Editing King Dedede (SSB4)

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The most notable positives that these changes bring are his new [[down tilt]], new side special [[Gordo Throw]], and his down special, [[Jet Hammer]]. Dedede's new down tilt has faster start-up and travels a long distance, making it one of his best defensive moves (out of shield, after a smash attack, etc) at the cost of its spacing potential. Unlike [[Waddle Dee Toss]], Gordo Throw deals a consistent amount of damage, fairly high knockback, and can even be used to "pinball" opponents by using their tumbling momentum to Dedede's advantage by trapping them between a Gordo and Dedede due to the ability to angle a Gordo's trajectory, which improves his neutral game. Lastly, Jet Hammer has been noticeably buffed in terms of range and the recoil damage, and due to the addition of [[rage]] combined with his high endurance and weight, it is a much better move both onstage and for edge-guarding. As a result, these moves are more versatile than their previous iterations in ''Brawl''. Some of the gameplay changes brought about by ''SSB4'' have also helped Dedede. He is now less susceptible to projectile camping due to the universal nerf to projectile camping (although he still arguably has the hardest time against camping), and he can utilize the rage mechanic very effectively due to his considerable weight, which supplements his high power.
The most notable positives that these changes bring are his new [[down tilt]], new side special [[Gordo Throw]], and his down special, [[Jet Hammer]]. Dedede's new down tilt has faster start-up and travels a long distance, making it one of his best defensive moves (out of shield, after a smash attack, etc) at the cost of its spacing potential. Unlike [[Waddle Dee Toss]], Gordo Throw deals a consistent amount of damage, fairly high knockback, and can even be used to "pinball" opponents by using their tumbling momentum to Dedede's advantage by trapping them between a Gordo and Dedede due to the ability to angle a Gordo's trajectory, which improves his neutral game. Lastly, Jet Hammer has been noticeably buffed in terms of range and the recoil damage, and due to the addition of [[rage]] combined with his high endurance and weight, it is a much better move both onstage and for edge-guarding. As a result, these moves are more versatile than their previous iterations in ''Brawl''. Some of the gameplay changes brought about by ''SSB4'' have also helped Dedede. He is now less susceptible to projectile camping due to the universal nerf to projectile camping (although he still arguably has the hardest time against camping), and he can utilize the rage mechanic very effectively due to his considerable weight, which supplements his high power.


However, the aforementioned new move alterations and changes to gameplay mechanics have also brought drawbacks that drastically outweigh the aforementioned positives, despite having a less polarized moveset than ''Brawl''. The most significant of these came with his new [[down throw]]. Dedede's grabs are slower and have less range making it harder for him to land a grab and when he does, the reward he receives has been greatly decreased. One positive change down throw received is that it now launches opponents vertically which gives it greater followup potential however, down throw no longer has [[set knockback]] making its followups percentage dependent and the removal of [[chain grab]]bing has heavily harmed down throw as it can no longer be used to (infinitely depending on the character) chaingrab opponents. While it is still a decent throw overall, it is nowhere near what his ''Brawl'' down throw was which was so powerful that it alone completely nullified certain characters.
However, the aforementioned new move alterations and changes to gameplay mechanics have also brought drawbacks that drastically outweigh the aforementioned positives, despite having a less polarized moveset than ''Brawl''. The most significant of these came with his new [[down throw]]. Dedede's grabs are slower and have less range making it harder for him to land a grab and when he does, the reward he receives has been greatly decreased. One positive change down throw received is that it now launches opponents vertically which gives it greater followup potential however, down throw no longer has [[set knockback]] making its followups percentage dependent and the removal of [[chain grab]]bing has heavily harmed down throw as it can no longer be used to (infinitely depending on the character) chaingrab opponents. While it is still a decent throw overall, it is nowhere near what his ''Brawl'' down throw was which was so powerful that it alone completely nullified certain characters.  


Another one of Dedede's best moves which was changed for the worse was his [[back aerial]]. The move went from a fast, powerful, disjointed [[sex kick]] to a more powerful but drastically laggier and more difficult to land backward hammer swing. While the move is still decent, it is no longer one of the best back aerials in the game and one of Dedede's best moves. [[Up tilt]] was also noticeably nerfed as it is laggier, lingers for less time and has much less KO power. His new moves, despite bringing nice buffs, have also brought some drawbacks as well, such as his down tilt losing its KO power and having worse spacing capabilities, his new forward aerial no longer auto-canceling in a short hop (despite its faster start-up lag and more favorable hitbox placement) and being weaker and Gordo Throw being able to be reflected by any hitbox that deals at least 2%, which also hurts the previous anti-camping abilities the Waddle Dee Toss had in ''Brawl''. Dedede's already terrible air speed was decreased even further which is especially poor as most other returning veterans had their air speed increased. Altogether, all of these changes have nerfed Dedede's approach potential. Lastly, the changes to [[hitstun canceling]] also significantly harm Dedede, as they weaken his endurance despite his increased weight and make him an easy victim of combos.
Another one of Dedede's best moves which was changed for the worse was his [[back aerial]]. The move went from a fast, powerful, disjointed [[sex kick]] to a more powerful but drastically laggier and more difficult to land backward hammer swing. While the move is still decent, it is no longer one of the best back aerials in the game and one of Dedede's best moves. [[Up tilt]] was also noticeably nerfed as it is laggier, lingers for less time and has much less KO power. His new moves, despite bringing nice buffs, have also brought some drawbacks as well, such as his down tilt losing its KO power and having worse spacing capabilities, his new forward aerial no longer auto-canceling in a short hop (despite its faster start-up lag and more favorable hitbox placement) and being weaker and Gordo Throw being able to be reflected by any hitbox that deals at least 2%, which also hurts the previous anti-camping abilities the Waddle Dee Toss had in ''Brawl''. Dedede's already terrible air speed was decreased even further which is especially poor as most other returning veterans had their air speed increased. Altogether, all of these changes have nerfed Dedede's approach potential. Lastly, the changes to [[hitstun canceling]] also significantly harm Dedede, as they weaken his endurance despite his increased weight and make him an easy victim of combos.
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**{{nerf|King Dedede now holds his hammer from the middle of the handle, instead of the end of it, decreasing its range and making it less disjointed.}}
**{{nerf|King Dedede now holds his hammer from the middle of the handle, instead of the end of it, decreasing its range and making it less disjointed.}}
**{{buff|Forward tilt deals more damage (6%/4% → 11%) due to consisting of five hits instead of one. Additionally, it has a much larger hitbox (4.5u → 8u) and a slightly longer duration (frames 12-22 → 12-23). Lastly, its last hit has increased knockback (20 (base)/80/100 (scaling) → 30/190), granting it KO potential at high percentages.}}
**{{buff|Forward tilt deals more damage (6%/4% → 11%) due to consisting of five hits instead of one. Additionally, it has a much larger hitbox (4.5u → 8u) and a slightly longer duration (frames 12-22 → 12-23). Lastly, its last hit has increased knockback (20 (base)/80/100 (scaling) → 30/190), granting it KO potential at high percentages.}}
**{{nerf|Forward tilt has increased ending lag (FAF 43 → 49).}}
**{{nerf|Forward tilt has increased ending lag (FAF 43 → 49).}}  
**{{change|Forward tilt's final hit has an altered angle (65° → 50°).}}
**{{change|Forward tilt's final hit has an altered angle (65° → 50°).}}
*[[Up tilt]]:
*[[Up tilt]]:
**{{buff|Up tilt has noticeably increased horizontal range (6u → 8u) and considerably more combo potential due to its altered knockback combined with the changes to hitstun canceling/DI. Its intangibility also has a longer duration (frames 7-8 → 9-15).}}
**{{buff|Up tilt has noticeably increased horizontal range (6u → 8u) and considerably more combo potential due to its altered knockback combined with the changes to hitstun canceling/DI. Its intangibility also has a longer duration (frames 7-8 → 9-15).}}
**{{nerf|Up tilt has received a sourspot that deals 2% less damage (12% → 10%) and the hitbox on Dedede's lower body has been removed. It also has increased startup lag with a shorter duration (frames 7-17 → 9-15) and has more ending lag (FAF 40 → 44) and it only grants intangibility to Dedede's head and left arm as opposed to his whole body. It also has significantly decreased knockback (30 (base)/120 (scaling) → 50/80) greatly hindering its KO potential.}}
**{{nerf|Up tilt has received a sourspot that deals 2% less damage (12% → 10%) and the hitbox on Dedede's lower body has been removed. It also has increased startup lag with a shorter duration (frames 7-17 → 9-15) and has more ending lag (FAF 40 → 44) and it only grants intangibility to Dedede's head and left arm as opposed to his whole body. It also has significantly decreased knockback (30 (base)/120 (scaling) → 50/80) greatly hindering its KO potential.}}  
*[[Down tilt]]:
*[[Down tilt]]:
**{{change|King Dedede has a new down tilt, a cartwheeling tackle. Compared to the previous down tilt, it deals different knockback (20/10 (base)/100 (scaling) → 60/75).}}
**{{change|King Dedede has a new down tilt, a cartwheeling tackle. Compared to the previous down tilt, it deals different knockback (20/10 (base)/100 (scaling) → 60/75).}}
**{{buff|Down tilt has larger hitboxes (6u/4u → 7u/5u) and slightly less startup lag (frame 7 → 6).}}
**{{buff|Down tilt has larger hitboxes (6u/4u → 7u/5u) and slightly less startup lag (frame 7 → 6).}}  
**{{change|New down tilt moves Dedede forwards, significantly increasing its range and allowing Dedede to pseudo-[[crawl]] but hindering its spacing potential and making it much easier to punish.}}
**{{change|New down tilt moves Dedede forwards, significantly increasing its range and allowing Dedede to pseudo-[[crawl]] but hindering its spacing potential and making it much easier to punish.}}
**{{nerf|Down tilt launches opponents at a higher angle (361° → 45°), making it less effective at KOing at very high percentages compared to the previous down tilt. It also has a shorter duration (frames 7-18 → 6-13), has more ending lag (FAF 36 → 38), and can whiff if used too close to the opponent.}}
**{{nerf|Down tilt launches opponents at a higher angle (361° → 45°), making it less effective at KOing at very high percentages compared to the previous down tilt. It also has a shorter duration (frames 7-18 → 6-13), has more ending lag (FAF 36 → 38), and can whiff if used too close to the opponent.}}
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|dashname= 
|dashname= 
|dashdmg=16% (clean), 13% (late)
|dashdmg=16% (clean), 13% (late)
|dashdesc=His signature [[wikirby:Head Slide|belly flopping tackle]]. A slow and powerful KOing option, it is the strongest dash attack in the game and is even stronger than some of the cast's smash attacks, KOing at around 80% near the edge due to its exceptionally high knockback. Can hit every character on the ledge after their [[Edge|ledge invincibility]] has ended. Originates from ''Kirby's Dream Land''.
|dashdesc=His signature [[wikirby:Head Slide|belly flopping tackle]]. A slow and powerful KOing option, it is the strongest dash attack in the game and is even stronger than some of the cast's smash attacks, KOing at around 80% near the edge due to its exceptionally high knockback. Can hit every character on the ledge after their [[Edge|ledge invincibility]] has ended. Originates from ''Kirby's Dream Land''.
|fsmashname= 
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|15}} (early), {{ChargedSmashDmgSSB4|24}} (clean), {{ChargedSmashDmgSSB4|6}} (late)
|fsmashdmg={{ChargedSmashDmgSSB4|15}} (early), {{ChargedSmashDmgSSB4|24}} (clean), {{ChargedSmashDmgSSB4|6}} (late)
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|fairdmg=12%
|fairdmg=12%
|fairdesc=Somersaults to perform a downward hammer swing. Is unsafe on hit at lower percents. This move does not auto cancel in a short-hop and has more landing/ending lag than his back aerial, but starts much earlier. Is capable of performing a pseudo [[wall of pain]] while edgeguarding. It can also [[lock]].
|fairdesc=Somersaults to perform a downward hammer swing. Is unsafe on hit at lower percents. This move does not auto cancel in a short-hop and has more landing/ending lag than his back aerial, but starts much earlier. Is capable of performing a pseudo [[wall of pain]] while edgeguarding. It can also [[lock]].
|bairname= 
|bairname=   
|bairdmg=16%
|bairdmg=16%
|bairdesc=An upward hammer swing behind himself. One of Dedede's best moves for spacing and KOing, doing so reliably below 130%. Can be auto canceled in a short-hop, and, if [[Buffer|buffered]], can be double jumped out of before Dedede lands, which can be used for tricky mix-ups. Is also relatively safe on shield when spaced at max range.
|bairdesc=An upward hammer swing behind himself. One of Dedede's best moves for spacing and KOing, doing so reliably below 130%. Can be auto canceled in a short-hop, and, if [[Buffer|buffered]], can be double jumped out of before Dedede lands, which can be used for tricky mix-ups. Is also relatively safe on shield when spaced at max range.
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|nsc1name=Dedede Storm
|nsc1name=Dedede Storm
|nsc1dmg=2% (loop), 3% (outer hit)
|nsc1dmg=2% (loop), 3% (outer hit)
|nsc1desc=Instead of Inhaling opponents, King Dedede will vacuum the opponent toward him, which hits multiple times, before exhaling them upward with the last hit. Will stop connecting reliably around the 100% range on most characters and usually cannot KO until the 200% range due to its lack of strong hitboxes throughout its duration.
|nsc1desc=Instead of Inhaling opponents, King Dedede will vacuum the opponent toward him, which hits multiple times, before exhaling them upward with the last hit. Will stop connecting reliably around the 100% range on most characters and usually cannot KO until the 200% range due to its lack of strong hitboxes throughout its duration.  
|nsc2name=Taste Test
|nsc2name=Taste Test
|nsc2dmg=5% (release), 12% (spit)
|nsc2dmg=5% (release), 12% (spit)
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*{{Sm|Big D|Canada}} - One of the best King Dedede players during the first few years of ''Smash 4'', but has since relegated the character to a rare secondary pick. Placed 3rd at both {{Trn|Northwest Majors: Drop Zone}} and {{Trn|Cascade 2}}, 7th at {{Trn|Northwest Majors VIII}}, and 17th at {{Trn|Paragon Los Angeles 2015}} with wins over players such as {{Sm|Larry Lurr}}, {{Sm|Mew2King}} and {{Sm|Tyrant}}. Ranked 1st on the [[British Columbia Smash 4 Power Rankings]].
*{{Sm|Big D|Canada}} - One of the best King Dedede players during the first few years of ''Smash 4'', but has since relegated the character to a rare secondary pick. Placed 3rd at both {{Trn|Northwest Majors: Drop Zone}} and {{Trn|Cascade 2}}, 7th at {{Trn|Northwest Majors VIII}}, and 17th at {{Trn|Paragon Los Angeles 2015}} with wins over players such as {{Sm|Larry Lurr}}, {{Sm|Mew2King}} and {{Sm|Tyrant}}. Ranked 1st on the [[British Columbia Smash 4 Power Rankings]].
*{{Sm|Bryce|USA}} - The best King Dedede player in the United States. Placed 13th at both {{Trn|Olympus}} and {{Trn|Smashadelphia 2017}} as well as 25th at both {{Trn|KTAR XX}} and {{Trn|Royal Flush}} with wins over players such as {{Sm|Shoyo James}}, {{Sm|Vivid}}, and {{Sm|The Great Gonzales}}. Formerly ranked 11th on the [[New Jersey Power Rankings]].
*{{Sm|Bryce|USA}} - The best King Dedede player in the United States. Placed 13th at both {{Trn|Olympus}} and {{Trn|Smashadelphia 2017}} as well as 25th at both {{Trn|KTAR XX}} and {{Trn|Royal Flush}} with wins over players such as {{Sm|Shoyo James}}, {{Sm|Vivid}}, and {{Sm|The Great Gonzales}}. Formerly ranked 11th on the [[New Jersey Power Rankings]].
*{{Sm|El_Bardo|Spain}} - Co-mains King Dedede with {{SSB4|Sonic}} and is considered the best King Dedede player in Europe. Placed 9th at {{Trn|ICARUS III}} and 13th at both {{Trn|Tech Republic 2}} and {{Trn|B.E.A.S.T 7}}. Ranked 12th on the [[Spanish Power Rankings]].
*{{Sm|El_Bardo|Spain}} - Co-mains King Dedede with {{SSB4|Sonic}} and is considered the best King Dedede player in Europe. Placed 9th at {{Trn|ICARUS III}} and 13th at both {{Trn|Tech Republic 2}} and {{Trn|B.E.A.S.T 7}}. Ranked 12th on the [[Spanish Power Rankings]].  
*{{Sm|ZAKI|Japan}} - The best King Dedede player in the world. Placed 5th at {{Trn|Sumabato 19}}, 9th at {{Trn|Sumabato 24}}, and 17th at both {{Trn|Smash 'N' Splash 4}} and {{Trn|2GG: Hyrule Saga}} with wins over players such as {{Sm|MkLeo}}, {{Sm|Charlie}}, and {{Sm|Rags}}. Ranked 53rd on the [[JAPAN Power Rankings]].
*{{Sm|ZAKI|Japan}} - The best King Dedede player in the world. Placed 5th at {{Trn|Sumabato 19}}, 9th at {{Trn|Sumabato 24}}, and 17th at both {{Trn|Smash 'N' Splash 4}} and {{Trn|2GG: Hyrule Saga}} with wins over players such as {{Sm|MkLeo}}, {{Sm|Charlie}}, and {{Sm|Rags}}. Ranked 53rd on the [[JAPAN Power Rankings]].


==[[Trophies]]==
==[[Trophies]]==
{{Trophy/Fighter
:'''King Dedede'''
|name=King Dedede
::{{flag|ntsc}} ''He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets.''
|image-3ds=KingDededeTrophy3DS.png
 
|image-wiiu=KingDededeTrophyWiiU.png
::{{flag|pal}} ''Being a self-proclaimed king, Dedede clearly doesn't care too much about the whole "politics" thing. He's just a bit greedy. In this game, his weight and hefty hammer make him slow, but he can still jump four times in mid-air anyway, making it easy for him to get back to the stage. Fully charge his Jet Hammer for ultimate destruction.''
|mode=Classic
 
|desc-3ds-ntsc=He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets.
{{Trophy games|console1=GB|game1=Kirby's Dream Land (08/1992)|console2=3DS|game2=Kirby: Triple Deluxe (05/2014)}}
|desc-wiiu-ntsc=He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his five jumps. His Jet Hammer will leave a mark on everyone he meets.
 
|desc-pal=Being a self-proclaimed king, Dedede clearly doesn't care too much about the whole "politics" thing. He's just a bit greedy. In this game, his weight and hefty hammer make him slow, but he can still jump four times in mid-air anyway, making it easy for him to get back to the stage. Fully charge his Jet Hammer for ultimate destruction.
:'''King Dedede (Alt.)'''
|gamelist={{Trophy games|console1=GB|game1=Kirby's Dream Land|release1=08/1992|console2=3DS|game2=Kirby: Triple Deluxe|release2=05/2014}}
::{{flag|ntsc}} ''For the Gordo Throw side special, King Dedede sends a Gordo bouncing with a hammer strike. It bounces off walls—or sometimes gets stuck in them. After a while it'll disappear. If an enemy hits one, it'll bounce back toward you. Use the special again to whack it back at them!''
}}
 
{{clrl}}
::{{flag|pal}} ''For the Gordo Throw side special, King Dedede hits a Gordo with his hammer, sending it bouncing along the stage. It'll bounce off walls, or sometimes get stuck in them. Then, after a while, it'll disappear. If an enemy hits the Gordo with an attack, it'll fly back towards you. Use the special again to whack it back at them!''
 
{{Trophy games|console1=GB|game1=Kirby's Dream Land (08/1992)|console2=3DS|game2=Kirby: Triple Deluxe (05/2014)}}
 
:'''Dedede Burst'''
::{{flag|ntsc}} ''For Dedede's Final Smash, he takes a deep breath, pulling his foes toward him. Once he's gotten them right where he wants them, he'll unleash blows from his giant burning hammer. Topping things off is an explosive from the end of the hammer, sending enemies flying. Could this be worse for his foes? Yes! He's invincible the whole time too!''


{{Trophy/Fighter
::{{flag|pal}} ''For Dedede's Final Smash, he inhales fiercely to pull foes towards him. Once he's got them right where he wants them, he thrashes them with a giant burning hammer. Then, to top it off, he fires an explosive from his hammer, sending them blasting off. Could it get any worse? Well... yes - Dedede's invincible the entire time.''
|name=King Dedede (Alt.)
|image-3ds=KingDededeAltTrophy3DS.png
|image-wiiu=KingDededeAltTrophyWiiU.png
|mode=Alt
|desc-3ds-ntsc=For the Gordo Throw side special, King Dedede sends a Gordo bouncing with a hammer strike. It bounces off walls—or sometimes gets stuck in them. After a while it'll disappear. If an enemy hits one, it'll bounce back toward you. Use the special again to whack it back at them!
|desc-wiiu-ntsc=For the Gordo Throw side special, King Dedede sends a Gordo bouncing with a hammer strike. It bounces off walls—or sometimes gets stuck in them. After a while it'll disappear. If an enemy hits the Gordo, it'll bounce back toward you. Use the special again to whack it back at them!
|desc-pal=For the Gordo Throw side special, King Dedede hits a Gordo with his hammer, sending it bouncing along the stage. It'll bounce off walls, or sometimes get stuck in them. Then, after a while, it'll disappear. If an enemy hits the Gordo with an attack, it'll fly back towards you. Use the special again to whack it back at them!
|gamelist={{Trophy games|console1=GB|game1=Kirby's Dream Land|release1=08/1992|console2=3DS|game2=Kirby: Triple Deluxe|release2=05/2014}}
}}
{{clrl}}


{{Trophy/Fighter
<center>
|name=Dedede Burst
<gallery>
|image=DededeBurstTrophyWiiU.png
KingDededeTrophy3DS.png|Classic (3DS)
|desc-ntsc=For Dedede's Final Smash, he takes a deep breath, pulling his foes toward him. Once he's gotten them right where he wants them, he'll unleash blows from his giant burning hammer. Topping things off is an explosive from the end of the hammer, sending enemies flying. Could this be worse for his foes? Yes! He's invincible the whole time too!
KingDededeAltTrophy3DS.png|Alt. (3DS)
|desc-pal=For Dedede's Final Smash, he inhales fiercely to pull foes towards him. Once he's got them right where he wants them, he thrashes them with a giant burning hammer. Then, to top it off, he fires an explosive from his hammer, sending them blasting off. Could it get any worse? Well... yes – Dedede's invincible the entire time.
KingDededeTrophyWiiU.png|Classic (Wii U)
|game=ssb4-wiiu
KingDededeAltTrophyWiiU.png|Alt. (Wii U)
}}
DededeBurstTrophyWiiU.png|[[Dedede Burst]]
{{clrl}}
</gallery>
</center>


==In [[Event Match]]es==
==In [[Event Match]]es==
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SSB4 - King Dedede Screen-5.jpg|Using [[Super Dedede Jump]].
SSB4 - King Dedede Screen-5.jpg|Using [[Super Dedede Jump]].
SSB4 - King Dedede Screen-6.jpg|Charging Jet Hammer while approaching {{SSB4|Fox}} using [[Fire Fox]].
SSB4 - King Dedede Screen-6.jpg|Charging Jet Hammer while approaching {{SSB4|Fox}} using [[Fire Fox]].
King Dedede Dash Attack.png|Using his dash attack on {{SSB4|Little Mac}}.
File:King Dedede Dash Attack.png|Using his dash attack on {{SSB4|Little Mac}}.
SSB4 - King Dedede Screen-7.jpg|King Dedede while [[stun]]ned.
SSB4 - King Dedede Screen-7.jpg|King Dedede while [[stun]]ned.
SSB4 - King Dedede Screen-8.jpg|King Dedede crouching in front of {{SSB4|Wii Fit Trainer}}...
SSB4 - King Dedede Screen-8.jpg|King Dedede crouching in front of {{SSB4|Wii Fit Trainer}}...

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