Editing Home-Run Contest

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*Hitting the Sandbag far enough will cause the gameplay to fast-forward until it becomes visible again.
*Hitting the Sandbag far enough will cause the gameplay to fast-forward until it becomes visible again.
*The Sandbag has more traction.
*The Sandbag has more traction.
*The total distance is now shown along with [[Global Smash Power]].
*The total distance is now shown with [[Global Smash Power]].
*Major sources of [[randomness]] are removed:
*Major sources of [[randomness]] are removed:
**Luigi's [[Green Missile]] can never misfire.
**Luigi's [[Green Missile]] can never misfire.
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**Duck Hunt's [[Wild Gunman]] always summons the leader.
**Duck Hunt's [[Wild Gunman]] always summons the leader.
**[[Timber]] always spawns a woodchip.
**[[Timber]] always spawns a woodchip.
*The player's [[damage meter]] is no longer shown, though fighters still start at 0% and accumulate damage normally.


===Changes in ''[[Super Smash Bros. Ultimate]]''===
===Changes in ''[[Super Smash Bros. Ultimate]]''===
[[File:HRC threshold.png|thumb|300px|A graph demonstrating 2 major knockback thresholds in Home-Run Contest]]
[[File:HRC threshold.png|thumb|right|300px|A graph demonstrating 2 major knockback thresholds in Home-Run Contest]]
*As with [[Multi-Man Smash|Mob Smash]], Home-Run Contest is no longer a Stadium mode, instead located directly in the Games & More menu along with Mob Smash, {{SSBU|Classic Mode}}, [[Training mode]], [[Stage Builder]], and others.
*As with [[Multi-Man Smash|Mob Smash]], Home-Run Contest is no longer a Stadium mode, instead located directly in the Games & More menu along with Mob Smash, {{SSBU|Classic Mode}}, [[Training mode]], [[Stage Builder]], and others.
*The setting has been changed to a runway in the middle of a lake. The background stadium is replaced with a lavish ''Smash'' themed fortress. The lake eventually turns into a series of waterfalls that lead into a canyon, where the runway turns into an isolated bridge to keep a level surface.
*The setting has been changed to a runway in the middle of a lake. The background stadium is replaced with a lavish ''Smash'' themed fortress. The lake eventually turns into a series of waterfalls that lead into a canyon, where the runway turns into an isolated bridge to keep a level surface.
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**Sandbag is completely immune to [[windbox]]es from certain moves such as [[Inhale]], [[Blunderbuss]], [[F.L.U.D.D.]], and {{SSBU|Palutena}}'s forward smash.
**Sandbag is completely immune to [[windbox]]es from certain moves such as [[Inhale]], [[Blunderbuss]], [[F.L.U.D.D.]], and {{SSBU|Palutena}}'s forward smash.
**Ridley's [[Skewer]] cannot connect with its 50% sweetspot.
**Ridley's [[Skewer]] cannot connect with its 50% sweetspot.
**Joker's [[Rebellion Gauge]] immediately starts out full and never drains, causing Arséne to always be active.
**Joker's [[Rebellion Gauge]] immediately starts out full and never drains, causing Arsene to always be active.
**Min Min immediately starts out with her left ARM always in powered-up state.
**Min Min immediately starts out with her left ARM always in powered-up state.
**Steve lacks a crafting table, but starts out with a full set of diamond equipment.
**Steve lacks a crafting table, but starts out with a full set of diamond equipment.
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!width=20%|Attack
!width=20%|Attack
!width=9%|Outperforms after
!width=9%|Outperforms after
!width=6%|{{rollover|Damage dealt|Includes 1v1 multiplier and freshness bonus.|y}}
!width=6%|Damage Dealt
!width=50%|Notes
!width=50%|Notes
|-
|-
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|rowspan=2|{{CharHead|Incineroar|SSBU}}|| {{mvsub|Incineroar|SSBU|Forward smash}} (fully charged, sweetspotted) {{YouTube|4HKCgh24PPk|t=31}} || 220% upper bound || 35.2% ||
|rowspan=2|{{CharHead|Incineroar|SSBU}}|| {{mvsub|Incineroar|SSBU|Forward smash}} (fully charged, sweetspotted) {{YouTube|4HKCgh24PPk|t=31}} || 220% upper bound || 35.2% ||
|-
|-
|Forward smash (fully charged, sweetspotted, with max [[Revenge]]) {{YouTube|g9e9xxUOTZU|t=48}} || 183% upper bound || 105.8% ||The actual damage output is less than this, since it can only be done in Co-op mode with absorbable friendly-fire attacks such as {{SSBU|Snake}}'s [[Hand Grenade]]s
|Forward smash (fully charged, sweetspotted, with max [[Revenge]]) {{YouTube|g9e9xxUOTZU|t=48}} || 183% upper bound || 105.6% ||The actual damage output is less than this, since it can only be done in Co-op mode with absorbable friendly-fire attacks such as {{SSBU|Snake}}'s [[Hand Grenade]]s
|-
|-
|{{CharHead|Piranha Plant|SSBU}}|| {{mvsub|Piranha Plant|SSBU|Forward smash}} (fully charged, sweetspotted) {{YouTube|0Ea2-fzw6KQ|t=10m23s}} || 280% upper bound || 33.5% ||
|{{CharHead|Piranha Plant|SSBU}}|| {{mvsub|Piranha Plant|SSBU|Forward smash}} (fully charged, sweetspotted) {{YouTube|0Ea2-fzw6KQ|t=10m23s}} || 280% upper bound || 33.5% ||
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|{{CharHead|Hero|SSBU}}|| [[Zap / Zapple / Kazap|Kazap]] {{YouTube|kZTs35vZgso|t=18}} || 280% lower bound || 47.8% ||
|{{CharHead|Hero|SSBU}}|| [[Zap / Zapple / Kazap|Kazap]] {{YouTube|kZTs35vZgso|t=18}} || 280% lower bound || 47.8% ||
|-
|-
|{{CharHead|Byleth|SSBU}}|| [[Aymr]] [https://www.youtube.com/watch?v=0Ea2-fzw6KQ&t=13m23s] || 240% lower bound [https://twitter.com/I07Leo/status/1434516950944788487] || 37.8% ||
|{{CharHead|Byleth|SSBU}}|| [[Aymr]] [https://twitter.com/I07Leo/status/1434516950944788487] || 240% lower bound || 37.8% ||
|-
|-
|{{CharHead|Min Min|SSBU}}|| [[Punch]] (fully charged, middle hit, with Megawatt) {{YouTube|HYEW-x-FSKA}} || 280% upper bound || 42.6% ||
|{{CharHead|Min Min|SSBU}}|| [[Punch]] (fully charged, middle hit, with Megawatt) {{YouTube|HYEW-x-FSKA}} || 280% upper bound || 42.6% ||
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Records for ''Ultimate'' are maintained through [https://discord.gg/E4EkwfE The SSBU Home Run Contest Discord Server], and are viewable on the [https://docs.google.com/spreadsheets/d/1PJXXUsU7e2ncxhuwRQlbTogqw-PnL8rQwZAqwo6Zs_I/edit?usp=sharing leaderboard].
Records for ''Ultimate'' are maintained through [https://discord.gg/E4EkwfE The SSBU Home Run Contest Discord Server], and are viewable on the [https://docs.google.com/spreadsheets/d/1PJXXUsU7e2ncxhuwRQlbTogqw-PnL8rQwZAqwo6Zs_I/edit?usp=sharing leaderboard].


===Subcategories===
==Subcategories==
In competitive Home-Run Contest, there are several subcategories, which use unique playing styles. The most popular two (which have been around the longest, since the start of competitive HRC) are:
In competitive Home-Run Contest, there are several subcategories, which use unique playing styles. The most popular two (which have been around the longest, since the start of competitive HRC) are:
*'''NBA: No Bat Allowed.''' The bat cannot be used to attack in any way. The bat can be picked up, as long as it is not used. NBA strategies are usually unique, as it requires a completely different playing style. Bat swing cannot be used.
*'''NBA: No Bat Allowed.''' The bat cannot be used to attack in any way. The bat can be picked up, as long as it is not used. NBA strategies are usually unique, as it requires a completely different playing style. Bat swing cannot be used.
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Two other subcategories that were created during ''Melee'''s lifetime were BMO and NJA:
Two other subcategories that were created during ''Melee'''s lifetime were BMO and NJA:
*'''BMO: B Moves Only.''' Only special moves are allowed, and the last attack to hit Sandbag must be a special move. The bat can be used, so somewhat unique bat drops / throws are utilized. Bat swing cannot be used, as it counts as a forward smash. In ''Brawl'' with the advent of the barrier, the record strategies for this subcategory have mostly turned into multiple bat drops with a single special move used to finish, which some argue is against the category's original purpose.
*'''BMO: B Moves Only.''' Only B Moves are allowed, and the last attack to hit Sandbag must be a B move. The bat can be used, so somewhat unique bat drops / throws are utilized. Bat swing cannot be used, as it counts as a forward smash. In ''Brawl'' with the advent of the barrier, the record strategies for this subcategory have mostly turned into multiple bat drops with a single B move used to finish, which some argue is against the category's original purpose.
*'''NJA: No Jump Allowed.''' Players may not jump at any time.
*'''NJA: No Jump Allowed.''' Players may not jump at any time.


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|nl=Honkbalsmash
|nl=Honkbalsmash
|nlM=Baseball Smash
|nlM=Baseball Smash
|ru={{rollover|Смэш-бейсбол|Smèsh-beysbol|?}}
|ru={{rollover|Смэш-бейсбол|Smesh-beysbol|?}}
|ruM=Smash Baseball
|ruM=Smash Baseball
|ko={{rollover|홈런 콘테스트|Homneon Konteseuteu|?}}
|ko={{rollover|홈런 콘테스트|Homleon konteseuteu|?}}
|koM=Home-Run Contest
|koM=Home-Run Contest
|zh_tw={{rollover|全壘打競賽|Quánlěidǎ jìngsài|?}}
|zh_tw={{rollover|全壘打競賽|Quánlěidǎ jìngsài|?}}
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===In ''Melee''===
===In ''Melee''===
*There is a wall approximately 50 feet/15 metres to the left of the platform (off screen) that Sandbag can bounce off of.
*There is a wall approximately 50 feet/15 metres to the left of the platform (off screen) that Sandbag can bounce off of.
[[File:Ssbm homeruncomparison.png|thumb|Sandbag's position and scale are identical between versions while the platform's scale isn't, proving the US version has a smaller platform.]]
[[File:Ssbm homeruncomparison.png|thumb|right|Sandbag's position and scale are identical between versions while the platform's scale isn't, proving the US version has a smaller platform.]]
*The platform changes size depending on what language the game is set to. The American version is slightly smaller than the Japanese and PAL versions. (This can be demonstrated by hitting the Sandbag from its starting position with a [[dash attack]] from the Home-Run Bat; the Sandbag will fall off the platform in the American version but stay on in the Japanese and PAL versions.)
*The platform changes size depending on what language the game is set to. The American version is slightly smaller than the Japanese and PAL versions. (This can be demonstrated by hitting the Sandbag from its starting position with a [[dash attack]] from the Home-Run Bat; the Sandbag will fall off the platform in the American version but stay on in the Japanese and PAL versions.)
*In the NTSC English version, the distance counter will stop at 9999.9 feet as it has run out of digits. However, values beyond this are still properly recorded under each characters' high score.
*In the NTSC English version, the distance counter will stop at 9999.9 feet as it has run out of digits. However, values beyond this are still properly recorded under each characters' high score.
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*[[Jigglypuff]] is one of the few characters in the mode that can be KO'd, by breaking its shield. Also, [[Snake]] can be KO'd by blowing himself up with [[C4]], and [[Steve]] can be KO'd by blowing himself up with [[TNT]]. Should this happen, these characters will respawn from the [[revival platform]].
*[[Jigglypuff]] is one of the few characters in the mode that can be KO'd, by breaking its shield. Also, [[Snake]] can be KO'd by blowing himself up with [[C4]], and [[Steve]] can be KO'd by blowing himself up with [[TNT]]. Should this happen, these characters will respawn from the [[revival platform]].
**At least in ''Melee'', with theoretically perfect randomization, it is possible for {{SSBM|Peach}} to KO herself by pulling at least 6 [[Bob-omb]]s within the 10 seconds {{YouTube|np3MmCwyik8}}, though it has not been proven if the game's pseudorandom algorithm is sufficiently high-quality to actually generate this.
**At least in ''Melee'', with theoretically perfect randomization, it is possible for {{SSBM|Peach}} to KO herself by pulling at least 6 [[Bob-omb]]s within the 10 seconds {{YouTube|np3MmCwyik8}}, though it has not been proven if the game's pseudorandom algorithm is sufficiently high-quality to actually generate this.
*While ''Ultimate''{{'}}s version of the Home-Run Contest powers up several characters by default, such as giving Joker Arséne, and giving Steve his diamond tools, {{SSBU|Lucario}} still begins with minimum [[aura]], as he does in previous games, giving him a significant handicap as his attacks all have a 0.66× damage multiplier.


==External links==
==External links==

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