Editing Item

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==Overview==
==Overview==
There are several ways for items to appear during a game. The most iconic way is to randomly appear during a game. Items appear from stage-dependent designated locations at various times throughout a match, based on the frequency set in the [[Item Switch]]. Certain stages also automatically spawn specific items during stage events. ''Ultimate'' introduced the feature to turn stage hazards off, which for the most part included item spawning. Several characters can also summon specific items with their given moveset, most often a [[special move]]. These items mostly spawn consistently, though some spawn randomly.
There are several ways for items to appear during a game. The most iconic way is to randomly appear during a game. Items appear from stage-dependent designated locations at various times throughout a match, based on the frequency set in the [[Item Switch]]. Certain stages also automatically spawn specific items during stage events. ''Ultimate'' introduced the feature to turn stage hazards off, which for the most part included item spawning. Several characters also summon specific items with their given moveset, most oftem a [[special move]]. These items mostly spawn consistently, though some spawn randomly.


Characters can pick up items by standing near one and pressing the attack button. Aside from heavy items and {{b|Grass|item}}, they can also be grabbed in midair with the [[grab]] button starting in ''Melee''. ''Brawl'' onward further ease item grabbing by allowing it during the start of [[air dodge]]s, [[dash attack]]s, and [[aerial attack]]s, with a window of 5 [[frame]]s for each, causing the user to obtain the item while proceeding with their action. In ''Ultimate'', this is further expanded to [[tilt attack]]s, though with a shorter window of 2 frames. The player that picked up the item is considered the owner, meaning said player benefits from its positive effects and/or is immune to its negative effects barring a few items that affect all characters indiscriminately. Some items are designated as heavy. These items, when held, put the character in a special state where they appear to struggle to hold the item up. Characters move slower in this state and the throwing animation is longer than normal. The only exception is [[Donkey Kong]] who, while unable to [[dash]], uses his cargo throw to [[walk]] at his normal speed.
Characters can pick up items by standing near one and pressing the attack button. Aside from heavy items and {{b|Grass|item}}, they can also be grabbed in midair with the [[grab]] button starting in ''Melee''. ''Brawl'' onward further ease item grabbing by allowing it during the start of [[air dodge]]s, [[dash attack]]s, and [[aerial attack]]s, with a window of 5 [[frame]]s for each, causing the user to obtain the item while proceeding with their action. In ''Ultimate'', this is further expanded to [[tilt attack]]s, though with a shorter window of 2 frames. The player that picked up the item is considered the owner, meaning said player benefits from its positive effects and/or is immune to its negative effects barring a few items that affect all characters indiscriminately. Some items are designated as heavy. These items, when held, put the character in a special state where they appear to struggle to hold the item up. Characters move slower in this state and the throwing animation is longer than normal. The only exception is [[Donkey Kong]] who, while unable to [[dash]], uses his cargo throw to [[walk]] at his normal speed.

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