Editing Luigi

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==Origin==
==Origin==
[[File:Luigi_Mario_Party.png|thumb|left|Official artwork of Luigi from ''{{s|mariowiki|Mario Party}}''. This appearance inspired his design for ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''.]]
[[File:Luigi_Mario_Party.png|thumb|left|Official artwork of Luigi from ''{{s|mariowiki|Mario Party}}''. This appearance inspired his design from ''[[Super Smash Bros.]]''and ''[[Super Smash Bros. Melee]]''.]]
Two years after the widely acclaimed classic ''{{b|Donkey Kong|game}}'', Shigeru Miyamoto wished to incorporate the two-player competitive and cooperative gameplay of the arcade game ''{{iw|Wikipedia|Joust|video game}}'' into his own game. To this end, he created Luigi, [[Mario]]'s twin brother, for the arcade game ''{{iw|mariowiki|Mario Bros.|game}}'' However, Luigi's actual debut was in the otherwise unrelated Game & Watch game of [[mariowiki:Mario Bros. (Game & Watch)|the same name]].<ref>[http://www.intheattic.co.uk/mario_bros_.htm ''Mario Bros.'' info page on In The Attic, a website dedicated to classic video games]</ref>
Two years after the widely acclaimed classic ''{{b|Donkey Kong|game}}'', Shigeru Miyamoto wished to incorporate the two-player competitive and cooperative gameplay of the arcade game ''{{iw|Wikipedia|Joust|video game}}'' into his own game. To this end, he created Luigi, [[Mario]]'s twin brother, for the arcade game ''{{iw|mariowiki|Mario Bros.|game}}'' However, Luigi's actual debut was in the otherwise unrelated Game & Watch game of [[mariowiki:Mario Bros. (Game & Watch)|the same name]].<ref>[http://www.intheattic.co.uk/mario_bros_.htm ''Mario Bros.'' info page on In The Attic, a website dedicated to classic video games]</ref>


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However, Luigi Cyclone's recovery potential has been virtually removed, due to it barely gaining any height with consistent button mashing. Its aforementioned windboxes have also removed its ability to gimp opponents offstage. Luigi's grabs can also be more difficult to land, due to their slower startup in lieu of their longer ranges. Although the reintroduction of directional air dodges allows Luigi to gain some extra recovery distance, their increased lag and ability to be used only once before landing makes recovery mix-ups with them far less reliable.
However, Luigi Cyclone's recovery potential has been virtually removed, due to it barely gaining any height with consistent button mashing. Its aforementioned windboxes have also removed its ability to gimp opponents offstage. Luigi's grabs can also be more difficult to land, due to their slower startup in lieu of their longer ranges. Although the reintroduction of directional air dodges allows Luigi to gain some extra recovery distance, their increased lag and ability to be used only once before landing makes recovery mix-ups with them far less reliable.


Overall, Luigi has become a more polarized character due to his strengths improving while his weaknesses have been further exacerbated. Despite this, he has gained respectable results in competitive play both offline and online, to the point that he generally perceived as a lower high tier-to-upper mid tier fighter by most professional players, currently ranking 39th out of 82 in the current tier list at the bottom of the B+ tier.  
Overall, Luigi has become a more polarized character due to his strengths improving while his weaknesses have been further exacerbated. Despite this, he has gained respectable results in competitive play both offline and online, to the point that he generally perceived as a lower high tier-to-upper mid tier fighter by most professional players, currently ranking 47th out of 82 in the current tier list at the bottom of the B+ tier.  
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**However, he was seemingly able to wall jump in the early E3 build of {{for3ds}}.<ref>[https://tcrf.net/Prerelease:Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U#Luigi_.283DS_only.29 Prerelease: Super Smash Bros. for Nintendo 3DS and Wii U - The Cutting Room Floor]</ref>
**However, he was seemingly able to wall jump in the early E3 build of {{for3ds}}.<ref>[https://tcrf.net/Prerelease:Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U#Luigi_.283DS_only.29 Prerelease: Super Smash Bros. for Nintendo 3DS and Wii U - The Cutting Room Floor]</ref>
*Prior to ''Brawl'', Luigi had no unique sound effects whatsoever, despite having his own distinct voice beginning with ''{{s|mariowiki|Mario Kart 64}}'', which was released before ''Smash 64''. Instead, his voice clips and sound effects are simply higher-pitched versions of [[Mario]]'s from ''{{s|mariowiki|Super Mario 64}}'', while [[Luigi Cyclone]]'s voice clip and sound effect are directly copied from [[Mario Tornado]]. In ''Melee'', Luigi received only one unique sound effect: the spring sound effect from ''{{s|mariowiki|Super Mario World}}'' for his [[Wikipedia:Planking (fad)|planking]] [[victory pose]].
*Prior to ''Brawl'', Luigi had no unique sound effects whatsoever, despite having his own distinct voice beginning with ''{{s|mariowiki|Mario Kart 64}}'', which was released before ''Smash 64''. Instead, his voice clips and sound effects are simply higher-pitched versions of [[Mario]]'s from ''{{s|mariowiki|Super Mario 64}}'', while [[Luigi Cyclone]]'s voice clip and sound effect are directly copied from [[Mario Tornado]]. In ''Melee'', Luigi received only one unique sound effect: the spring sound effect from ''{{s|mariowiki|Super Mario World}}'' for his [[Wikipedia:Planking (fad)|planking]] [[victory pose]].
*Due to his playable appearance in ''{{s|mariowiki|Luigi's Mansion}}'', a launch title for the [[Nintendo GameCube]], Luigi is the only character in ''Melee'' to appear as a playable character on the Nintendo GameCube before ''Melee''{{'}}s release, and the only time that that his modern design is used in ''Melee''.
*Due to his playable appearance in ''{{s|mariowiki|Luigi's Mansion}}'', a launch title for the [[Nintendo GameCube]], Luigi is the only character in ''Melee'' to appear as a playable character on the Nintendo GameCube before ''Melee''{{'}}s release.
*Luigi, [[Yoshi]], [[Snake]], [[Corrin]], and [[Joker]] are the only playable characters to feature material from games scheduled for release after an installment of ''Super Smash Bros.'' In Luigi's case, the {{s|mariowiki|Poltergust G-00}} from ''{{s|mariowiki|Luigi's Mansion 3}}'' is used for his grabs, pummel, throws, grab aerial and Final Smash in ''[[Super Smash Bros. Ultimate]]''.
*Luigi, [[Yoshi]], [[Snake]], [[Corrin]], and [[Joker]] are the only playable characters to feature material from games scheduled for release after an installment of ''Super Smash Bros.'' In Luigi's case, the {{s|mariowiki|Poltergust G-00}} from ''{{s|mariowiki|Luigi's Mansion 3}}'' is used for his grabs, pummel, throws, grab aerial and Final Smash in ''[[Super Smash Bros. Ultimate]]''.
*Oddly, in every installment in the ''Super Smash Bros.'' series, Luigi has had very low air speed, while in ''Super Mario'' games where his mobility differs from that of Mario, his air speed is rarely slower, and when it is so, only slightly.
*Oddly, in every installment in the ''Super Smash Bros.'' series, Luigi has had very low air speed, while in ''Super Mario'' games where his mobility differs from that of Mario, his air speed is rarely slower, and when it is so, only slightly.

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