Editing Little Mac (SSB4)
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''Forward'': A cross. It has the highest knockback scaling out of all three punch variations, which makes it the most reliable out of the three in regard to KOing. The hand hitbox KOs middleweights at 80%/65% near the edge of Final Destination (3DS and Wii U, respectively), while the arm hitbox KOs at 89%/76% (3DS and Wii U, respectively). When spaced correctly, it is safe on shield against slower characters. It also grants super armor on frames 8-15. It is based on the cross Little Mac hits King Hippo with during the cutscene in which he defeats Hippo in the Wii version of ''Punch-Out!!'' | ''Forward'': A cross. It has the highest knockback scaling out of all three punch variations, which makes it the most reliable out of the three in regard to KOing. The hand hitbox KOs middleweights at 80%/65% near the edge of Final Destination (3DS and Wii U, respectively), while the arm hitbox KOs at 89%/76% (3DS and Wii U, respectively). When spaced correctly, it is safe on shield against slower characters. It also grants super armor on frames 8-15. It is based on the cross Little Mac hits King Hippo with during the cutscene in which he defeats Hippo in the Wii version of ''Punch-Out!!'' | ||
''Down'': A body hook. It deals the most damage out of all three punch variations and does not possess a sourspot, but its extremely low knockback scaling makes it unusable for KOing. Its high [[shieldstun]] makes it safer on shield than the other two punch variations, and also makes it capable of breaking shields more reliably than any of Little Mac's other attacks. Due to its low knockback scaling, it can set up for a tech chase with an up smash, Jolt Haymaker or KO Uppercut. As of update 1.1.4, its deals enough damage and shieldstun to break full shields if a forward tilt is used immediately after it, and is notably tied as the most damaging forward smash in the game (alongside {{SSB4|Ganondorf | ''Down'': A body hook. It deals the most damage out of all three punch variations and does not possess a sourspot, but its extremely low knockback scaling makes it unusable for KOing. Its high [[shieldstun]] makes it safer on shield than the other two punch variations, and also makes it capable of breaking shields more reliably than any of Little Mac's other attacks. Due to its low knockback scaling, it can set up for a tech chase with an up smash, Jolt Haymaker or KO Uppercut. As of update 1.1.4, its deals enough damage and shieldstun to break full shields if a forward tilt is used immediately after it, and is notably tied as the most damaging forward smash in the game (alongside {{SSB4|Ganondorf}}'s). It also grants super armor on frames 9-15. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|21}} (clean), {{ChargedSmashDmgSSB4|16}} (late) | |usmashdmg={{ChargedSmashDmgSSB4|21}} (clean), {{ChargedSmashDmgSSB4|16}} (late) |