Editing Jigglypuff (SSB4)
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|usc2desc= A song that flips opponents, similarly to [[Cape]]. Large hitbox when compared to standard Sing, with the third sound wave being the largest. However, startup and execution are extremely slow, with the move lasting 6 seconds in total. In addition, the pauses between each wave is increased, while each hit deals 0-1% (the first sound wave dealing no damage at all) and set knockback, unable to KO even at 999%. The flip effect only occurs if the opponent is facing Jigglypuff, but this is also ineffective at [[edgeguarding]] due to making opponents flinch, allowing them to reuse their recovery moves. | |usc2desc= A song that flips opponents, similarly to [[Cape]]. Large hitbox when compared to standard Sing, with the third sound wave being the largest. However, startup and execution are extremely slow, with the move lasting 6 seconds in total. In addition, the pauses between each wave is increased, while each hit deals 0-1% (the first sound wave dealing no damage at all) and set knockback, unable to KO even at 999%. The flip effect only occurs if the opponent is facing Jigglypuff, but this is also ineffective at [[edgeguarding]] due to making opponents flinch, allowing them to reuse their recovery moves. | ||
|dsdefname=Rest | |dsdefname=Rest | ||
|dsdefdmg=20% (hit), | |dsdefdmg=20% (hit), 36% (flower effect) | ||
|dsdefdesc=[[bulbapedia:Rest (move)|Falls asleep]], dealing a single hard hit to any opponents directly touching Jigglypuff. It has almost no start-up lag (1 frame) and deals an extreme amount of vertical knockback if landed, even KOing {{SSB4|King Dedede}} (who dies at the highest percent to the move) at 71%, and benefits significantly from rage, due to possessing very high base knockback. It also puts a [[flower]] on the opponent's head that deals continuous damage, with the move | |dsdefdesc=[[bulbapedia:Rest (move)|Falls asleep]], dealing a single hard hit to any opponents directly touching Jigglypuff. It has almost no start-up lag (1 frame) and deals an extreme amount of vertical knockback if landed, even KOing {{SSB4|King Dedede}} (who dies at the highest percent to the move) at 71%, and benefits significantly from rage, due to possessing very high base knockback. It also puts a [[flower]] on the opponent's head that deals continuous damage, with the move dealing a total of 56% damage if it does not KO. However, if Rest misses, it has dire consequences, as Jigglypuff will be inactive for roughly 5 seconds until waking up or upon being attacked. It still has a chance to be punished if the opponent is blast KO'd at the upper blast line rather than [[star KO]]'d or [[screen KO]]'d, though they must be quick. Jigglypuff gains invincibility for a few frames when the move is used (before its eyes close) which can initially prevent [[counterattack]]s from hitting Jigglypuff, though this is still detrimental due to the move's extreme ending lag. | ||
|dsc1name=Leaping Rest | |dsc1name=Leaping Rest | ||
|dsc1dmg=15% (rest), 10% (strike) | |dsc1dmg=15% (rest), 10% (strike) |