Editing Ken (SSBU)

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|fsdesc=Ken's Final Smash varies depending on range. At point-blank range, Ken traps the opponent with Shippu Jinraikyaku a furious series of kicks, followed by devastating series of hurricane kicks. If the initial hit some how misses, Ken will only do the first few hits, however, if he hit another opponent during those hits, the Final Smash will continue as normal. At any other range, Ken performs the Shinryuken an uppercut which produces a giant pillar of fire with immense vertical range. If the attack or special button is mashed during Shinryuken the Final Smash will deal extra damage. Ken can cancel most of his moves directly into his Final Smash as well.
|fsdesc=Ken's Final Smash varies depending on range. At point-blank range, Ken traps the opponent with Shippu Jinraikyaku a furious series of kicks, followed by devastating series of hurricane kicks. If the initial hit some how misses, Ken will only do the first few hits, however, if he hit another opponent during those hits, the Final Smash will continue as normal. At any other range, Ken performs the Shinryuken an uppercut which produces a giant pillar of fire with immense vertical range. If the attack or special button is mashed during Shinryuken the Final Smash will deal extra damage. Ken can cancel most of his moves directly into his Final Smash as well.
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===Canceling===
Ken can perform a special move out of certain normal attacks, a mechanic known in his home series as special-cancelling. By pressing the special button or doing the command input after connecting with a normal attack on hit or on shield, Ken will cancel the endlag of the normal attack and perform the move. The normal attacks that can be canceled include the first two hits of neutral attack, tapped and held down-tilt, tapped up-tilt, and proximity forward-tilt, held neutral attack and down smash. He is also capable of doing so with his aerials. Special-cancelling allows Ken to perform blockstrings and hit confirms into Shoryuken for a kill, Tatsumaki for a combo, Hadoken for safety and pressure, and his roundhouse kicks for mixups and KOs at the edge. He can also bait the opponent out with a special cancel into a Focus Attack, further increasing mixup potential.


===Stats===
===Stats===
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| djump=29.5 | rdjump=71-72
| djump=29.5 | rdjump=71-72
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===Canceling===
Ken can perform a special move out of certain normal attacks, a mechanic known in his home series as special-cancelling. By pressing the special button or doing the command input after connecting with a normal attack on hit or on shield, Ken will cancel the endlag of the normal attack and perform the move. The normal attacks that can be canceled include the first two hits of neutral attack, tapped and held down-tilt, tapped up-tilt, and proximity forward-tilt, held neutral attack and down smash. He is also capable of doing so with his aerials. Special-cancelling allows Ken to perform blockstrings and hit confirms into Shoryuken for a kill, Tatsumaki for a combo, Hadoken for safety and pressure, and his roundhouse kicks for mixups and KOs at the edge. He can also bait the opponent out with a special cancel into a Focus Attack, further increasing mixup potential.


===[[Announcer]] call===
===[[Announcer]] call===

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