Editing Knockback

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===List of moves with weight-independent knockback===
===List of moves with weight-independent knockback===
====''[[Super Smash Bros. 4]]''====
====''[[Super Smash Bros. 4]]''====
*{{CharHead|Bayonetta|SSB4|hsize=20px}}'s {{mvsub|Bayonetta|SSB4|neutral attack}} (all except infinite finisher), {{mvsub|Bayonetta|SSB4|forward tilt}} (hits 1-2), {{mvsub|Bayonetta|SSB4|forward aerial}} (hits 1-2), {{mvsub|Bayonetta|SSB4|down aerial}} (clean), [[Heel Slide]] (ground dash and last hit, air dash) and [[Witch Twist]].
*{{CharHead|Bayonetta|SSB4|hsize=20px}}'s {{mvsub|Bayonetta|SSB4|neutral attack}} (all except infinite finisher), {{mvsub|Bayonetta|SSB4|forward tilt}} (hits 1-2), {{mvsub|Bayonetta|SSB4|forward aerial}} (hits 1-2), {{mvsub|Bayonetta|SSB4|down aerial}} (clean), [[Heel Slide]] (ground dash and last hit, air dash) and [[Witch Twist]]
*{{CharHead|Charizard|SSB4|hsize=20px}}'s {{mvsub|Charizard|SSB4|up smash}} (hit 1 clean).
*{{CharHead|Charizard|SSB4|hsize=20px}}'s {{mvsub|Charizard|SSB4|up smash}} (hit 1 clean)
*{{CharHead|Cloud|SSB4|hsize=20px}}'s [[Cloud (SSB4)/Neutral attack/Hit 2|neutral attack]] (hit 2), {{mvsub|Cloud|SSB4|forward smash}} (hits 1-2), {{mvsub|Cloud|SSB4|down smash}} (hit 1), [[Cross Slash]] (hits 1-4) and [[Climhazzard]] (most of non-Limit hit 2).
*{{CharHead|Cloud|SSB4|hsize=20px}}'s [[Cloud (SSB4)/Neutral attack/Hit 2|neutral attack]] (hit 2), {{mvsub|Cloud|SSB4|forward smash}} (hits 1-2), {{mvsub|Cloud|SSB4|down smash}} (hit 1), [[Cross Slash]] (hits 1-4) and [[Climhazzard]] (most of non-Limit hit 2)
*{{CharHead|Corrin|SSB4|hsize=20px}}'s [[Corrin (SSB4)/Neutral attack/Hit 2|neutral attack]] (hit 2) and [[Draconic Ascent]] (loop hits).
*{{CharHead|Corrin|SSB4|hsize=20px}}'s [[Corrin (SSB4)/Neutral attack/Hit 2|neutral attack]] (hit 2) and [[Draconic Ascent]] (loop hits)
*{{CharHead|Dark Pit|SSB4|hsize=20px}}'s {{mvsub|Dark Pit|SSB4|neutral attack}} (infinite loop).
*{{CharHead|Dark Pit|SSB4|hsize=20px}}'s {{mvsub|Dark Pit|SSB4|neutral attack}} (infinite loop)
*{{CharHead|Diddy Kong|SSB4|hsize=20px}}'s {{mvsub|Diddy Kong|SSB4|up smash}} (hit 1).
*{{CharHead|Diddy Kong|SSB4|hsize=20px}}'s {{mvsub|Diddy Kong|SSB4|up smash}} (hit 1)
*{{CharHead|Falco|SSB4|hsize=20px}}'s {{mvsub|Falco|SSB4|up smash}} (hit 1 clean).
*{{CharHead|Falco|SSB4|hsize=20px}}'s {{mvsub|Falco|SSB4|up smash}} (hit 1 clean)
*{{CharHead|Ganondorf|SSB4|hsize=20px}}'s {{mvsub|Ganondorf|SSB4|neutral aerial}} (hit 1 clean (hitbox ID value 2 only)).
*{{CharHead|Ganondorf|SSB4|hsize=20px}}'s {{mvsub|Ganondorf|SSB4|neutral aerial}} (hit 1 clean (hitbox ID value 2 only))
*{{CharHead|Kirby|SSB4|hsize=20px}}'s {{mvsub|Kirby|SSB4|forward aerial}} (hits 1-2) and [[Hammer Bash]] (air hit 1).
*{{CharHead|Kirby|SSB4|hsize=20px}}'s {{mvsub|Kirby|SSB4|forward aerial}} (hits 1-2) and [[Hammer Bash]] (air hit 1)
*{{CharHead|Link|SSB4|hsize=20px}}'s [[Link (SSB4)/Up special|Spin Attack]] (air all but last hit).
*{{CharHead|Link|SSB4|hsize=20px}}'s [[Link (SSB4)/Up special|Spin Attack]] (air all but last hit)
*{{CharHead|Lucas|SSB4|hsize=20px}}'s {{mvsub|Lucas|SSB4|down tilt}}.
*{{CharHead|Lucas|SSB4|hsize=20px}}'s {{mvsub|Lucas|SSB4|down tilt}}
*{{CharHead|Lucina|SSB4|hsize=20px}}'s {{mvsub|Lucina|SSB4|neutral aerial}} (hit 1) and [[Dancing Blade]] (hit 2 down, hit 3 down).
*{{CharHead|Lucina|SSB4|hsize=20px}}'s {{mvsub|Lucina|SSB4|neutral aerial}} (hit 1) and [[Dancing Blade]] (hit 2 down, hit 3 down)
*{{CharHead|Marth|SSB4|hsize=20px}}'s {{mvsub|Marth|SSB4|neutral aerial}} (hit 1) and [[Marth (SSB4)/Side special|Dancing Blade]] (hit 2 down, hit 3 down).
*{{CharHead|Marth|SSB4|hsize=20px}}'s {{mvsub|Marth|SSB4|neutral aerial}} (hit 1) and [[Marth (SSB4)/Side special|Dancing Blade]] (hit 2 down, hit 3 down)
*{{CharHead|Pit|SSB4|hsize=20px}}'s {{mvsub|Pit|SSB4|neutral attack}} (infinite loop).
*{{CharHead|Pit|SSB4|hsize=20px}}'s {{mvsub|Pit|SSB4|neutral attack}} (infinite loop)
*{{CharHead|Robin|SSB4|hsize=20px}}'s {{mvsub|Robin|SSB4|neutral attack}} (hits 1-2).
*{{CharHead|Robin|SSB4|hsize=20px}}'s {{mvsub|Robin|SSB4|neutral attack}} (hits 1-2)
*{{CharHead|Roy|SSB4|hsize=20px}}'s {{mvsub|Roy|SSB4|neutral aerial}} (hit 2).
*{{CharHead|Roy|SSB4|hsize=20px}}'s {{mvsub|Roy|SSB4|neutral aerial}} (hit 2)
*{{CharHead|Samus|SSB4|hsize=20px}}'s {{mvsub|Samus|SSB4|forward aerial}} (hits 1-4) and [[Samus (SSB4)/Up special|Screw Attack]] (hits 1-10).
*{{CharHead|Samus|SSB4|hsize=20px}}'s {{mvsub|Samus|SSB4|forward aerial}} (hits 1-4) and [[Samus (SSB4)/Up special|Screw Attack]] (hits 1-10)
*{{CharHead|Toon Link|SSB4|hsize=20px}}'s [[Toon Link (SSB4)/Forward smash/Hit 1|forward smash]] (hit 1).
*{{CharHead|Toon Link|SSB4|hsize=20px}}'s [[Toon Link (SSB4)/Forward smash/Hit 1|forward smash]] (hit 1)
*{{CharHead|Yoshi|SSB4|hsize=20px}}'s {{mvsub|Yoshi|SSB4|back aerial}} (hits 1-2).
*{{CharHead|Yoshi|SSB4|hsize=20px}}'s {{mvsub|Yoshi|SSB4|back aerial}} (hits 1-2)
*{{CharHead|Zero Suit Samus|SSB4|hsize=20px}}'s [[Plasma Whip]] (all but last hit).
*{{CharHead|Zero Suit Samus|SSB4|hsize=20px}}'s [[Plasma Whip]] (all but last hit)


A few moves not only treat the opponent's weight as 100, but also temporarily set their [[gravity]] to 0.085 and [[falling speed]] to 1.5, making their knockback even less character-dependant. However, since the gravity and falling speed alterations are temporary, the knockback is still heavily affected by them, and so the vertical KO power of such moves is heavily skewed towards fast-falling characters surviving much longer than heavy ones.
A few moves not only treat the opponent's weight as 100, but also temporarily set their [[gravity]] to 0.085 and [[falling speed]] to 1.5, making their knockback even less character-dependant. However, since the gravity and falling speed alterations are temporary, the knockback is still heavily affected by them, and so the vertical KO power of such moves is heavily skewed towards fast-falling characters surviving much longer than heavy ones.

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