Editing Kazuya (SSBU)

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*Kazuya always faces his opponent when only one is remaining, counting teammates as opponents if [[Team Attack]] is on.
*Kazuya always faces his opponent when only one is remaining, counting teammates as opponents if [[Team Attack]] is on.
**Unlike {{SSBU|Ryu}}, {{SSBU|Ken}} and {{SSBU|Terry}}, Kazuya does not always face the camera. This aspect comes from ''Tekken'', where Kazuya assumes an orthodox stance regardless of camera placement.
**Unlike {{SSBU|Ryu}}, {{SSBU|Ken}} and {{SSBU|Terry}}, Kazuya does not always face the camera. This aspect comes from ''Tekken'', where Kazuya assumes an orthodox stance regardless of camera placement.
*Sound effects from ''Tekken 6'' to ''Tekken 7'' are used when Kazuya hits an opponent instead of the standard knockback sound effects. Kazuya also utilizes unique visual effects when he hits an opponent.
*Sound effects from ''Tekken 6'' onward are used when Kazuya hits an opponent instead of the standard knockback sound effects. Kazuya also utilizes unique visual effects when he hits an opponent.
*When using his forward, back or down throw in a one-on-one match, the camera briefly shifts to a unique angle similar to the ''Tekken'' equivalent. On two-dimensional stages (such as [[Flat Zone X]]) or in situations where the new angle would result in an obstruction of the fighters by level geometry (such as under a {{SSBU|Battlefield}} platform), the camera will zoom in but otherwise not shift angles.  
*When using his forward, back or down throw in a one-on-one match, the camera briefly shifts to a unique angle similar to the ''Tekken'' equivalent. On two-dimensional stages (such as [[Flat Zone X]]) or in situations where the new angle would result in an obstruction of the fighters by level geometry (such as under a {{SSBU|Battlefield}} platform), the camera will zoom in but otherwise not shift angles.  
**In addition to the camera angle change, Kazuya's forward throw, back throw, down throw and Gates of Hell have special sound effects.
**In addition to the camera angle change, Kazuya's forward throw, back throw, down throw and Gates of Hell have special sound effects.

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