinet}}, albeit via recycled voice clips from ''Super Mario 64'', but low pitched.


Mario ranks 7th on the [[tier list]], in the B tier. As an all-rounder character, Mario generally has a great balance of offensive and defensive capabilities. He has a strong [[combo]] game, including a versatile {{mvsub|Mario|SSB|down aerial}} (that can easily lead into an up aerial to continue the combo, an {{mvsub|Mario|SSB|up smash}} as a finisher, or itself offstage to drag opponents down) and his {{mvsub|Mario|SSB|up tilt}} (which can chain into itself at moderately low to moderate percentages), as well as among the best [[edgeguarding]] abilities, with powerful forward and back aerials that can also [[space]] against opponents easily, down aerial [[meteor smash]] with extremely low [[set knockback]], and a powerful {{mvsub|Mario|SSB|down smash}} that can easily cover [[edge]] options and [[roll]]s. To further compliment his offstage game, he also has one of the few good [[recover]]ies in the game; despite a moderate [[falling speed]] and low [[air speed]], his [[Super Jump Punch]] gains some good distance while being relatively quick, and he also has an additional option in his [[Mario Tornado]], which can even meteor smash a careless edgeguarder on the last hit. Mario has numerous additional tools, including a [[projectile]] in his [[Fireball]], a very powerful finisher in his up smash, and useful [[throw]]s, with his {{mvsub|Mario|SSB|back throw}} being especially powerful.
Mario ranks 7th on the [[tier list]], in the B tier. As an all-rounder character, Mario generally has a great balance of offensive and defensive capabilities. He has a strong [[combo]] game, including a versatile {{mvsub|Mario|SSB|down aerial}} (that can easily lead into an up aerial to continue the combo, an {{mvsub|Mario|SSB|up smash}} as a finisher, or itself offstage to drag opponents down) and his {{mvsub|Mario|SSB|up tilt}} (which can chain into itself at moderately low to moderate percentages), as well as among the best [[edgeguarding]] abilities, with powerful forward and back aerials that can also [[space]] against opponents easily, down aerial [[meteor smash]] with extremely low [[set knockback]], and a powerful {{mvsub|Mario|SSB|down smash}} that can easily cover [[edge]] options and [[roll]]s. To further compliment his offstage game, he also has one of the few good [[recover]]ies in the game; despite a moderate [[falling speed]] and low [[air speed]], his [[Super Jump Punch]] gains some good distance while being relatively quick, and he also has an additional option in his [[Mario Tornado]], which can even meteor smash a careless edgeguarder on the last hit. Mario has numerous additional tools, including a [[projectile]] in his [[Fireball]], a very powerful finisher in his up smash, and useful [[throw]]s, with his {{mvsub|Mario|SSB|back throw}} being especially powerful. He can Zero To Death good, He also has low laggy attacks (left Ariel, back Ariel, up Airel, netural air, ground netural attack, jab, his dash attack), His down Airel attack is great for combos, his left throw and back throw can kill and he has good put of shield options. He can use Mario Tornado (Down Special) multiple times, adding his recovery. And Was said to have one of the better or best recoveries in the game. His dash attack is great against Ness, Link and Samus because there recovery is limited on 1 move and Mario can gimp predictable recoverys easily


Mario, however, has limited [[range]] compared to characters tiered higher than him, with issues in the [[hitbox]]es of his tilts and aerials. He also has poor mobility, with subpar [[walking]] and [[dashing]] speeds, and a low air speed, also slightly limiting his combo ability. In addition to this, his [[recovery]], despite being good, is on the more predictable side against most characters, with his Super Jump Punch and Mario Tornado traveling in a linear way that isn't too difficult to attack out of.  
Mario, however, has limited [[range]] compared to characters tiered higher than him, with issues in the [[hitbox]]es of his tilts and aerials. He also has poor mobility, with subpar [[walking]] and [[dashing]] speeds, and a low air speed, also slightly limiting his combo ability. In addition to this, his [[recovery]], despite being good, is on the more predictable side against most characters, with his Super Jump Punch and Mario Tornado traveling in a linear way that isn't too difficult to attack out of.  

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