Editing Jigglypuff (SSB)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 41: Line 41:
==Differences between game versions==
==Differences between game versions==
===NTSC-J to NTSC-U===
===NTSC-J to NTSC-U===
Jigglypuff was buffed overall in the transition to NTSC-U, with the longer range on its down smash helping it edgeguard opponents, and the much higher power of [[Rest]] making it a go-to finisher out of a combo. However, the removal of [[momentum sliding]] slightly hurts its approach, and the strengthening of [[Smash_directional_influence|DI]] makes its combos easier to escape, especially those involving dair. Overall, Jigglypuff is slightly better than in the Japanese version.
Jigglypuff was buffed overall in the transition to NTSC-U, with the longer range on its down smash helping it edgeguard opponents, and the much higher power of [[Rest]] making it a go-to finisher out of a combo. However, the removal of [[momentum sliding]] slightly hurts its approach. Overall, Jigglypuff is slightly better than in the Japanese version.


====Aesthetics====
====Aesthetics====
Line 203: Line 203:


===Tier placement and history===
===Tier placement and history===
Jigglypuff's tier placement has stayed relatively consistent throughout the metagame as a mid-tier character. It was placed at 6th place on the first ''SSB64'' tier list. With a solid recovery and edgeguarding ability, it could hold its own against high tiers with exploitable recoveries like {{SSB|Ness}}. As time went on, however, its low survivability became more apparent, not helped by the rise of characters that it struggled with such as {{SSB|Fox}} and {{SSB|Yoshi}}, the former whose up smash allowed for early kills, and the latter with amazing shield pressure. All this led to it dropping to 9th place in the second tier list, at the bottom of B tier. Jigglypuff would eventually rise again to 8th in the third tier list, and then again to 6th in the fourth tier list, largely because of favorable tournament results it achieved at the time. Jigglypuff is currently 7th on the Japanese tier list; this lower position is due to [[Rest]] being a far weaker kill option compared to international versions.
Jigglypuff's tier placement has stayed relatively consistent throughout the metagame as a mid-tier character. It was placed at 6th place on the first ''SSB64'' tier list. With a solid recovery and edgeguarding ability, it could hold its own against high tiers with exploitable recoveries like {{SSB|Ness}}. As time went on, however, its low survivability became more apparent, not helped by the rise of characters that it struggled with such as {{SSB|Fox}} and {{SSB|Yoshi}}, the former whose up smash allowed for early kills, and the latter with amazing shield pressure. All this led to it dropping to 9th place in the second tier list, at the bottom of B tier. Jigglypuff would eventually rise again to 8th in the third tier list, and then again to 6th in the fourth tier list, largely because of favorable tournament results it achieved at the time. Jigglypuff is currently 7th on the Japanese tier list; this lower position is due to its worse aerials and slightly hindered approach compared to international versions.


==Techniques==
==Techniques==
Line 209: Line 209:
[[File:SSB64 Jigglypuff Teleport.gif|thumb|Jigglypuff performing a teleport.]]
[[File:SSB64 Jigglypuff Teleport.gif|thumb|Jigglypuff performing a teleport.]]
{{Main|Teleport (SSB)}}
{{Main|Teleport (SSB)}}
A technique that allows Jigglypuff to gain a quick forward burst of movement during a run. Jigglypuff can attack, jump, or perform other actions out of the slide (it even allows it to go offstage), and the speed boost can be used to surprise opponents at a distance, due to the large boost over Jigglypuff's normal running speed.
A technique that allows Jigglypuff to slide forward a moderate distance. Jigglypuff can attack, jump, or perform other actions out of the slide (it even allows it to go offstage), and with it giving it some speed, it can be used for movement, faster than just [[dashing]] due to Jigglypuff's low dashing speed.


===Rising Pound===
===Rising Pound===

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: