Editing Lucario (PM)

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*{{change|Many of Lucario's sound effect timings corrected.}}
*{{change|Many of Lucario's sound effect timings corrected.}}
*{{change|Spot dodge invincibility duration adjusted to be more appropriate for its total duration compared to the next best dodge tier.}}
*{{change|Spot dodge invincibility duration adjusted to be more appropriate for its total duration compared to the next best dodge tier.}}
*{{buff|Jab 1 & 2 inner hits link better into the next jab.}}
*{{change|Jab 1 & 2 inner hits link better into the next jab.}}
*{{change|Dash attack no longer buffers into special moves on hit by holding down the special button, and works like any other OHC input that requires pressing the button.}}
*{{change|Dash attack no longer buffers into special moves on hit by holding down the special button, and works like any other OHC input that requires pressing the button.}}
*{{change|Dash attack has new graphical effects, uses aura element, travels a shorter distance, and IASA is a bit later.}}
*{{change|Dash attack has new graphical effects, uses aura element, travels a shorter distance, and IASA is a bit later.}}
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*{{change|Forward tilt has a lower angle, more base knockback, and less growth.}}
*{{change|Forward tilt has a lower angle, more base knockback, and less growth.}}
*{{change|Down tilt startup greatly reduced, damage decreased slightly, and IASA is earlier.}}
*{{change|Down tilt startup greatly reduced, damage decreased slightly, and IASA is earlier.}}
*{{nerf|Forward smash hitbox ends sooner, slightly less base knockback on weak hit, and momentum is preserved on startup to be able to slide during it.}}
*{{change|Forward smash hitbox ends sooner, slightly less base knockback on weak hit, and momentum is preserved on startup to be able to slide during it.}}
*{{bugfix|Up smash charges up properly, scaling damage and knockback accordingly when charged.}}
*{{change|Up smash charges up properly, scaling damage and knockback accordingly when charged.}}
*{{buff|Up smash animation cleaned up, has an aura trail added to the fist, and it steps into the move instead of back giving it much more range.}}
*{{change|Up smash animation cleaned up, has an aura trail added to the fist, and it steps into the move instead of back giving it much more range.}}
*{{change|Up smash links better, is able to cancel into landing while moving downwards, and knockback growth on the final hit decreased slightly.}}
*{{change|Up smash links better, is able to cancel into landing while moving downwards, and knockback growth on the final hit decreased slightly.}}
*{{change|Down smash startup greatly reduced, knockback growth decreased slightly, and inside hitbox on his front side is clankable like the other three hitboxes.}}
*{{change|Down smash startup greatly reduced, knockback growth decreased slightly, and inside hitbox on his front side is clankable like the other three hitboxes.}}
*{{buff|Forward air foot aura hitbox on strong hit does increased damage, base knockback, and has a more vertical trajectory.}}
*{{change|Forward air foot aura hitbox on strong hit does increased damage, base knockback, and has a more vertical trajectory.}}
*{{change|Forward air weak hit damage decreased slightly, knockback growth increased, and the hit duration is reduced.}}
*{{change|Forward air weak hit damage decreased slightly, knockback growth increased, and the hit duration is reduced.}}
*{{change|Back air strong hit does slightly more damage, has less base knockback and growth, and lasts slightly longer.}}
*{{change|Back air strong hit does slightly more damage, has less base knockback and growth, and lasts slightly longer.}}
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*{{change|Down air second hit has less base knockback and more growth.}}
*{{change|Down air second hit has less base knockback and more growth.}}
*{{change|Forward throw startup speed adjusted to look more like a throw than a spasm.}}
*{{change|Forward throw startup speed adjusted to look more like a throw than a spasm.}}
*{{buff|Down throw speed is weight dependent and has significantly less startup to be harder to DI.}}
*{{change|Down throw speed is weight dependent and has significantly less startup to be harder to DI.}}
*{{change|Down throw damage and angle decreased slightly, has less base knockback, and more growth.}}
*{{change|Down throw damage and angle decreased slightly, has less base knockback, and more growth.}}
*{{buff|Quick get up attack does not whiff when the opponent are standing very close to the edge.}}
*{{change|Quick get up attack does not whiff when they are standing very close to the edge.}}
*{{buff|[[Aura Sphere]] charge cancel now has its own animation which allows canceling into wait instead of into Shield, and the charge hits' hitlag is increased.}}
*{{change|[[Aura Sphere]] charge cancel now has its own animation which allows canceling into wait instead of into Shield, and the charge hits' hitlag is increased.}}
*{{change|Super [[Force Palm]] and [[ExtremeSpeed]] are no longer activated with the C-Stick.}}
*{{change|Super [[Force Palm]] and [[ExtremeSpeed]] are no longer activated with the C-Stick.}}
*{{change|Force Palm's grab has more startup, but grab duration is slightly longer.}}
*{{change|Force Palm's grab has more startup, but grab duration is slightly longer.}}

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