Editing Jigglypuff (SSB)
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==Differences between game versions== | ==Differences between game versions== | ||
===NTSC-J to NTSC-U=== | ===NTSC-J to NTSC-U=== | ||
Jigglypuff was buffed overall in the transition to NTSC-U, with the longer range on its down smash helping it edgeguard opponents, and the much higher power of [[Rest]] making it a go-to finisher out of a combo. However, the removal of [[momentum sliding]] slightly hurts its approach | Jigglypuff was buffed overall in the transition to NTSC-U, with the longer range on its down smash helping it edgeguard opponents, and the much higher power of [[Rest]] making it a go-to finisher out of a combo. However, the removal of [[momentum sliding]] slightly hurts its approach. Overall, Jigglypuff is slightly better than in the Japanese version. | ||
====Aesthetics==== | ====Aesthetics==== | ||
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===Tier placement and history=== | ===Tier placement and history=== | ||
Jigglypuff's tier placement has stayed relatively consistent throughout the metagame as a mid-tier character. It was placed at 6th place on the first ''SSB64'' tier list. With a solid recovery and edgeguarding ability, it could hold its own against high tiers with exploitable recoveries like {{SSB|Ness}}. As time went on, however, its low survivability became more apparent, not helped by the rise of characters that it struggled with such as {{SSB|Fox}} and {{SSB|Yoshi}}, the former whose up smash allowed for early kills, and the latter with amazing shield pressure. All this led to it dropping to 9th place in the second tier list, at the bottom of B tier. Jigglypuff would eventually rise again to 8th in the third tier list, and then again to 6th in the fourth tier list, largely because of favorable tournament results it achieved at the time. Jigglypuff is currently 7th on the Japanese tier list; this lower position is due to | Jigglypuff's tier placement has stayed relatively consistent throughout the metagame as a mid-tier character. It was placed at 6th place on the first ''SSB64'' tier list. With a solid recovery and edgeguarding ability, it could hold its own against high tiers with exploitable recoveries like {{SSB|Ness}}. As time went on, however, its low survivability became more apparent, not helped by the rise of characters that it struggled with such as {{SSB|Fox}} and {{SSB|Yoshi}}, the former whose up smash allowed for early kills, and the latter with amazing shield pressure. All this led to it dropping to 9th place in the second tier list, at the bottom of B tier. Jigglypuff would eventually rise again to 8th in the third tier list, and then again to 6th in the fourth tier list, largely because of favorable tournament results it achieved at the time. Jigglypuff is currently 7th on the Japanese tier list; this lower position is due to its worse aerials and slightly hindered approach compared to international versions. | ||
==Techniques== | ==Techniques== | ||
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[[File:SSB64 Jigglypuff Teleport.gif|thumb|Jigglypuff performing a teleport.]] | [[File:SSB64 Jigglypuff Teleport.gif|thumb|Jigglypuff performing a teleport.]] | ||
{{Main|Teleport (SSB)}} | {{Main|Teleport (SSB)}} | ||
A technique that allows Jigglypuff to | A technique that allows Jigglypuff to slide forward a moderate distance. Jigglypuff can attack, jump, or perform other actions out of the slide (it even allows it to go offstage), and with it giving it some speed, it can be used for movement, faster than just [[dashing]] due to Jigglypuff's low dashing speed. | ||
===Rising Pound=== | ===Rising Pound=== |