Editing List of updates (SSB4)/1.1.1 changelog

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
This is the list of known changes in version 1.1.1 of ''[[Super Smash Bros. 4]]''. This update became available on September 30th, 2015.
{{recent release}}
{{incomplete|[http://smashboards.com/threads/magical-engimatic-land-1-1-1-patch-notes.419067/ There's a lot]}}
 
The following is a list of character changes in Version 1.1.1 of ''[[Super Smash Bros. 4]]'',


==Universal==
==Universal==
{{UpdateList|ver=1.1.1|char=Universal}}
*{{change|[[Floor attack]] shield damage (back, front, and trip)|10|8}}
 
*{{change|[[Roll]] invincibility duration reduced by one frame.}}
==Stages==
*{{change|[[Shieldstun]] formula|damage / 2.56|(damage / 1.75) + 2. This significantly increases shieldstun, making all attacks safer on shield, and also makes shields significantly easier to break.}}
{{UpdateList|ver=1.1.1|char=Stages}}
*{{change|[[Powershield]]ing now reduces the amount of shieldstun received by 25%.}}
*{{change|Powershield timing window|4 frames|3 frames. This makes powershielding more difficult, though the above change also makes it more rewarding.}}
*{{change|Shieldstun now overlaps shield lock-in. As a result, a character who shields an attack dealing at least 10.5% damage will be able to drop shield immediately after shieldstun ends, even if they shielded just one frame too early for a powershield. Attempting to powershield an attack is therefore slightly safer than before compared to simply holding shield.}}
*{{change|[[Hitlag]] modifiers are now applied to shielding characters when they are hit. This means that attacks with increased hitlag (including [[electric]] attacks) are now safer on shield, while attacks with reduced hitlag (such as {{SSB4|Marth}}'s sourspots) are less safe (though the universal increase in shieldstun compensates for this).}}
*{{change|All sword trails now behave accordingly in slow motion, making sword trails much longer than previously if time is slowed down.}}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
{{UpdateList|ver=1.1.1|char=Bowser}}
*{{buff|Neutral air damage (all hits)|5%|6%}}
*{{buff|[[Fire Shot]] damage|5% (clean), 4% (late)|6% (clean), 5% (late)}}
*{{buff|Fire Shot base knockback|25|35}}
*{{buff|Fire Shot radius|4.0 (clean), 3.5 (late)|5.0 (both)}}
*{{buff|Fire Shot's late hit starts 5 frames later.}}
*{{buff|Fire Shot cooldown animation length is no longer slower than that of [[Fire Breath]].}}


=={{SSB4|Bowser Jr.}}==
=={{SSB4|Bowser Jr.}}==
{{UpdateList|ver=1.1.1|char=Bowser Jr.}}
*{{bugfix|Floor attack shield damage now matches other characters at 8 (was originally just 1).}}
**{{buff|However, back floor attack does 10 shield damage, as other characters' did before this update.}}
*{{buff|[[Air Cannon]] endlag reduced by 14 frames (frames 5-25 now run 1.3 times slower instead of 2.0).}}


=={{SSB4|Captain Falcon}}==
=={{SSB4|Captain Falcon}}==
{{UpdateList|ver=1.1.1|char=Captain Falcon}}
*{{buff|[[Wind-Up Raptor Boost]] damage|7% (air)/8% (ground)|8%/9%}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
{{UpdateList|ver=1.1.1|char=Charizard}}
*{{buff|Sinking Skull now deals 12% on the ground and 10% in the air, as opposed to the previous 10% and 9% (respectively). Endlag reduced by 5 frames.}}


=={{SSB4|Diddy Kong}}==
=={{SSB4|Diddy Kong}}==
{{UpdateList|ver=1.1.1|char=Diddy Kong}}
*{{change|Created glitch where, if Diddy Kong tries to [[Shield jump|shield jump]] or [[Shield grab|shield grab]] while blocking a multi-hit attack, he becomes impossible to [[Grab|grab]]. Diddy only becomes grabbable again after losing a stock or shielding an attack.}}


=={{SSB4|Donkey Kong}}==
=={{SSB4|Donkey Kong}}==
{{UpdateList|ver=1.1.1|char=Donkey Kong}}
*{{nerf|[[Giant Punch]] shield damage|2|0. Applies to custom variations.}}
*{{nerf|[[Headbutt]] and Stubborn Headbutt shield damage|30|25.}}


=={{SSB4|Dr. Mario}}==
=={{SSB4|Dr. Mario}}==
{{UpdateList|ver=1.1.1|char=Dr. Mario}}
*{{buff|Clothesline Tornado damage increased (8% → 10%/12% depending on the hitbox.)}}
*{{buff|The 12% hitbox is larger.}}
*{{change|The 12% hitbox has knockback adjustments.}}


=={{SSB4|Fox}}==
=={{SSB4|Fox}}==
{{UpdateList|ver=1.1.1|char=Fox}}
*{{change|Down throw deals 1.5% damage per blaster shot instead of 2%, but Fox now fires one more shot, leaving the total damage unchanged.}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
{{UpdateList|ver=1.1.1|char=Ganondorf}}
*{{buff|Neutral aerial first kick (late) damage|7%|8%}}
*{{buff|Neutral aerial second kick (clean) damage|9%|10%}}
*{{buff|Neutral aerial second kick (late) damage|5%|7%}}
*{{buff|Neutral aerial second kick knockback growth|100|120}}
*{{buff|Neutral aerial's two kicks link together more effectively.}}


=={{SSB4|Greninja}}==
=={{SSB4|Greninja}}==
{{UpdateList|ver=1.1.1|char=Greninja}}
*{{bugfix|Frame speed multipliers modified to change timing of hitbox for neutral and back aerials.}}


=={{SSB4|Ike}}==
=={{SSB4|Ike}}==
{{UpdateList|ver=1.1.1|char=Ike}}
*{{nerf|Smash Counter has decreased knockback growth (100 → 70).}}
*{{buff|Smash Counter has increased base knockback (48 → 90).}}
*{{buff|Tempest uncharged does damage 5% from 1%, the hitboxes last 2 more frames, and the move ends 4 frames faster.}}
*{{buff|Tempest charged initial windboxes last 2 frames longer and are adjusted slightly backwards; later ones last 3 frames longer total, move ends 4 frames faster.}}
*{{buff|Tempest max charge initial windboxes last 2 frames longer and are slightly adjusted backwards; later ones last 3 frames longer total, move ends 2 frames faster.}}
*{{buff|Furious Eruption uncharged sweetspot size 7.0u → 8.5u, adjusted upwards, first hitbox lasts 10 frames from 12, second hitbox lasts 15 frames from 12.}}
*{{buff|Furious Eruption charged sweetspot size 8.0u → 10.0u, adjusted upwards, first hitbox lasts 14 frames from 16, second hitbox lasts 19 frames from 16.}}
*{{buff|Furious Eruption max charged sweetspot size 10u → 12.5u, adjusted upwards, sourspot size 15u → 16u, adjusted upwards,second hitbox lasts 19 frames from 16.}}
*{{nerf|Furious Eruption max charged first hitbox frame duration decreased (14 → 16).}}
 
=={{SSB4|Jigglypuff}}==
*{{nerf|The change in shield-stun makes shielding even more dangerous, further worsening it's already poor defense.}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
{{UpdateList|ver=1.1.1|char=Kirby}}
*{{buff|[[Ice Breath]] hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5}}
*{{buff|Aerial [[Hammer Flip#Customization|Hammer Bash]] weight-based knockback|20|50}}
*{{nerf|Hammer Bash sourspot hitbox now takes priority over the sweetspot, effectively making the sweetspot smaller.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
{{UpdateList|ver=1.1.1|char=Link}}
*{{buff|Shocking Spin deals more damage on all hitboxes (14% → 16%, 9% → 11%/12%, 7% → 8%, 5% → 6%).}}
**{{buff|New 14% hitbox added.}}


=={{SSB4|Little Mac}}==
=={{SSB4|Little Mac}}==
{{UpdateList|ver=1.1.1|char=Little Mac}}
*{{buff|Stunning Straight Lunge uncharged damage increased 10% → 11%.}}
*{{buff|Stunning Straight Lunge charged growth increased 60 → 70.}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
{{UpdateList|ver=1.1.1|char=Lucario}}
*{{buff|Glancing Counter hitbox angle altered: 58° → 65°}}
*{{buff|Glancing Counter ending lag decreased by 7 frames.}}


=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
{{UpdateList|ver=1.1.1|char=Lucina}}
*{{nerf|Shield Breaker does less shield damage.}}


=={{SSB4|Luigi}}==
=={{SSB4|Luigi}}==
{{UpdateList|ver=1.1.1|char=Luigi}}
*{{nerf|Down throw's knockback scaling has drastically increased while its base knockback has drastically decreased. The new scaling limits follow-ups outside of low percents (such as Luigi's reliable combo of down throw followed by two forward aerials followed by three jabs followed by a dash attack) while not being given KOing potential. The new base knockback allows combos that can deal respectable damage from a lower number of hits, such as down throw followed by up smash (which can be further followed by forward smash against heavyweights and fast-fallers due to up smash's launching trajectory) and down throw followed by multiple up tilts (which only works reliably against middleweights). While these new combos are easier to perform, they are ultimately less effective than the previous ones due to racking up less damage overall and only being effective against a number of characters rather than the overwhelming majority of the cast.}}
*{{buff|Down aerial spike hitbox increased (1.8 → 2.5).}}
*{{buff|Down smash knockback growth increased (80/100 → 82/104 first/second strikes)}}
*{{buff|Fiery Jump Punch hitbox size increased (3.8 → 4.0).}}
*{{buff|Fiery Jump Punch horizontal displacement (6.4 → 7.0).}}
*{{change|Luigi Cyclone initial hibox [[hitlag]] increased (1.0 → 1.3).}}
*{{change|Luigi Cyclone angle 90° → 89°.}}
*{{nerf|Luigi Cyclone final hitbox growth decreased 130 → 120.}}


=={{SSB4|Marth}}==
=={{SSB4|Marth}}==
{{UpdateList|ver=1.1.1|char=Marth}}
*{{nerf|Shield Breaker does less shield damage.}}


=={{SSB4|Mega Man}}==
=={{SSB4|Mega Man}}==
{{UpdateList|ver=1.1.1|char=Mega Man}}
*{{buff|Hyper Bomb ending lag reduced by 5 frames.}}
*{{buff|Ice Slasher ending lag reduced by 6 frames.}}


=={{SSB4|Mii Gunner}}==
=={{SSB4|Mii Gunner}}==
{{UpdateList|ver=1.1.1|char=Mii Gunner}}
*{{change|Graphic Effects on jab and dash attack altered slightly.}}


=={{SSB4|Meta Knight}}==
=={{SSB4|Meta Knight}}==
{{UpdateList|ver=1.1.1|char=Meta Knight}}
*{{buff|Lazy Shuttle Loop final hitbox size increased 7.0 → 7.2 and the hitbox duration is increased by 2 frames.}}


=={{SSB4|Ness}}==
=={{SSB4|Ness}}==
{{UpdateList|ver=1.1.1|char=Ness}}
*{{change|Portions of [[Rising PK Flash]] knockback growth|30|80}}
*{{buff|Rising PK Flash range|10|13}}
*{{buff|[[PK Freeze]] range|10|11}}
*{{buff|[[PK Fire Burst]] damage on hit increased 1% → 2%.}}
*{{buff|Damage on PK Fire Burst trigger increased 8% → 9%, hits sooner smaller size and closer.}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
{{UpdateList|ver=1.1.1|char=Palutena}}
*{{bugfix|A glitch where Palutena could infinitely renewal [[Lightweight]] on platforms has been fixed.}}
*{{nerf|The last hit of [[Explosive Flame]] is no longer [[unblockable]].}}


=={{SSB4|Peach}}==
=={{SSB4|Peach}}==
{{UpdateList|ver=1.1.1|char=Peach}}
*{{buff|Toad ending frame reduced 64 → 62}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
{{UpdateList|ver=1.1.1|char=Robin}}
*{{change|Due to sword trails being longer when time is slowed, one of Robin's victory poses has subtle animation changes.}}


=={{SSB4|Rosalina & Luma}}==
=={{SSB4|Rosalina & Luma}}==
{{UpdateList|ver=1.1.1|char=Rosalina}}
*{{nerf|Looping hits of jab deal less damage|2%|1.7%.}}
*{{buff|Floaty Star Bit has decreased ending lag.}}
*{{buff|Guardian Luma has reduced ending lag by 1 frame.}}
*{{change|Guardian Luma has some hitbox changes.}}


=={{SSB4|Samus}}==
=={{SSB4|Samus}}==
{{UpdateList|ver=1.1.1|char=Samus}}
*{{Change|Up tilt damage values reversed, dealing 13% on grounded opponents instead of 12% and 12% on aerial opponents instead of 13%.}}
*{{buff|Partial charge [[Melee Charge Shot]] damage increased 5% → 6%.}}
*{{change|Partial charge Melee Charge Shot has more base knockback 30 → 50.}}
*{{nerf|Partial charge Melee Charge Shot has decreased hitbox sizes 4.0u → 2.5u.}}
*{{buff|Fully charged Melee Charge Shot damage increased 18% → 20%.}}
*{{buff|Fully charged Melee Charge Shot has slightly more base knockback 65 → 70.}}
*{{buff|Fully charged Melee Charge Shot has slightly less knockback growth 35 →32.}}
*{{buff|Fully charged Melee Charge Shot has increased hitbox sizes 8 → 10.}}
*{{buff|[[Screw Attack (move)|Screw Attack]] looping hits 2-4 have more weight knockback 150/120 → 178/140.}}
*{{change|Screw Attack looping hits angle has been altered (100 → 96).}}
*{{buff|Neutral aerial initial hitbox size increased|5.5|6.0.}}
*{{buff|Neutral aerial hitbox duration increased by 2 frames → 4 frames.}}
*{{buff|Neutral aerial second hit sweetspot hitbox size increased 3.5 → 4.0.}}
*{{buff|Neutral aerial second hit sourspot growth 80 → 98.}}
*{{buff|Neutral aerial second hit sourspot hitbox size increased 2.8 → 3.3.}}
*{{buff|Neutral aerial second hit hitbox duration increased by 2 frames.}}
*{{change|Neutral aerial's second hit now sends opponents at a 45 degree angle instead of the Sakurai Angle.}}
*{{buff|Forward aerial looping hits damage increased|1%|1.6%.}}
*{{buff|Forward aerial has reduced landing lag|30|24.}}


=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
{{UpdateList|ver=1.1.1|char=Sheik}}
*{{nerf|Penetrating Needles deal less [[shield damage]]|9|6.}}


=={{SSB4|Shulk}}==
=={{SSB4|Shulk}}==
{{UpdateList|ver=1.1.1|char=Shulk}}
*{{buff|Dash Vision knockback growth 84 → 89 (94 → 99 on alternate attack option).}}
*{{change|Dash Vision hitbox angle altered 35° → 32°.}}


=={{SSB4|Sonic}}==
=={{SSB4|Sonic}}==
{{UpdateList|ver=1.1.1|char=Sonic}}
*{{buff|[[Shield damage]] from tech get-up attack increased|1|10.}}


=={{SSB4|Toon Link}}==
=={{SSB4|Toon Link}}==
{{UpdateList|ver=1.1.1|char=Toon Link}}
*{{buff|Grounded Sliding Spin Attack has 6 hitboxes instead 1 and has increased growth.}}
*{{buff|One of the new hitboxes has increased damage (10% → 11%).}}


=={{SSB4|Villager}}==
=={{SSB4|Villager}}==
{{UpdateList|ver=1.1.1|char=Villager}}
*{{nerf|[[Extreme Balloon Trip]] hitbox sizes|6.5/14.5|4/11.5}}


=={{SSB4|Wario}}==
=={{SSB4|Wario}}==
{{UpdateList|ver=1.1.1|char=Wario}}
*{{buff|Inhaling Chomp has faster start-up.}}
*{{change|Minor frame speed multiplier on some unknown action.}}


=={{SSB4|Wii Fit Trainer}}==
=={{SSB4|Wii Fit Trainer}}==
{{UpdateList|ver=1.1.1|char=Wii Fit Trainer}}
*{{change|Volatile Breathing unknown collision flag altered.}}


=={{SSB4|Yoshi}}==
=={{SSB4|Yoshi}}==
{{UpdateList|ver=1.1.1|char=Yoshi}}
*{{buff|High Jump ending lag reduced by 4 frames.}}
*{{buff|Ledge get-up attack deals increased [[shield damage]] 0 → 1.}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
{{UpdateList|ver=1.1.1|char=Zelda}}
*{{buff|Neutral air's back hits now drag opponents towards the front hits, allowing the move to deal more damage from this position.}}
*{{buff|Farore's Squall hitbox duration increased by 1 frame.}}
*{{buff|Farore's Squall ending lag reduced by 6 frames.}}
*{{buff|Nayru's Passion explosion hitbox start-up decreased by 5 frames.}}
*{{buff|Nayru's Passion windbox startup by 2 frames.}}
*{{change|Nayru's Passion windbox has a slight position alternation.}}


==External links==
==External links==
*[http://smashboards.com/threads/magical-enigmatic-land-1-1-1-patch-notes.419067/ Smashboards: 1.1.1 Patch changelog]
*[http://smashboards.com/threads/magical-enigmatic-land-1-1-1-patch-notes.419067/ Smashboards: 1.1.1 Patch changelog]
*[http://smashboards.com/threads/shields-in-1-1-1.419235/ Smashboards: Shields in 1.1.1]
*[http://smashboards.com/threads/shields-in-1-1-1.419235/ Smashboards: Shields in 1.1.1]
{{SSB4 Updates}}
[[Category:Lists]]
[[Category:Free downloadable content]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)