Editing Kazuya (SSBU)

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*Kazuya, [[Dark Pit]], and [[Wii Fit Trainer]] are the only playable characters in ''Ultimate'' that do not appear in a [[Nintendo Switch]] game outside of ''Ultimate''.
*Kazuya, [[Dark Pit]], and [[Wii Fit Trainer]] are the only playable characters in ''Ultimate'' that do not appear in a [[Nintendo Switch]] game outside of ''Ultimate''.
*Masahiro Sakurai showed pre-release material of Kazuya in a [[YouTube]] video<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=402s Odds and Ends of Supervising [Graphics]]</ref> and showcased several changes made before the final version:
*Masahiro Sakurai showed pre-release material of Kazuya in a [[YouTube]] video<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=402s Odds and Ends of Supervising [Graphics]]</ref> and showcased several changes made before the final version:
**Kazuya's eyes and eyebrows were pulled upward to look more angry.
**Kazuya's eyes and eyebrows were pull upward to look more angry.
**Sakurai decided to use a unique knocked down animation that resembles Kazuya's knocked down animation in the {{uv|Tekken}} series.
**Sakurai decided to use a unique knocked down animation that resembles Kazuya's knocked down animation in the {{uv|Tekken}} series.
**The position of Kazuya's wings while airborne were altered to make the pose more energetic while retaining a bat-like silhouette.
**The position of Kazuya's wings while airborne was altered to make the posing more energetic while retain a bat-like silhouette.
**The story mode for ''Tekken 7'' was used to inspire [[Final Blaster]] almost 1 to 1.
**The story mode for ''Tekken 7'' was used to inspire [[Final Blaster]] almost 1 to 1.
**Kazuya's wings during Final Blaster were initially too rounded and Sakurai suggested they be made more angular.
**Kazuya's wings during Final Blaster were initially too rounded and Sakurai suggested they be made more angular.
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**Kazuya's wings during [[Devil Fist]] were repositioned so players could see the punch connect.
**Kazuya's wings during [[Devil Fist]] were repositioned so players could see the punch connect.
**Sakurai suggest adding a line that goes through opponents during Devil Fist to add atmosphere.
**Sakurai suggest adding a line that goes through opponents during Devil Fist to add atmosphere.
**Kazuya's wings were initially only visible for two frames during his landing animation, which Sakurai suggested to be extended to make the land more impactful.
**Kazuya's wings were initially only visible for two frames during his landing animation, which Sakurai suggested extended to make the land more impactful.
**Sakurai suggested that Kazuya should immediately enter his damage animation when hit by a [[Final Smash]].
**Sakurai suggested that Kazuya should immediately enter his damage animation when hit by a [[Final Smash]].
*If Kazuya is set as a CPU opponent in [[Training Mode]], all three CPUs will always face the player, much like on 1-on-1 matches. He shares this distinction with {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}}.
*If Kazuya is set as a CPU opponent in [[Training Mode]], all three CPUs will always face the player, much like on 1-on-1 matches. He shares this distinction with {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}}.

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