Editing Little Mac (SSB4)

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|nsdefname=Straight Lunge
|nsdefname=Straight Lunge
|nsdefdmg=14%/12%/9% (uncharged grounded), 25%/20% (fully charged grounded), 10%/7% (uncharged aerial), 15% (fully charged aerial), 35% (grounded KO Uppercut), 13% (aerial KO Uppercut)
|nsdefdmg=14%/12%/9% (uncharged grounded), 25%/20% (fully charged grounded), 10%/7% (uncharged aerial), 15% (fully charged aerial), 35% (grounded KO Uppercut), 13% (aerial KO Uppercut)
|nsdefdesc=Rears his arm back and then throws a dashing cross. It is chargeable, grants minimal [[super armor|heavy armor]] while charging, and moves Little Mac forward.<ref name="Direct"/> Although it covers more distance the longer it is charged, its damage output does not increase unless it is fully charged. When fully charged on the ground, it is one of the strongest moves in the game; the fully charged early hitbox KOs middleweights at 42%/34% (3DS and Wii U, respectively) while near the edge of Final Destination. Due to having both a blind spot at its beginning and high ending lag, however, the fully charged version requires crucial positioning. If the [[Power Meter]] is fully charged, it becomes the '''KO Uppercut''', an extremely fast and powerful uppercut.<ref name="Direct"/> Despite its name, is not a true [[one-hit KO]], but instead KOs at approximately 30%, while also granting super armor on frames 8-9. However, KO Uppercut possesses a relatively small hitbox, and a considerable amount of ending lag, making it punishable regardless if it hits or not, and the Uppercut is immediately lost if Little Mac holds it for 4 seconds and is then hit by any move that causes tumbling.
|nsdefdesc=Rears his arm back and then throws a dashing cross. It is chargeable, grants minimal [[super armor|heavy armor]] while charging, and moves Little Mac forward.<ref name="Direct"/> Although it covers more distance the longer it is charged, its damage output does not increase unless it is fully charged. When fully charged on the ground, it is one of the strongest moves in the game; the fully charged early hitbox KOs middleweights at 42%/34% (3DS and Wii U, respectively) while near the edge of Final Destination. Due to having both a blind spot at its beginning and high ending lag, however, the fully charged version requires crucial positioning. If the [[Power Meter]] is fully charged, it becomes the '''KO Uppercut''', an extremely fast and powerful uppercut.<ref name="Direct"/> Despite its name, is not a true [[one-hit KO]], but instead KOs at approximately 30%, while also granting super armor on frames 8-9. However, KO Uppercut possesses a considerable amount of ending lag, making it punishable regardless if it hits or not, and the Uppercut is immediately lost if Little Mac holds it for 4 seconds and is then hit by any move that causes tumbling.
|nsc1name=Flaming Straight Lunge
|nsc1name=Flaming Straight Lunge
|nsc1dmg=1.5%(2 total hits)/3% (uncharged grounded loop/last), 1.8%(6 total hits)/6% (fully charged grounded loop/last), 1.2%/3% (uncharged aerial loop/last), 1.4%/5% (fully charged aerial loop/last), 35% (grounded KO Uppercut), 13% (aerial KO Uppercut)
|nsc1dmg=1.5%/3% (uncharged grounded loop/last), 1.8%/6% (fully charged grounded loop/last), 1.2%/3% (uncharged aerial loop/last), 1.4%/5% (fully charged aerial loop/last), 35% (grounded KO Uppercut), 13% (aerial KO Uppercut)
|nsc1desc=A [[Flame|flaming]] version that charges significantly faster and hits multiple times at a [[semi spike]] angle. It can be used as for horizontal recovery if timed properly, but does not travel as far. Its looping hits also do not connect well at high percents.
|nsc1desc=A [[Flame|flaming]] version that charges significantly faster and hits multiple times at a [[semi spike]] angle. It can be used as for horizontal recovery if timed properly, but does not travel as far. Its looping hits also do not connect well at high percents.
|nsc2name=Stunning Straight Lunge
|nsc2name=Stunning Straight Lunge
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|ssc2desc=Deals more damage, grants super armor through the entire leap, and is [[unblockable]]. However, it travels slower, cannot be used instantly upon pressing the special button, and does not cover any distance if used immediately out of [[hitstun]].
|ssc2desc=Deals more damage, grants super armor through the entire leap, and is [[unblockable]]. However, it travels slower, cannot be used instantly upon pressing the special button, and does not cover any distance if used immediately out of [[hitstun]].
|usdefname=Rising Uppercut
|usdefname=Rising Uppercut
|usdefdmg=3% (hit 1), 1% (loop, 4 total hits), 3% (last)
|usdefdmg=3% (hit 1), 1% (loop), 3% (last)
|usdefdesc=A right-handed, jumping corkscrew uppercut, followed immediately by a left-handed uppercut. The first uppercut hits multiple times, whereas the second uppercut hits once and has extremely high knockback.<ref name="Direct"/> Thanks to Little Mac's excellent traction, it is a very potent out of shield option, yet is also one of his only reliable aerial finishers aside from Jolt Haymaker. It KOs middleweights at 115%/109% (3DS and Wii U, respectively). It also grants 3 frames of intangibility on start-up, while the grounded version covers a decent amount of vertical distance. Conversely, the aerial version is half as effective at covering vertical distance and granting maneuverability compared to the grounded version, which make it extremely ineffective for recovery. It also only snaps the edge if it starts or ends right next to one. It appears to be based on Little Mac's Three-Star Punch in the Wii version of ''Punch-Out!!''
|usdefdesc=A right-handed, jumping corkscrew uppercut, followed immediately by a left-handed uppercut. The first uppercut hits multiple times, whereas the second uppercut hits once and has extremely high knockback.<ref name="Direct"/> Thanks to Little Mac's excellent traction, it is a very potent out of shield option, yet is also one of his only reliable aerial finishers aside from Jolt Haymaker. It KOs middleweights at 115%/109% (3DS and Wii U, respectively). It also grants 3 frames of intangibility on start-up, while the grounded version covers a decent amount of vertical distance. Conversely, the aerial version is half as effective at covering vertical distance and granting maneuverability compared to the grounded version, which make it extremely ineffective for recovery. It also only snaps the edge if it starts or ends right next to one. It appears to be based on Little Mac's Three-Star Punch in the Wii version of ''Punch-Out!!''
|usc1name=Tornado Uppercut
|usc1name=Tornado Uppercut

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